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Krok's got a ruined settlement to the North to capture. That means hiring a temp lord to explore ruins (~$450 cost, but $1K reward [plus gear]), then colonize the following turn for $2500, then factor in the addtional supply lines upkeep increase.
Then you've got a Four Skaven settlements that are best rushed at to remove them before they create full stacks, and then set down growth and trade buildings to construct.
Then again Gor-Rok (I played him with Mixu's Mod, haven't played him since the update) ability to start with Kroak sounds fantastic, and his -20% reduction in Saurus doesn't sound too shabby either.
Typically, when CA introduces new LL's they tend to be more powerful than their brethren - Ikit Claw anyone?; and thus the older lords we have most likely played a campaign before, combined with the newest Lord's faction/Army traits tend to leave those older Lord's forgotten.
I mean it's hard to justify playing as the other Skaven (apart from a personal preference or objective to complete their campaign) when Ikit has the Workshop and Nukes.
From what ive played so far, Gor'rok certainly isnt a bad lord, but Kroq'gar is such a beast its like saying rose wine isnt as good as champagne. Doesnt help that they mostly do the same thing.
Have to disagree with later lords being more powerful though. Ikit is only better than the others because Queek and Tretch are complete and utter trash in every way, and Skrolk is just a plague seer that doesnt get ripped apart as fast in CC, since his nerf.
Now, what happened to Ikit-Claw was, he got nerfed hard after a patch or two, and it's not like Kroq-Gar can't get regeneration after a trip up to Isabella. for instance. Oh well. :)
I want a dread saurian with 120 armor.
Yeah he also got nukes but given him and his faction advantage, the nukes are only a cherry on top.
He wins by absolute standards against other Skaven lords and by comparison. And his faction with him is basically campaign easy mode, just like Alith Anar.