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but mainly he's the empire's only valid option to assassinate on the strategic level!
On the battlefield he has a decent debuf to help against specific targets and his missiles do quiet a bit of damage which makes him pretty good against elite units and monsters. Its your choice if you want to bring him or another group of handgunners both have different advantages to eachother.
I wish agent's did not fill up a slot in the 20 army limit. Or something like each army could have one or two agents only. Sometimes the ai attacks me with so many agents in their army its too easy.
In battle witch hunters are the worst empire hero (possibly the worst in battle hero in the entire game). They dont buff allies like the priest or tank like the captain, and sure cant do what a mage does. Instead they have a inaccurate pistol that only really hits large targets (it does do nice damage when hitting, but a squad of handgunners does more) and are pretty much worthless in melee. The only good thing about them is the "accuse" ability. In general if you want to use them, have them going around the campaign map assassinating, dont waste time putting them in armies.
use them to support other lords/heroes in sniping
and also they synergize REALLY well with hunstmen and other non AP missiles pop a accusation down lower armour and focus fire huntsmen on the heavily armoured monster of your choosing and watch them get deleted
i like em quite a bit but there not bad there just overshadowed by mages and warrior priests who are both better heroes
Well...
Put a few poinnts into cheap witch disguises.
Some points into kindling & tinder...
And max out the weight on your duck.That's a must as it helps when a weighing them witches.
Makes him great against elite infantry like Black Orks - he will kill multiple in every shot.