Total War: WARHAMMER II

Total War: WARHAMMER II

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lordcrekit Sep 12, 2019 @ 7:45am
Sieging army can re-enforce, but settlement cannot
This makes defending against multiple stacks extremely hard, and means there's no safe place to put smaller armies on the map. its not just the player who does this, the AI does it too.

It doesn't make any sense that the seiging army could leave their seige but the garrison could not

Just another weird, stupid gimmick that makes the campaign gameplay really finnicky, unintuitive, and forces tons of spammed reloads.
Last edited by lordcrekit; Sep 12, 2019 @ 7:46am
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Showing 1-15 of 18 comments
Sanders Sep 12, 2019 @ 8:56am 
Do you mean when you're sieged, and you attack the sieging army with an army, your settlement does not reinforce? Workaround would be to attack with the settlement forces, the outside army should reinforce then.
Angarvin Sep 12, 2019 @ 8:58am 
or attack not the reinforcing enemy stack but the sieging one.
Elitewrecker PT Sep 12, 2019 @ 9:36am 
Why suddenly so many threads about this in two days
lordcrekit Sep 12, 2019 @ 10:36am 
Originally posted by Sanders:
Do you mean when you're sieged, and you attack the sieging army with an army, your settlement does not reinforce? Workaround would be to attack with the settlement forces, the outside army should reinforce then.

No. The AI sends two armies to attack my settlement + garrison army, + standing army. They seige the settlement, then attack the re-enforcing army. They get to 2v1 him for free. Apparently they can both seige and re-enforce at the same time.

Originally posted by Elitewrecker PT:
Why suddenly so many threads about this in two days

Because it means the AI will send two armies at your settlement, seige, and then double down on your other defending army. It makes defending settlements impossible. It's completely busted.

I didn't even know this was a thing but now that the AI knows how to do it, it's just bs
Last edited by lordcrekit; Sep 12, 2019 @ 10:37am
Elitewrecker PT Sep 12, 2019 @ 12:34pm 
Ye but, this has been a thing for years now.
Iriath Zhul Sep 12, 2019 @ 12:40pm 
Wait, so Sieging Army can reinforce Friendly Army against Enemy Army without Besieged Army being allowed to participate? Wonder why I've never encountered this. Maybe because ending my turn with my reinforcing army in striking distance of two enemy stacks makes me uncomfortable so I've never put myself in this situation.
Neckstabba Sep 12, 2019 @ 12:47pm 
This happens because if the Enemy besieges your City it LOSES its reinforcement ring/aura whatever its called. So it cant reinforce your army thats standing outside - while the enemy can attack you and use both armies.
You can use it against the AI too.
Also yeah, thats a thing for years like Elitewrecker PT said.
Last edited by Neckstabba; Sep 12, 2019 @ 12:48pm
lordcrekit Sep 12, 2019 @ 1:07pm 
Originally posted by Elitewrecker PT:
Ye but, this has been a thing for years now.

Yeah but the AI has never aggressively used it against me before now. I'm getting destroyed by multiple dwarf stacks and I don't have anything I can really do about it. I need two armies to their one (♥♥♥♥ tier zombie units) and they can just deny me that.
Elitewrecker PT Sep 12, 2019 @ 1:29pm 
Leave it slighty outside their range and/or in ambush. After their turn use it to attack (they'll probably just retreat though).
zefyris Sep 12, 2019 @ 2:07pm 
The Ai uses that tip quite regularly. I believe that's them who taught it to me in wh1, so they have been using it for a long time.
And ti's totally normal, as the army outside the wall is fairly free to go around but the army inside is inside so they can't sally easily to come to your help.
lordcrekit Sep 12, 2019 @ 8:42pm 
So it turns out the reason I was having such problems was because I had a mod to make the autoresolve not give the AI a massive advantage. As soon as i uninstalled that mod, all the AI armies just suicided into my forces with zero success rates thinking they could win because of their auto resolve bonuses.

I feel like CA has no idea what they are doing. The reason the game is so easy is because the AI just feeds and ints armies into fights it cannot possibly win. It shouldn't be taking the auto resolve bonuses from high difficulty (which SHOULDN'T EXIST) into account in deciding when to attack! That's so ♥♥♥♥♥♥♥ stupid ♥♥♥♥♥♥♥♥♥ CA why?
Last edited by lordcrekit; Sep 12, 2019 @ 8:43pm
Elitewrecker PT Sep 13, 2019 @ 1:27am 
Auto resolve is the only way the AI has to know how possible it'll be. It can't take into account manual fights for its planning.
Last edited by Elitewrecker PT; Sep 13, 2019 @ 1:28am
lordcrekit Sep 13, 2019 @ 7:04am 
Originally posted by Elitewrecker PT:
Auto resolve is the only way the AI has to know how possible it'll be. It can't take into account manual fights for its planning.

Then they CANNOT put an auto resolve penalty in that ♥♥♥♥♥ over the AI algorithm. This is what I'm saying, CA wants to make it harder but has no ♥♥♥♥♥♥♥ idea how their game works.
Elitewrecker PT Sep 13, 2019 @ 7:10am 
You can clutch manual battles with the whole bar in the red, penalty/bonus or not. They need SOME way to know if a battle is winnable for them or not, and the auto-resolve estimate is the only comparison in place.
Last edited by Elitewrecker PT; Sep 13, 2019 @ 7:11am
archmag Sep 13, 2019 @ 7:56am 
Originally posted by lordcrekit:
Then they CANNOT put an auto resolve penalty in that ♥♥♥♥♥ over the AI algorithm. This is what I'm saying, CA wants to make it harder but has no ♥♥♥♥♥♥♥ idea how their game works.
But your mod was doing just that and you hated it.

CA does not want to make game impossible. You yourself just complained they they siege you agressively with multiple stacks and you can't do anything to deal with it while your mod was on. It was not enjoyable to you. Now you complain that they underestimate you and attack without sufficient forces. What is the third option that you want to suggest?

I remember reading as one of the developers (or testers) from HoMM team said in his blog that they are not making AI that is trying to win a game, they are making AI that is losing, but trying to make it so that players still enjoys the challenge.

What difficulty are you playing at? AI should make better decisions on harder difficulties, but I am not sure if you are saying that on higher difficulty he calculates his chances of success using higher autoresolve bonus, so overestimates his chances and this actually lowers the difficulty. So just using this bonus in calculations is fine. Using higher bonus in calculations on higher difficulties is not fine and probably is a mistake.

I didn't do a comparison with and without some mods so I don't know how it actually works. I only play on VH/VH so can't even compare to normal difficulty. But I have never noticed AI attacking me with forces that are not supposed to win (unless it is his final army, he doesn't have any settlements and is just suiciding). He always bring enough forces, but I usually manage to recruit new stack and fill it with RoR to spoil his attack. Usually he still attacks, but I think decision to attack was made few turns earlier when he sent his army to my settlement and he does not fully recalculate it in the middle of the road.
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Date Posted: Sep 12, 2019 @ 7:45am
Posts: 18