Total War: WARHAMMER II

Total War: WARHAMMER II

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Charlemagne Sep 13, 2019 @ 10:13am
Imperial Authority
How do you increase Imperial Authority? Mine is going down down and I don't know why because I think I'm doing well. Also, why does confederating a faction seem to lower your authority? Shouldn't that be something good?
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Showing 1-15 of 24 comments
Lokiel Sep 13, 2019 @ 10:15am 
There are events at which you can gain imperial authority in exchange for prestige or money or whatever.

The logic seems to be confederating for the Empire requires you to basically orders a faction inside yours. So you spend some. But in truth: game balance, I guess.
Charlemagne Sep 13, 2019 @ 10:22am 
Yeah the Empire has become quite tough now. They took out the fun of playing it.
Garatgh Deloi Sep 13, 2019 @ 10:23am 
The main use of Imperial Authority is getting other elector counts fealty up so that they confederate with you. Wouldn't be much of a point if confederating didn't cost you some.
bearfieldlee Sep 13, 2019 @ 10:24am 
Really? i'm having the most enjoyable campaign I can remember playing in a total war game.
Charlemagne Sep 13, 2019 @ 10:26am 
Maybe I'm not getting enough of those Authority giving events.
Karsh Sep 13, 2019 @ 10:48am 
Originally posted by Charlemagne:
Yeah the Empire has become quite tough now. They took out the fun of playing it.

i have more fun in empire campaign then before .

if you get confed offer don't do it you gain 1authority that way first try to take middenland and the other place a ll lord is then slowly build up authority ( sitting at 8 in my campaign atm cause i'm taking it slowly with confeds)
Last edited by Karsh; Sep 13, 2019 @ 10:48am
Teh_Diplomat Sep 13, 2019 @ 10:53am 
Originally posted by Karsh:
i have more fun in empire campaign then before .

^ This.

The recent overhaul have made the Empire campaigns far more enjoyable; albeit there are some quirks that need to be fixed (diplomatic penalties during defence missions, for example) but having events and some pathway to confederation gives it more proximity to the lore of the Warhammer universe and Empire's politics.

Last edited by Teh_Diplomat; Sep 13, 2019 @ 10:55am
Karl Power Sep 13, 2019 @ 1:33pm 
Originally posted by Teh_Diplomat:
Originally posted by Karsh:
i have more fun in empire campaign then before .

^ This.

The recent overhaul have made the Empire campaigns far more enjoyable

Not for me.

No more offices, instead, throughout 200+ turns, an authority rating of 0 ("stagnant") and thus a constant negative buff, despite me growing stronger and stronger every turn, slaughtering enemies by the thousands, building up provinces, making a hell of coin, with 100+ order in almost any region. Most powerful faction in my mortal realms campaign is my Empire now with all other Empire factions confederated. I didn't even once get any opportunity to raise my authority.

I don't get it.
Last edited by Karl Power; Sep 13, 2019 @ 1:35pm
Teh_Diplomat Sep 13, 2019 @ 1:45pm 
Originally posted by Karl Power:
Originally posted by Teh_Diplomat:

^ This.

The recent overhaul have made the Empire campaigns far more enjoyable

Not for me.

No more offices, instead, throughout 200+ turns, an authority rating of 0 ("stagnant") and thus a constant negative buff, despite me growing stronger and stronger every turn, slaughtering enemies by the thousands, building up provinces, making a hell of coin, with 100+ order in almost any region. Most powerful faction in my mortal realms campaign is my Empire now with all other Empire factions confederated. I didn't even once get any opportunity to raise my authority.

I don't get it.

I've seen three types of dilemmas that offer to increase Authority, thus far.

The 1st dilemma option was a binary choice to choose between spending 1000 Prestige and gain 1 Authority, or decline (or if unable due to insufficient prestige) acquire +200 Prestige.


The 2nd was a dilemma with four (4) options:

- Let faction A declare war on B.
- Join Faction B in defence to faction A.
- Due nothing and let them fight it out
- Prevent the war (at the cost of -1000 prestige) and gain +1 Authority.

https://steamcommunity.com/sharedfiles/filedetails/?id=1860797237



Edit: And the third option is to defer (for 20 turns) Confederation with a faction that you have acquired the necessary 10 Fealty and instead gain +1 Authority.

https://steamcommunity.com/sharedfiles/filedetails/?id=1862213611

Last edited by Teh_Diplomat; Sep 13, 2019 @ 1:56pm
Garatgh Deloi Sep 13, 2019 @ 1:53pm 
Originally posted by Karl Power:

Not for me.

No more offices, instead, throughout 200+ turns, an authority rating of 0 ("stagnant") and thus a constant negative buff, despite me growing stronger and stronger every turn, slaughtering enemies by the thousands, building up provinces, making a hell of coin, with 100+ order in almost any region. Most powerful faction in my mortal realms campaign is my Empire now with all other Empire factions confederated. I didn't even once get any opportunity to raise my authority.

I don't get it.

If you never got a option to increase authority in 200 turns it sounds like a bug. Perhaps scripts broke or something.
Charlemagne Sep 13, 2019 @ 2:46pm 
Another thing that really turns me off are those dilemmas where you have to either go to help in a battle, pay mercenaries, or do nothing. The only good (?) choice is going to the battle which only costs gold, mercs have to be paid with 1000 prestige, and not going loses points with the faction. However, about 90% of these battles are unwinnable; the ally is weak, your force is weak (sometimes as few as four units including the leader), and your forces usually start divided against a much stronger opponent. Might as well auto-resolve them and save some wasted time.
But, the other bad consequence from this disaster is losing a general from your pool. I wonder if at least after losing you get the +1 relations with the faction for good faith effort, otherwise it's a total loss.
Teh_Diplomat Sep 13, 2019 @ 2:53pm 
Originally posted by Charlemagne:
Another thing that really turns me off are those dilemmas where you have to either go to help in a battle, pay mercenaries, or do nothing.


The only good (?) choice is going to the battle which only costs gold, mercs have to be paid with 1000 prestige, and not going loses points with the faction. However, about 90% of these battles are unwinnable; the ally is weak, your force is weak (sometimes as few as four units including the leader), and your forces usually start divided against a much stronger opponent.

Might as well auto-resolve them and save some wasted time.


But, the other bad consequence from this disaster is losing a general from your pool. I wonder if at least after losing you get the +1 relations with the faction for good faith effort, otherwise it's a total loss.

A couple things to clear up here:

First off, you're better spending 2000 in cash, rather than the 1000 Prestige, due to the fact that income acquires much faster than Prestige. Prestige is much better spend to improve relations, and saved up for the other dilemma's you'll be presented with.

Secondly, whether or not you win or lose, you still gain the +1 Fealty for the faction to which you've rendered assistance.

Third, the Lord you get in battle, disappears after the battle regardless of the outcome; so you were never going to keep them if you had come out victorious.


The only glaring issues from those defence missions are:

A) If you Do not have military access with the faction you're assisting, you will get a -10 diplomatic penalty for Trespasses.

B) Any followers gained do not show up in your pool; I got a +20 to starting Winds of Magic, and it never appeared for me to select for any of my Lord's (Gelt) or Heros (Mages).
Charlemagne Sep 13, 2019 @ 3:16pm 
Originally posted by Teh_Diplomat:
Originally posted by Charlemagne:
Another thing that really turns me off are those dilemmas where you have to either go to help in a battle, pay mercenaries, or do nothing.


The only good (?) choice is going to the battle which only costs gold, mercs have to be paid with 1000 prestige, and not going loses points with the faction. However, about 90% of these battles are unwinnable; the ally is weak, your force is weak (sometimes as few as four units including the leader), and your forces usually start divided against a much stronger opponent.

Might as well auto-resolve them and save some wasted time.


But, the other bad consequence from this disaster is losing a general from your pool. I wonder if at least after losing you get the +1 relations with the faction for good faith effort, otherwise it's a total loss.

A couple things to clear up here:

First off, you're better spending 2000 in cash, rather than the 1000 Prestige, due to the fact that income acquires much faster than Prestige. Prestige is much better spend to improve relations, and saved up for the other dilemma's you'll be presented with.

Secondly, whether or not you win or lose, you still gain the +1 Fealty for the faction to which you've rendered assistance.

Third, the Lord you get in battle, disappears after the battle regardless of the outcome; so you were never going to keep them if you had come out victorious.


The only glaring issues from those defence missions are:

A) If you Do not have military access with the faction you're assisting, you will get a -10 diplomatic penalty for Trespasses.

B) Any followers gained do not show up in your pool; I got a +20 to starting Winds of Magic, and it never appeared for me to select for any of my Lord's (Gelt) or Heros (Mages).
OK net loss 2000 gold and a general for 1 fealty. Since you're not keeping the general or any troops, now I'm sure that the thing is to auto-resolve.
Followers and items are probably taken by the general when he deserts, which is something which should be fixed. Why would the general not come back?
Teh_Diplomat Sep 13, 2019 @ 3:22pm 
Originally posted by Charlemagne:
[
OK net loss 2000 gold and a general for 1 fealty. Since you're not keeping the general or any troops, now I'm sure that the thing is to auto-resolve.
Followers and items are probably taken by the general when he deserts, which is something which should be fixed. Why would the general not come back?

Well the Lord was technically never yours to begin with, neither are the units you're provided for the battle.

But one assumes with the followers that those would go into the follower pool since they're interchangeable depending on your Hero/Lord type (Meaning some can't used by certain Lords/Heros), as such I'm just theorizing it was an oversight.

Much the same way that the diplomatic penalty for trespassing is most likely an oversight.
Charlemagne Sep 13, 2019 @ 3:24pm 
Well I'm pretty certain a general was in my pool before the event, because I had considered recruiting him, then he got called and disappeared from the pool.
I also recall that when I got a follower post battle it said that the vanishing general had received it.
Last edited by Charlemagne; Sep 13, 2019 @ 3:25pm
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Date Posted: Sep 13, 2019 @ 10:13am
Posts: 24