Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here you have an other alternative which provide quite a bit of challenge army-wise :
https://steamcommunity.com/sharedfiles/filedetails/?id=1221721433&searchtext=survival
No really, if you use the correct unit types for the correct unit engagements you'll always win on legendary. Buff wise, LLs + tech + Skill tree, will bring even stronger units than what the AI will have with all the buffs, meaning your units should beat similar units that they weren't meant to win against or even counter some natural counters at some extend. AI buffs doesn't come anywhere close to the potential synergy build up that the player can achieve.
In short, if you play well, you win. If you play badly, you lose, nothing else to add into it.
I also dislike great power mechanics, and I don't believe it would detract much from the overall difficult experience in the sense changing if someone can or not win a campaign because of this feature.
It exists to prevent very quick steam rolling, which can be achieved easily, but then nothing else.
I'd prefer a different and more complex gameplay mechanics, but I still prefer to play with it on rather than not, in order to try to make the game not too easy.
However it's totally optional, and as I said, I don't think it would detract much of the difficult overall.
In sum it punishes quick expansions and poor plan or lack of any sort of planning.
Slow expansion, diplomacy, and killing the foes of whom you want to be your friends are ways to deal with it.
i also think vasselisation really needs to be brought back especially with like the empire and bretonian factions as it's thematic for them.
@Dathek i tried the soland campaign on legendary campaign VH battles, and took out both the orcs fairly quickly no problem ( put a general in the fort to take care of the roving orc horde, use your main army to solidify your province and get down an edict, after that take the orc capital city with your army it would of had very little chance to build up by then, the minor city in my run through didn't have a barracks so stayed empty too) I then got mired with noone to really attack and my 3 empire neighbours unwilling to give me military access so i could walk through their empires to hit the vampires whom they were also at war with . . . also the join war function taken out between empire factions made things annoying and eventually i got steam rolled with some bollocks by Stirland
I ended up running as fast as I could to take out the vampire counts after I took out the 2 goblins and slowly built up in sylvania and pushed into border princes while gaing confederations etc
(edit: The Huntsmarshals Expedition, legendary+vh, t71 and probably going into the 3rd restart soon. my 25th legendary campaign, got over 2300 hours and i normally know what and how to do)
i love the new content, but the game is horrible to play at them moment, i never hated this game before but i'm quite pissed now.
i can deal with tons of armies, but not if i only see them when they stand 25% movement range away from me, hell.
no space to positioning... and thanks to CAs insane idea, the stupid ai levels automatically ... every ♥♥♥♥ faction fields now rank max armies at maximum level. i hate it, such a big waste of time.
The nakai campaign on the other hand is easy mode. Turn 71 and ive already wiped out all of norsca, they just cant deal with your buffs and extra dmg. You get everygood faction loving you for it and free automated settlements to secure your behind//stop their expansion. The combination of armour and attack power is insane
i guess the white lizard is also similar, he has some brutally nice defensive traits what i saw sofar.
He also buffs his kroxigor etc
The huge problem that make the game unjoyable sometimes is the LOAI. The league of AI.
I mean, whatever you are doing, you know every AI is against you. They dont really play against each other even if they are enemy. They just want to put you in trouble, even if their nation get destroyed. It's insanely stupid of they manage the AI in this 'strategy' game.
Most of the time, when you attack a faction, they will leave everything else to put you in trouble, even if they are already attacking someone else or getting destroyed by another faction !
Same as war, sometimes the AI declare war at you even if you are neutral with same. Without any logic reason.
And the most problematic thing : even your allies don't help you and if you take any military alliance, they will put you at war with everyone, even your others allies. It's just stupid, i've learn after some campaign to NEVER accept a military or defensive alliance with the AI... It's just sad but you need to avoid them because you know this kind of choice is gonna kill you anytime.
Without also mentionning the rogue army and beastmen army spawning always in YOUR province and attacking you. Even when they spawn in a closer province, they will only come to yours to raid and attack you, even if your garnison are full and stuff like this.
Death to the LOAI my friends ! :D
That's a lot of false information in a single post.
AI cannot create an infinite army. If the AI has many armies with low amount of regions, it will be low tier/cannon folder units.
Also GS/Beastman get free armies, it's a faction mechanic.
AI cannot recruit units that he doesn't have the building for it.
AI will not assist in your wars, if their own army strength cannot take your target goal.
The AI will also take in consideration his wars with nearby enemies, in order to prevent being steamrolled due a very silly player request which would lead to their own destruction.
Furthermore more, distance is somewhat a factor.
As long you don't ask assistance for a suicide mission, they're relatively safe on their borders and they do have armies, they'll always assist. Maybe you're playing on a lower difficult where the AI doesn't build armies, or you're simply asking them to suicide.
No, the AI will not team up against the player. The AI respect strength. If the player is a casual city builder which doesn't make armies and is easy to be conquered, why would they not pursue a easy expansion? Any decent human player would prey on the weak as well.
-so if they have only one settlement left, they will simply recruit an army full of units which they got the building for. @ legendary ai asically has no upkeep, settlement buildings is all they need for recruiting.
@ decaywolf also you are wrong here; they can afford several armies with only one last settlement. had the vampy counts recruiting 4 armies to fullness within 3-4 turns from their last settlement, a minor one. they additionally surely used raise dead, but a human player could never afford this, the supply lines would instantly kill you. it had mostly trashunits left, yeah, but some good ones from the raiseDead too.
- but no, they won't alway assist. they sometimes don't even assist if i ask them to help me against a nearly dead faction, if that one is a main faction. they have to severly hate the faction to give it any chance of dwaring.
- the ai in several cases is influenced to turn against the player, so he is right there; ai acts irrationally... i had greenskins @ lustria, Huntsmarshal camp beeing at war with mazdamundi, losing all of their settlements within 5 turns, while they brough 4-5 armies against me. that isn't rational behaviour, bc they only had newly stolen minor settlements here.
gerhardts mercanaries stood nearby, didn't really do anything but raiding. he hates the orcs and has yet and army of cevron 7+ black orcs and a steamtank, but decides to not join war against the greenies who get eaten alive by mazda's roflstomping ... and by their failed attacks against me.
the greenskins were +20 green, friendly, and had a non-aggro pact with me; at least till before the ai's skeggi (1 settlement = weak as hell) "united against us'd" them to fight me, and it is always like this in legendary. if u say else, you're either a lucker or just a way to new player to have experienced it.
"ai respects strength" is also as wrong as possible. just if ur not high power rating, random ai factions will rather declare war on you. it doesn't really respect strength, since you get a "great power" penalty that can sum up to -40 in terms of relations.
ai even decides to declare against you some times, especially if it has the "aggressive" trait, even if u both have the same enemies and the balance of power would not speak for them attacking you. u can influence ai's likelyness a bit by having the same war opponents, but in the end they don't care about what you do. AND: once the target gets fully killed, the respective like-bonus for this drops to nearly zero. this can lead to them instantly hating you, and war within 5-10 turns.
(ai usually waits 10 turns to not get unreliable, but not always.)
- lately had the ai really cheating, it recruited a blessed unit that wasn't in its army before during me sieging them. like when i started siegeing - not in - one turn later MAGIC blessed terradon... was not a huge issue, but still not funny. if they can do that for any blessed spawn, later sieges might have suddenly a full army of blessed crap sitting inside.
That's a lot of false information in a single post.
AI cannot create an infinite army. If the AI has many armies with low amount of regions, it will be low tier/cannon folder units.
Also GS/Beastman get free armies, it's a faction mechanic.
AI cannot recruit units that he doesn't have the building for it.
AI will not assist in your wars, if their own army strength cannot take your target goal.
The AI will also take in consideration his wars with nearby enemies, in order to prevent being steamrolled due a very silly player request which would lead to their own destruction.
Furthermore more, distance is somewhat a factor.
As long you don't ask assistance for a suicide mission, they're relatively safe on their borders and they do have armies, they'll always assist. Maybe you're playing on a lower difficult where the AI doesn't build armies, or you're simply asking them to suicide.
No, the AI will not team up against the player. The AI respect strength. If the player is a casual city builder which doesn't make armies and is easy to be conquered, why would they not pursue a easy expansion? Any decent human player would prey on the weak as well. [/quote]
Im probably sure we are not playing the same game.
For my part im talking about hard/very hard. I see all that i've mentionned really often in every campaign (about close to infinite resource/army with 1 town or little amount of them, and im 100% sure about the recruitment. They do it often ; they can recruit anything without the correct building, but they will not do it all the time, but often. Also i've forgot to mention about the ai can build and do research way faster than human player (I see very often garnison build in 1 turn, even early game).
Meh, VC has free unit upkeep since some time ago. Player VC also can have multiple cheap stacks for free.
Also take in mind that, if AI saved money, they can burn it all in one go, from Raise Dead. Thus it might result into several armies at once, but they'll be bleeding their income like no tomorrow.
Simply, they can't sustain it for a long time, unless they start expanding, or lose the extra units.
How many turns needed, depends how much money they did save prior the money burn.
Player can do that.
It's pretty simple.
If AI army strength > target goal, they'll attack, otherwise they won't.
They'll also take in account the overall strength or targeted faction and neighboors.
Want aid? Kill everyone that might oppose them, choose undefended cities or send them to pick armies apart, which your ally can take care of.
Oh, so that's what you meant by being aggressive towards the player. I thought you meant they would attempt suicide wars, or change their expansion route in order to mess with the player.
Yes. When war starts, AI give a higher priority against the player. Well, let's be honest, players are much more dangerous than any AI.
However they also keep as a factor your army strength and positionament. If you've a very strong well defender borders, they'll not try to invade.
I also had many occasions where, I destroyed over 15+ settlements before the AI turn their main forces against me. Why? Because they were preying on another weaker AI and they couldn't really stop my invasion. So basically what you described ain't a specific circustance vs the player only, but a portrait of bad AI as a whole.
Bottom line, raw strength dictates how bold the AI will behave.
If the player is weak, the AI will not respect him/her.
Sign... I've almost 2k hours from WH1 and 2 combined. I've beat many campaigns, I've never played a single campaign under legendary...
For starters 20 rep is like nothing.
Second, whom made them join a war against you, did offer something valuable enough for them to accept, and they did only accept because you were weak, otherwise they won't.
AI ain't suicidal.
They'll declare war only if they consider themselves safe from the player.
Such as being too far away, or being nearby borders without armies, or if the player simply doesn't have enough armies to deal with many enemies from the AI pespective, which it believes what you can do or not. They also take in consideration your alliances/vassals.
If you don't have many wars, have armies next to your borders and the AI is next to you, they won't declare war, if they aren't much stronger than you.
What can I say? I never saw such a instance, where the AI will pop up free units in my turn.