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for swords - once INSIDE the length of a spear the sword is extremely effective as the spear is too long to weild.
in the main 'ancient' cavalry where there to run down skirmishers and harrass supply lines/ rear units. there are also plenty of examples where cavalry get bogged in to opposing forces and picked apart.
more edits! this idea that cav are some sort of armoured god of war is just not so- look up a weapon called a billhook, this essentially ended the supremacy of the skilled armoured knight as it was a peasant weapon with the purpose of unhorsing a fully armoured knight and was damned effective as such -why bother with all that training and armor etc when stinky Billy Potatopicker with very little skill or training can nulify all this
Spear units basically do close to double damage to a cavalry unit compared to a similar tier sword unit, and often lose to that sword unit by a huge margin.
That is too much, mmk?
The fact that in warhammer it's also applied to monsters and trolls and stuff makes it much much worse. Spearmen shouldn't be THAT different compared to a sword unit.
ok work with me here - imagine a block of dudes pointy sticks towards you and you on your horse, do you think your horse is dumb enough to run INTO that wall of pointy death. They do not. Infact the larger the target the more effective it becomes. take your troll or dragon for example -imagine the same spear wall as before, charged by a tonnage of big beast= big beast full of holes- remember a spear could be 6-8 feet longso you hold that big beast a distance from your line- win. ofc this is all in the realm of fantasy so.. i agreee the mass of the huge targets will destroy cohsion- which is key to a successful spear wall- but to break that cohesion the beast will have had to get through the spear wall and is most likley dead/dying certainly greivouly wounded- this has been gamified and seems reasonable to me the way it is
as described earlier swords/ short weap[ons are effective against spears as once inside the spear range the spear is ineefective/ unweildy ie not designed for the purpose of fighting a dude with a sword
Not saying the numbers might not be a bit skewed, but the concept is solid.
Simultaneously, swords are a fine weapon but I doesn't mean that spartan hoplites should lose in melee to legionnaries, or that high elf spearmen should lose vs empire swordsmen.
The degree of difference between unit types is way too much. Sure maybe spears should be slightly better against cav but they are so insanely strong vs them that it's really annoying and distracting from the game's immersion.
Plus in warhammer it limits the use of elites who actually specialize at hunting monsters, since you have such a cheap counter to them with tier1 spears
The game actually already has a "weapon length" mechanic which allows units to attack from further away, which should theoretically help you in melee with large beasts. Spears have length 2, with swords length 1. So that does already exist behind the scenes
probably shouldve voted for the cycle charge instead of leaving them there. cause if you leave them there of course they'll get curbstomped by the rear soldiers of the unit cause they'll turn and fight them too (if they havent routed)
If they do the same thing to swordsmen of similar caliber, they'll win.
That's a huge deal
i do understand where you are coming from- however in the instance of a large beast hitting a spear wall that large target (realistically) is dead but it would be deeply unstisfying for you the player to lose your big beast VERY quickly to a spear wall. as you acknowledge length plays a part in effectivness- it is easy for your swordsman to step around the spears/ push them out of the way etc- when inside the range of a spear the spear is ineffective hence swords/ short weapons have the advantage.
take your hopilite example- they were the superweapon of their time but were superceded by roman legionary tactics whereby the short sword was highly effective once INSIDE the reach of a spear/ pike/ long pointy stick. a swordsman fights as an individual( well , more so), a spear relies on the unit as a whole for its effectiveness ( and the MOMENTUM of the unit engaging it). take your horse again- lets say its has a mass of one tonne with rider traveling at lets say 20mph on the charge. that mass and momentum aginst a spear= a truly effective and highly damaging attack.
as stated before this has been gamified for your enjoyment
It had a lot more to do with the distribution of men and unit cohesion then actual sword vs spear.
Truthfully, spears should have a damage bounce-back vs chargers, large or small, to basically redirect charge damage onto the charging unit.
They should be more defensive (melee defense) when in strong cohesion and lower defense when they've lost that cohesion.
But total war's engine can't represent those things. Instead it just makes spears the goto cav killer and they end up acting more like special flank protector units than the main-line unit they often were historically, and should be in warhammer lore.
Oh plus in warhammer, halberds have that bonus vs large but also grant more armor piercing damage, so halberds largely depracate the need for actual spearmen.
Empire has this the worst. Spearmen with shields are a niche unit, poor vs infantry, and halberdiers are better vs large units, so that's specifically the unit balance I see as problematic
The main thing to think about isn't so much the Anti-large -BONUS- trait but the actual stats themselves. Most infantry tend to have higher attack than spears but the latter tends to have higher defense.