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I never have luck with deck droppers. Unless I'm fighting chaos, they would get picked apart by enemy missile troops before they have much effect...that may just be me.
Though I wouldn't bother if them besides if they're in the starting army. Vampire coast do better as a ranged faction in my opinion so eh i generally avoid their melee like the plague.
That's why they're good in MP, when you have a mix of fodder and elite units: when on the campaign you tend to get solely chaff or solely elitespam.
This makes it not really worth using Mournghouls in campaign, as your actually good units (eg Depth Guard) can perform well against elites and chaff, when Mournghouls only perform well against the chaff.
They should be quite good for getting rid of enemy artillery though, so maybe that's a use you've got for them. But enemy artillery isn't much of a problem for the Vampire Coast...
from a campaign perspective only optimal? no
They are among your best option for taking out ranged/artillery though, so they are ok as a suppport unit until you get terrorgheist but in a fight they are very lacklustre
Do not throw them into a grinding fight against elite infantry on their own especialy elite halberds like Black Guard. Like all monsterous infantry they need chaff support for those.
Edit:
Stalk works just fine vs the AI. It acctualy completly flips out when you have a full stalk army.
in terms of fighting power mounghuls are extremely inefficient they are a support unit (1 or 2 pr army) at best, if you're trying to play well
If you try to play "well" anything besdies rotting leviathan, terrorgheists, necrofexes and handgunners is extremely inefficient.