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I can't say it enough. Get artillery. Get artillery. Get artillery. And seerlords of plague.
I could start a new campaign with Skaven tomorrow. I'm using a heavily modded build, but the general tactics could be written down better, than talking from memory of my first three full campaigns with them being months ago.
As skrolk, mass plague monks and plagueclaw catapults, use the wither ability to nuke lizardmen infantry to 0 armor and watch your monks tear them to shreds in seconds.
Sometimes I take on Clan Mordrin first for the extra food boost and go back for the Tor and go straight for LVL 4.
That way you can build stormvermin and Ratogres. Mix those with Plagueclaws, and some nasty Skaven magic and you should be sweet.
Keep um coming from below....and take out the range units. Debuffs on the frontline.
Ratogres are great for flanking and shredding saurus warriors. Also fast enough to catch any skinks or lizards.
And remember to think like a skaven..Ambushes with a second army of slaves reinforcing...Let the slaves get wiped while you pepper them with Artillery..who cares about slaves?
Then go finish the tired already beaten up lizards with your main stack.
Good luck.
or
Stack two armies in the traditional setup like this on the battlefied
Summons Out Front to Slow Enemy.
Skaven Slaves Army 2
Skaven Slaves Army 1
Clan Rats Army 2
Small Storm Vermin Line Army 1 (Box)
3/3 Artillery Both Types for Anti Large and Anti Infantry
StormVermin Back and Sides Army 1 (Box)
Maybe a Doomwheel or 2 if you are feeling flush.
This deep formation uses 4 moral bars, so it negates skaven moral penalities. Slaves have their own. Army 2 has its own. And by the time the enemy reaches your useful units, stormvermin, they have been shelled by your artillery to nothing. Fire into the slaves and clan rats, they cost virtually nothing and are just there to give your artillery time to fire.
Stormvermin with halberds are useful to defend against flyers or fast cav trying to get through to the artillery.
For skrolk using a few heroes, 4-6 catapults and the rest plaguemonks will work. They'll tear apart anything that you debuff, even monsters or cavalry. For this army with loads of debuffs and summons you can trap your enemy into being forced to face your monks.
Queek has it slightly easier in the latter because of the number of pitiful undead, Vampiric and Nehekharan alike, to smack about; whereas in Vortex the few nearby Skaven will be quickly overrun by Lizardmen and High Elves - and Kroq-gar is loath to cross the wastes too early.
Skrolk has it slightly easier in Vortex because the Lizardmen in Lustria are too busy fighting each other, the Vampire Coast and loads of other Skaven to bother with him early on - by which time he'll have most of the southern tip of the continent and tons of food.
Cannons are better but you need something to shoot from behind the cannons as well.