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Also, any speed buff like the level 10 lord skill that had winds of magic /speed / magic resistance is also a plus (and it's kind of in the top 2 of the best blessing you can take on your main army anyway).
I tried doing that geomantic priest summon thing to create a distraction to buy some time for him but he is way too far on the other side of the map to really get to him in time before his dumbass bites the dust.
Above poster has some good ideas, like revive crystal. Bastilodons are kind of slow though so it might only make it to him when he is almost dead and that is kind of a late game thing to have.
Maybe using that rite to summon a dinosaur army and then make that your main army sans perhaps the bastilodons. Have your stegodons go reinforce the mid guy and your carnos go reinforce Nakai. Gor-rok, Kroak and a few saurus warriors can take out that skaven army tbh.
To be honest I do wonder though if this was actually intentional or if CA didn't properly test out this battle before adding it to the game. I've not played Nakai yet but does he get the same battle from a from his own perspective in his campaign? Because I was thinking that maybe they might have designed the army he needs to fight with a player in mind, adding lots of anti large units a challenge to deal with and didn't consider how an aggressive AI using a leader that's vulnerable to those troops would manage it.
I was worried for a moment when Harkon arrived and though Nakai might change straight in to him right away, but fortunately his army split up and only half of it engaged Nakai and the rest went to wards the Slann's main force of my army.