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No. The AI sends two armies to attack my settlement + garrison army, + standing army. They seige the settlement, then attack the re-enforcing army. They get to 2v1 him for free. Apparently they can both seige and re-enforce at the same time.
Because it means the AI will send two armies at your settlement, seige, and then double down on your other defending army. It makes defending settlements impossible. It's completely busted.
I didn't even know this was a thing but now that the AI knows how to do it, it's just bs
You can use it against the AI too.
Also yeah, thats a thing for years like Elitewrecker PT said.
Yeah but the AI has never aggressively used it against me before now. I'm getting destroyed by multiple dwarf stacks and I don't have anything I can really do about it. I need two armies to their one (♥♥♥♥ tier zombie units) and they can just deny me that.
And ti's totally normal, as the army outside the wall is fairly free to go around but the army inside is inside so they can't sally easily to come to your help.
I feel like CA has no idea what they are doing. The reason the game is so easy is because the AI just feeds and ints armies into fights it cannot possibly win. It shouldn't be taking the auto resolve bonuses from high difficulty (which SHOULDN'T EXIST) into account in deciding when to attack! That's so ♥♥♥♥♥♥♥ stupid ♥♥♥♥♥♥♥♥♥ CA why?
Then they CANNOT put an auto resolve penalty in that ♥♥♥♥♥ over the AI algorithm. This is what I'm saying, CA wants to make it harder but has no ♥♥♥♥♥♥♥ idea how their game works.
CA does not want to make game impossible. You yourself just complained they they siege you agressively with multiple stacks and you can't do anything to deal with it while your mod was on. It was not enjoyable to you. Now you complain that they underestimate you and attack without sufficient forces. What is the third option that you want to suggest?
I remember reading as one of the developers (or testers) from HoMM team said in his blog that they are not making AI that is trying to win a game, they are making AI that is losing, but trying to make it so that players still enjoys the challenge.
What difficulty are you playing at? AI should make better decisions on harder difficulties, but I am not sure if you are saying that on higher difficulty he calculates his chances of success using higher autoresolve bonus, so overestimates his chances and this actually lowers the difficulty. So just using this bonus in calculations is fine. Using higher bonus in calculations on higher difficulties is not fine and probably is a mistake.
I didn't do a comparison with and without some mods so I don't know how it actually works. I only play on VH/VH so can't even compare to normal difficulty. But I have never noticed AI attacking me with forces that are not supposed to win (unless it is his final army, he doesn't have any settlements and is just suiciding). He always bring enough forces, but I usually manage to recruit new stack and fill it with RoR to spoil his attack. Usually he still attacks, but I think decision to attack was made few turns earlier when he sent his army to my settlement and he does not fully recalculate it in the middle of the road.