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This is just to nag some more. I also want to know exactly what you are typing out: Would it require a new engine or not.
Maybe for the saga spin off its would work smaller and more focused, would be easier to 3+ campaigns
Edit: Also if you want to nag try their social media stuff and their main forms, it may get more of a look and respond, they mainly just have someone look over the steam forms and mod when needed if I recall right.
New engine would be needed as Bruce stated, game already struggles with 40v40 battles. Not to mention can only field 40 troops max per faction, so if you're going vs 1 AI would be 120v40 (2 stacks per player vs max 2 of AI) troops in current game plus I think you could let AI control 1 army to further bring a 3rd stack each thus making it 120 + 60 AI troops vs 40 AI before reinforcements get blocked. But maybe it would just lock it at 60 vs 60 since the game isnt meant for 3 ppl but you get the idea.
But thats what OP asked for. Custom battles (2v2) are preset with max 40 troops, watered down effects and no Rites, faction effects and other things that get added (items, weapon skills, banners) and whatever else im forgetting that happens in campaign battles.
Throwing 4 armies (esp human controlled) on a map is a tad easier than balancing a campaign map around 3 players attacking pretty terrible AI that has so much cheats already to stay competitive with the player.
And they already tried the more players PvP route via Total War Arena, and was less of a TW game as a result. Game died within a year.
But yeah anything is possible maybe even moddable in TW WH3
Wut. I don't quite get this. Why would you need that? Already you can have multiple factions in the fight, giving away troops to control for others is a thing, 2v2 is a thing outside a campaing etc, works perfectly fine. Adding more factions to be controlle by players doesn't require any larger battles than there is currently.
I suspect the reasons has more to do with desyncs between 4 clients so on the actual campaing map as I don't think their netcode and handling of current state has been spent that much effort on. Also campaing balance would be even more skewed.
It is not something beyond the current engine likely, but they propably consider getting it stable would require too much work hours put in versus the additional sales they'd get for spending that effort, considering for many people the 4 player turn times would be too much.
Simultaneous turns would solve that problem, something common in many TBS, but THAT would require quite a large rework =)
Edit: Also, this has been a lament of me an many a friend of mine, TW campainngs take long and would be nice to be able to play with 3 others instead of starting a new campaing which each one, so in all honesty, personally I'd be willing to pay for this feature in the form a of a small dlc :P
As you are nearing turn 100, it is not uncommon for a turn to take about 10 minutes(and that is excluding all the combat), just to move all your armies and manage all your settlements. This is not really an issue in solo play. But for coop, waiting for 10 minutes to get your turn is a turn off for some. And if you add more players to that mix so that we have a 3 player campaign, that is potentially 20 minutes before it is your turn again, not counting battles. Seeing how some people flail about 2 minutes load times, I would wager that few would have the patience for this.
Also, in terms of combat, currently you can "gift" units to your coop partner, that is true. But if you have 2 or 3 coop partners, there is barely an army left to control. I mean, sure, it is something rather than nothing, but if your involvment in a 20-30 minute session(before it is your turn again) is wielding 1-2 units in combat, that could get stale really quick.
My point is, they could probably make it. But how many would actually end up using it and for how long? And would that be worth the ressources required to make it happen, compared to spending those ressources elsewhere?
Can't help but think that having more games to sync would only make things worse.
It's probably more technical, I think some people already have issues with desyncs.
Not to mention, the latest generation of gamers have probably not played Heroes of Might and Magic(and if they have, probably only the more clunky 6 and 7) and are more used to fast paced gameplay.
In Total War: Warhammer 2, once you get past the 60 turns mark, each player's turn(without any combat) approaches 10 minutes, simply due to the amount of territory and armies you need to manage. So by the time you are around turn 100, with a total of 3 players, you would have to wait 20 minutes or more to get to your turn. Even with no combat.
Even most players that enjoy coop games(myself included) dont want to wait 20 minutes while doing nothing, especially at the endgame of a long running campaign.