Total War: WARHAMMER II

Total War: WARHAMMER II

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Jerroser Sep 14, 2019 @ 7:35am
Gor Rok Quest battle, how the hell are you supposed to keep Nakai alive
I've recently attempted Gor Rok's quest battle where your supposed to fight alongside Nakai and a Slann against an army of Skaven and Vampire Pirates. And you automatically loose if any of the three lords Die.

By this point my army is powerful enough to mince the Skaven that start off in front of me, I keep finding that Nakai seems to keep getting himself killed in the fight against the Pirates on the other side of the map. I have tried sending units to support him, but so far he seems to die before anything accept a cavalry unit arrives and even then he has so little health that its never enough to save him.

So I was wondering if anyone else has completed this battle and if so how do you get to him before its too late? Since if I said infantry he is dead before I even get there while cav only just about make it and even then Nakai is surrounded by too many Halberd units for them to help (mostly because he keeps charging straight in to them...
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Showing 1-6 of 6 comments
zefyris Sep 14, 2019 @ 7:48am 
Have several fast units to reach him fast and surroudn him and have a revivication crystal that you only use to heal him after that helps a lot.
Also, any speed buff like the level 10 lord skill that had winds of magic /speed / magic resistance is also a plus (and it's kind of in the top 2 of the best blessing you can take on your main army anyway).
infernaldragon5 Sep 14, 2019 @ 3:06pm 
I also ran into this problem. Was crushing the skaven until I looked at the objectives, was like wtf I have to keep some dumb AI lords alive, an lo and behold Nakai just gets himself killed.

I tried doing that geomantic priest summon thing to create a distraction to buy some time for him but he is way too far on the other side of the map to really get to him in time before his dumbass bites the dust.

Above poster has some good ideas, like revive crystal. Bastilodons are kind of slow though so it might only make it to him when he is almost dead and that is kind of a late game thing to have.

Maybe using that rite to summon a dinosaur army and then make that your main army sans perhaps the bastilodons. Have your stegodons go reinforce the mid guy and your carnos go reinforce Nakai. Gor-rok, Kroak and a few saurus warriors can take out that skaven army tbh.
Jerroser Sep 15, 2019 @ 1:54am 
Think I'll give it another shot then, I do at least already have a Bastilodon with the Revival crystal so maybe with luck he might still be alive by the time he gets in range. Aside from that the only real fast units in my army a pair of Razerdon's (one is the RoR), the rest is basically Saurus' a few Croxigors and three Stegadons (2 ballista, 1 engine of the gods). Plus Gor Rok is already at a pretty high level.

To be honest I do wonder though if this was actually intentional or if CA didn't properly test out this battle before adding it to the game. I've not played Nakai yet but does he get the same battle from a from his own perspective in his campaign? Because I was thinking that maybe they might have designed the army he needs to fight with a player in mind, adding lots of anti large units a challenge to deal with and didn't consider how an aggressive AI using a leader that's vulnerable to those troops would manage it.
Last edited by Jerroser; Sep 15, 2019 @ 2:33am
Teh_Diplomat Sep 15, 2019 @ 2:00am 
From another earlier thread on this issue:


Originally posted by UrsusPrimos:
I finally got it, but I think a lot of it was luck.

As soon as the battle started, I sent a skink chief, riders w/spears, 3 skink javs, and a unit of kroxigors to help Nakai. I sent them behind the pirate forces, close to that gap where Harkon's reinforcements show up, and made them split their forces. I also sent a several units to help mid, but eventually sent some of them to Nakai's flank as well. I moved the rest of my units to that gap behind the pyramid on the left, forcing the Skaven to bunch their forces together. Then I Kroak'd them. So I was able to deal with the majority of the Skaven forces pretty quickly, then I moved those forces to the center. This is where I got lucky, instead of going straight for Nakai, Harkon went mid with most of his big guys. It was a mess, and mid turned into a chaotic brawl fest, but between spamming buffs and leftover units mopping up, I pulled off a win, a pyrrhic victory, but I'll take it.

So I guess split your forces, wipe Skaven ASAP and hope Harkon leaves Nakai alone long enough for you to reposition.

Just for record, my army consisted of:
Gor-Rok
Lord Kroak
Saurus Scar-Vet
Skink Chief w/ Ancient Steg. mount
2 Saurus Spears w/shields
5 Saurus Warriors w/shields
3 Skink Javs
1 Blessed Cold One Spear Cav
2 Blessed Kroxigors
2 Bastiladons (Solar Engine)
1 Blessed Stegadon

Lord and heroes were level 18+ and most of my army were rank 6+. Hope that helps. Good luck guys.
Dragoon Sep 15, 2019 @ 2:29am 
Send Carnosaurs and horned ones over to them they are fast and will tip the side of battle well in your allies favour. Also keep on eye on the lords hp because they will just keep going into battle so baby sit them with the Carnosaurs if you have to.
Jerroser Sep 15, 2019 @ 2:33am 
I just managed to do it actually with the army I mentioned, think I also go very lucky this time and Nakai didn't change any of the anti large units, so he lasted a bit longer for me to support him.

I was worried for a moment when Harkon arrived and though Nakai might change straight in to him right away, but fortunately his army split up and only half of it engaged Nakai and the rest went to wards the Slann's main force of my army.
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Date Posted: Sep 14, 2019 @ 7:35am
Posts: 6