Total War: WARHAMMER II

Total War: WARHAMMER II

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Falaris Sep 11, 2019 @ 6:37pm
Korq-Gar vs. Gor-Rok - is Kroq-Gar still relevant?
Kroq-Gar gets Grymlok and the gauntlet thingy, which are cool and all, but he has very few actual lord skills, unlike the new guys... although he does get the 'eradication of X' skills, which, while feeling a bit generic and situational, do provide real bonuses.

Do I underestimate the old saurian warlord or could he do with a buff or two?
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Showing 1-6 of 6 comments
Teh_Diplomat Sep 11, 2019 @ 6:45pm 
His -50% reduction on Saurus upkeep is insanely good for both Vortex and Mortal Empires in the mid-to-late game; definitely helps with getting a quick start and a stable economy given (at least in the Vortex) how much you can spend on infrastructure in the opening turns with Krok-Gar.


Krok's got a ruined settlement to the North to capture. That means hiring a temp lord to explore ruins (~$450 cost, but $1K reward [plus gear]), then colonize the following turn for $2500, then factor in the addtional supply lines upkeep increase.

Then you've got a Four Skaven settlements that are best rushed at to remove them before they create full stacks, and then set down growth and trade buildings to construct.


Then again Gor-Rok (I played him with Mixu's Mod, haven't played him since the update) ability to start with Kroak sounds fantastic, and his -20% reduction in Saurus doesn't sound too shabby either.


Typically, when CA introduces new LL's they tend to be more powerful than their brethren - Ikit Claw anyone?; and thus the older lords we have most likely played a campaign before, combined with the newest Lord's faction/Army traits tend to leave those older Lord's forgotten.

I mean it's hard to justify playing as the other Skaven (apart from a personal preference or objective to complete their campaign) when Ikit has the Workshop and Nukes.
robert.s_a Sep 11, 2019 @ 7:00pm 
Originally posted by Teh_Diplomat:
His -50% reduction on Saurus upkeep is insanely good for both Vortex and Mortal Empires in the mid-to-late game; definitely helps with getting a quick start and a stable economy given (at least in the Vortex) how much you can spend on infrastructure in the opening turns with Krok-Gar.


Krok's got a ruined settlement to the North to capture. That means hiring a temp lord to explore ruins (~$450 cost, but $1K reward [plus gear]), then colonize the following turn for $2500, then factor in the addtional supply lines upkeep increase.

Then you've got a Four Skaven settlements that are best rushed at to remove them before they create full stacks, and then set down growth and trade buildings to construct.


Then again Gor-Rok (I played him with Mixu's Mod, haven't played him since the update) ability to start with Kroak sounds fantastic, and his -20% reduction in Saurus doesn't sound too shabby either.


Typically, when CA introduces new LL's they tend to be more powerful than their brethren - Ikit Claw anyone?; and thus the older lords we have most likely played a campaign before, combined with the newest Lord's faction/Army traits tend to leave those older Lord's forgotten.

I mean it's hard to justify playing as the other Skaven (apart from a personal preference or objective to complete their campaign) when Ikit has the Workshop and Nukes.


From what ive played so far, Gor'rok certainly isnt a bad lord, but Kroq'gar is such a beast its like saying rose wine isnt as good as champagne. Doesnt help that they mostly do the same thing.

Have to disagree with later lords being more powerful though. Ikit is only better than the others because Queek and Tretch are complete and utter trash in every way, and Skrolk is just a plague seer that doesnt get ripped apart as fast in CC, since his nerf.
Falaris Sep 11, 2019 @ 7:02pm 
You make good points. The problem with Gor-Rok is his skills that gives saurus warriors (and Temple Guards) +10 melee defence and +10 physical resistance. As he also has 20% upkeep reduction on Saurus (all armies) while Kroq-Gar has -50% but only his army, it seems... rather uneven. Adding to that, Gar-Rok's perfect vigor, unbreakable, regeneration, extreme defensive stats (combined with regeneration and perfect vigor, that's pretty nutty staying power).

Now, what happened to Ikit-Claw was, he got nerfed hard after a patch or two, and it's not like Kroq-Gar can't get regeneration after a trip up to Isabella. for instance. Oh well. :)
RenegadeKnight Sep 11, 2019 @ 7:26pm 
CA seems to like giving the less combat useful lords more army skills. Nakai doesn't even get upkeep reduction, but he's a monster on the field. Gor Rok's problem is going to always be that he has no mount. He's never going to be where he's needed most. Not to mention against a skirmish army he becomes completely useless (even says ranged weapons are his weakness in the tool tips btw.)
Falaris Sep 12, 2019 @ 12:55am 
I didn't notice that Kroq-Gar's skill is updated. The +20 armor value includes dread saurians.

I want a dread saurian with 120 armor.
Zane87 Sep 12, 2019 @ 1:02am 
Originally posted by robert.s_a:
Originally posted by Teh_Diplomat:
His -50% reduction on Saurus upkeep is insanely good for both Vortex and Mortal Empires in the mid-to-late game; definitely helps with getting a quick start and a stable economy given (at least in the Vortex) how much you can spend on infrastructure in the opening turns with Krok-Gar.


Krok's got a ruined settlement to the North to capture. That means hiring a temp lord to explore ruins (~$450 cost, but $1K reward [plus gear]), then colonize the following turn for $2500, then factor in the addtional supply lines upkeep increase.

Then you've got a Four Skaven settlements that are best rushed at to remove them before they create full stacks, and then set down growth and trade buildings to construct.


Then again Gor-Rok (I played him with Mixu's Mod, haven't played him since the update) ability to start with Kroak sounds fantastic, and his -20% reduction in Saurus doesn't sound too shabby either.


Typically, when CA introduces new LL's they tend to be more powerful than their brethren - Ikit Claw anyone?; and thus the older lords we have most likely played a campaign before, combined with the newest Lord's faction/Army traits tend to leave those older Lord's forgotten.

I mean it's hard to justify playing as the other Skaven (apart from a personal preference or objective to complete their campaign) when Ikit has the Workshop and Nukes.


From what ive played so far, Gor'rok certainly isnt a bad lord, but Kroq'gar is such a beast its like saying rose wine isnt as good as champagne. Doesnt help that they mostly do the same thing.

Have to disagree with later lords being more powerful though. Ikit is only better than the others because Queek and Tretch are complete and utter trash in every way, and Skrolk is just a plague seer that doesnt get ripped apart as fast in CC, since his nerf.
Ikit claw is insanely good. Both on foot as well as in the Doomflayer he is extremely lethal on his own, and the workshop makes his faction extremely easy.
Yeah he also got nukes but given him and his faction advantage, the nukes are only a cherry on top.

He wins by absolute standards against other Skaven lords and by comparison. And his faction with him is basically campaign easy mode, just like Alith Anar.
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Date Posted: Sep 11, 2019 @ 6:37pm
Posts: 6