Total War: WARHAMMER II

Total War: WARHAMMER II

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Threetails Aug 28, 2020 @ 9:17pm
Are Mornguls bad or am I just using them wrong? (Campaign)
I can easily see why Mornguls may be good in multiplayer as a value purchase, but are they viable at all on the campaign map? Just curious. I guess there's an argument for them as a flanking unit but at that point you might as well just use Deck Droppers or better yet a Gun Mob. Plus, it's quite easy to gun down their ranged units with Mortars/Deck Gunners as long as your micro is decent. Why even bother with flanking when you can just shoot them?

I dunno. I just feel like their performance is really lackluster. Syreens are alright due to enthralling attacks coupled with their base phys res and Cylostra makes them very strong, but even with her buffs the Mornguls just don't perform. I don't know. Thoughts?
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Father Ribs Aug 28, 2020 @ 9:51pm 
I'm not too experienced with them, but they cause fear have vanguard and stalk...they don't have many other units to sneak in to take out artillery (granted, you can just shoot it to death). Coupled with fast enough to catch most non-skaven infantry that is routing, with decent charge and melee.

I never have luck with deck droppers. Unless I'm fighting chaos, they would get picked apart by enemy missile troops before they have much effect...that may just be me.
A.Pot Aug 28, 2020 @ 9:51pm 
Them having access to Stalk should tell you a lot already on how they should be used.
Ashley Aug 28, 2020 @ 10:00pm 
I don't like them very much. If you're charging them at an infantry 1 on 1 they probably won't last long. In my experience if I do that they crumble when a unit as much as farts in their direction. Could use them to attack artillery and range when the battle begins. But their hounds can do the same thing.

Though I wouldn't bother if them besides if they're in the starting army. Vampire coast do better as a ranged faction in my opinion so eh i generally avoid their melee like the plague.
Father Ribs Aug 28, 2020 @ 10:09pm 
Just comparing them to the dogs, they have 70 AP damage to the dog's 3 AP, and their melee defence is much better. They also attack faster, and do more regular damage too. They have missile resist, etc.
From what I've seen, Mournghouls perform very well against chaff units, but tend to do quite poorly against much more elite halberd units.

That's why they're good in MP, when you have a mix of fodder and elite units: when on the campaign you tend to get solely chaff or solely elitespam.

This makes it not really worth using Mournghouls in campaign, as your actually good units (eg Depth Guard) can perform well against elites and chaff, when Mournghouls only perform well against the chaff.

They should be quite good for getting rid of enemy artillery though, so maybe that's a use you've got for them. But enemy artillery isn't much of a problem for the Vampire Coast...
Andrewbh2003 Aug 29, 2020 @ 12:54am 
viable? yes

from a campaign perspective only optimal? no
wrought82 Aug 29, 2020 @ 12:57am 
no they are pretty ♥♥♥♥♥♥. stalk doesnt do much, even less against AI.
They are among your best option for taking out ranged/artillery though, so they are ok as a suppport unit until you get terrorgheist but in a fight they are very lacklustre
Toby Larone Aug 29, 2020 @ 12:58am 
They are pretty much late game hound units a bit slower but also more resilient with higher damage. Use them to go after archers and artillery and to chase off fleeing infantry.

Do not throw them into a grinding fight against elite infantry on their own especialy elite halberds like Black Guard. Like all monsterous infantry they need chaff support for those.

Edit:
Originally posted by wrought82:
no they are pretty ♥♥♥♥♥♥. stalk doesnt do much, even less against AI.
They are among your best option for taking out ranged/artillery though, so they are ok as a suppport unit until you get terrorgheist but in a fight they are very lacklustre

Stalk works just fine vs the AI. It acctualy completly flips out when you have a full stalk army.
Last edited by Toby Larone; Aug 29, 2020 @ 12:59am
wrought82 Aug 29, 2020 @ 1:04am 
yeah but AI will not protect its ranged units the way a player might, so you are better off using a stronger fast unit than a weak stalk unit.
in terms of fighting power mounghuls are extremely inefficient they are a support unit (1 or 2 pr army) at best, if you're trying to play well
Toby Larone Aug 29, 2020 @ 1:08am 
Originally posted by wrought82:
yeah but AI will not protect its ranged units the way a player might, so you are better off using a stronger fast unit than a weak stalk unit.
in terms of fighting power mounghuls are extremely inefficient they are a support unit (1 or 2 pr army) at best, if you're trying to play well

If you try to play "well" anything besdies rotting leviathan, terrorgheists, necrofexes and handgunners is extremely inefficient.
wrought82 Aug 29, 2020 @ 1:14am 
playing with supply lines, you could be right, except handgunners. you shouldnt play with vanilla supply lines tho^^
Last edited by wrought82; Aug 29, 2020 @ 1:22am
Hermóðr Aug 29, 2020 @ 8:51pm 
Originally posted by Ruinae Retroque Rursus:
From what I've seen, Mournghouls perform very well against chaff units, but tend to do quite poorly against much more elite halberd units.

That's why they're good in MP, when you have a mix of fodder and elite units: when on the campaign you tend to get solely chaff or solely elitespam.

This makes it not really worth using Mournghouls in campaign, as your actually good units (eg Depth Guard) can perform well against elites and chaff, when Mournghouls only perform well against the chaff.

They should be quite good for getting rid of enemy artillery though, so maybe that's a use you've got for them. But enemy artillery isn't much of a problem for the Vampire Coast...
Yeah well obviously they do ♥♥♥♥ against elite halberds since they're large and halberds are anti- large.
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Date Posted: Aug 28, 2020 @ 9:17pm
Posts: 12