Total War: WARHAMMER II

Total War: WARHAMMER II

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Questions about norsca
Hello guys, after trying some of the good and some od the evil factions I became most interested in norsca And I would like to know what are your recommendetions and personal preference s for following sutuations:

1) I like both Wulfrik and Throgg and I prefer to use for each of them mostky those units they are specialized in.

That means mammoths and skin wolfs for Wulfrik (can be supported by marauder units for better siege capabilities)

And frost trolls for Throgg... there Is the first problem I face. What would be best units to support troll heavy armies?
I dont like both chariots and fimirs so I would prefer to stay away from them.
Frost wyrms might be useful for dealing with archers and artillery but to me they seem to ne kind of weak for tier five unit.

2) On the one hand, starting as wulfric provides me with nice buffs to mammoths which definitely comes handy when I have some.
On the other hand, starting as Throgg increases survivability of my trolls which is nice bonus to have.

So my question is, which of those two buffs would you rather spared in case you want to use a lot of trolls in Throgg's army and 3-5 mammoths in all other armies.


3) The last question I have, does anybody know if FU Frost trolls aren't actually overall better than fimirs?
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Showing 1-15 of 16 comments
Chaoslink Aug 21, 2020 @ 3:39pm 
Personally, I really only ever used skin wolves. I’d have armies of a lord who generally did nothing unless it was mounted on a mammoth or was Throgg, two werekin heroes with one specialized for melee attack buff and the other for melee defense, a pack of 5 armored skin wolves led by the MD werekin and 5 skin wolves led by the MA werekin. The rest of the army was ice wolves to chase routers and do the long flank.

In combat, the armored wolves hit one flank from the front while the unarmored ones wrapped around that flank. That alone usually led to a quick rout where the ice wolves came in. Nothing that routed ever came back and the shock of the charge usually led to quick routs. In most 20v20 situations, I won within a few minutes.

Never liked the marauders much and trolls have too low of leadership for my liking. I only really use single unit giants if they’re flying such as the wyrm. If I did use something else, it was generally fimirs as they seemingly did better than other options, though I usually stuck with the wolves. No idea if that still holds up though.
Jack the Lumberjack Aug 21, 2020 @ 11:32pm 
Well, fully upgraded trolls (under Throggs command) were quite strong and they never router thanks to leadership buffs from Throgg.
Your army composition looks really interesting, I will try it in my next campaign
Last edited by Jack the Lumberjack; Aug 22, 2020 @ 1:11am
Cuthalion Aug 21, 2020 @ 11:41pm 
I agree to you, Throgg should always use Ice Trolls. Faction bonus + Throgg bonus makes them just uber - both strength-wise and cost-efficient. Even if you started as Wulfrik, Throgg's personal skills improving trolls is enough to make them best for him.
So let's say you have Throgg, 8 ice troll units (you may have more, or a bit less, no problem) as a backbone of your army. 2-3 War Mammoth never hurt even if Throgg does not specialize on them. They are just amazingly strong and useful vs Norsca's usual enemies. 2-3 Frost Wyrms for breaths and tactical charges. BTW, Throgg has a skill improving Wyrms too - that is apart from red skill line.
Also, a hero with replenishment, a sorcerer. This is already 15-16 units. The rest is up to you.
I like to have 2 units Marauder Horsemasters, 2 reasons. 1) They are very cool at the beginning. Capable in flank-charging, fast, and are decent shooters. 2) They are useful even in the endgame when you need a fast unit to trample retreating enemy cavalry or lord/hero.
Also, you may keep 2 Marauder Champion units with armor-piercing for a case where you have to deal with strong anti-large armored infantry of enemy (though you will not have to fight vs Chosen). But even then, Mammoths can deal with those as well.
As far as sieges, you do not need infantry especially for walls. Wyrms take care of walls + Gates are broken fast enough and your monsters break into central square, forcing enemy to abandon walls.

As far as Wulfrik...Well, as I said, War Mammoths are amazing by themselves, but with Wulfrik's bonuses they are just uber. So, 8 war mammoth + Wulfrik, or you can even hire 10 mammoths, why not, if your money is sufficient..Then the same - a couple of Wyrm units, 2 Marauder Horsemasters, 2 heroes for replenishment and casting. The rest is up to you. You may have a few skin wolves as Wulfrik specializes on them, but to my mind, Skin Wolves are not fast enough to be considered a fast unit that can chase retreating cavalry, and too weak in combat to be considered strong. So just hire what you like. I sometimes hire certain units even though they are not that efficient strength/cost wise, just because I like their looks :)
Jack the Lumberjack Aug 22, 2020 @ 12:19am 
Yeah I tend to choose units mostly based on their looks. That is the main reason why I don't like fimirs, to me they look like some chicken-lizard hybrid.
Last edited by Jack the Lumberjack; Aug 22, 2020 @ 12:59am
Dagy47 Aug 22, 2020 @ 12:57am 
when it comes to army the one i had the most fun with was Throg, with marauder champions (for tanking), ice trolls mixed inbetween those champions (for damage), javelins in the back with metalmancer (to plague rust+focus fire high priority targets with javs), and some ice wolves for flanking and chasing (not easy to do if enemy is cav heavy tho, might help to add some skinwolves), later add iceforged legion

most of this is rly cheap and can be build relativly early, which is important with norsca since you want to hit empire asap, also its all easy to use effectivly
franz Aug 22, 2020 @ 2:01am 
Well I did one of the last battles against some chaos , every single troll fled and only Throgg kept fighting ;D was my bad i clumped them on something that caused terror I belive. And they were chased out of the map by doggos :D
Last edited by franz; Aug 22, 2020 @ 2:02am
Originally posted by gg:
Well I did one of the last battles against some chaos , every single troll fled and only Throgg kept fighting ;D was my bad i clumped them on something that caused terror I belive. And they were chased out of the map by doggos :D

Lol, I did not happen to fight elite chaos or dwarven infantry, so they had no problem in smashing enemies in frontline.
Only issue I had was with fast archers harrasing my trolls, but that was more annoying than dangerous.
Anyway, did you win that battle? :D
Mick Aug 22, 2020 @ 3:11am 
Originally posted by Prince Charming:
Hello guys, after trying some of the good and some od the evil factions I became most interested in norsca And I would like to know what are your recommendetions and personal preference s for following sutuations:

1) I like both Wulfrik and Throgg and I prefer to use for each of them mostky those units they are specialized in.

That means mammoths and skin wolfs for Wulfrik (can be supported by marauder units for better siege capabilities)

And frost trolls for Throgg... there Is the first problem I face. What would be best units to support troll heavy armies?
I dont like both chariots and fimirs so I would prefer to stay away from them.
Frost wyrms might be useful for dealing with archers and artillery but to me they seem to ne kind of weak for tier five unit.

2) On the one hand, starting as wulfric provides me with nice buffs to mammoths which definitely comes handy when I have some.
On the other hand, starting as Throgg increases survivability of my trolls which is nice bonus to have.

So my question is, which of those two buffs would you rather spared in case you want to use a lot of trolls in Throgg's army and 3-5 mammoths in all other armies.


3) The last question I have, does anybody know if FU Frost trolls aren't actually overall better than fimirs?

I don't know, I think Fimirs might have better leader ship and on that note, I like to know why they couldn't have their own faction lead by Balor.
franz Aug 22, 2020 @ 4:17am 
Originally posted by Prince Charming:
Originally posted by gg:
Well I did one of the last battles against some chaos , every single troll fled and only Throgg kept fighting ;D was my bad i clumped them on something that caused terror I belive. And they were chased out of the map by doggos :D

Lol, I did not happen to fight elite chaos or dwarven infantry, so they had no problem in smashing enemies in frontline.
Only issue I had was with fast archers harrasing my trolls, but that was more annoying than dangerous.
Anyway, did you win that battle? :D

I had to reload and put in some champs then np :P
Jäveln Aug 22, 2020 @ 5:28am 
if you like throgg i suggest th emod trolls for th etroll king which changes throggs faction to a troll centric one
Mick Aug 22, 2020 @ 8:32am 
Is there MOD that is strictly just Fimirs. I think they would be a fun to have as a faction and I didn't realise Balor's actually one of their gods, so, he couldn't be a leader. They have interesting caste system as well. They have Shearl, which are theyr'e lowest caste as Thralls. Then there are Fimm which are Warrior nobility, of which thee are also Fianna Fimm who are the Elite Retainers. Then there are the Dirach or Demonfriends, they're small but powerful casts of Magicians. Then they have their leaders, the Meargh or Hags, they are all female and also known as Witch Queens. I've been reading up on these guys. So it would be nice to find a mod or even a legimate DLC for them.
KOS Aug 22, 2020 @ 9:12am 
1/ frost wyrms are fine
2/ i prefere wulfrik starter lord
3/ fimir are way better than frost troll
Torrens Aug 22, 2020 @ 10:13am 
Wintertooth is the most fun campaign I've ever had. You can rush Ice Trolls and begin recruiting them by turn 30. I only hire monsters and not a single human unit. Frostbite combined with the Frost Wyrm's freezing aura means that nothing escapes from the trolls. Regeneration lets you heal before the battle ends and the buffed trolls pound everything to ice dust. So you have a monster horde that regenerates, is quite fast, suffers no attrition, prevents escape, has low upkeep, causes fear and terror, doesn't care about siege battles, has high missile and physical resistance, heals very fast on campaign and is is very durable. AI can't handle it unless you play on harder battle difficulties.
Wh♂♂par Aug 22, 2020 @ 11:32am 
Originally posted by Mick:
Is there MOD that is strictly just Fimirs. I think they would be a fun to have as a faction and I didn't realise Balor's actually one of their gods, so, he couldn't be a leader. They have interesting caste system as well. They have Shearl, which are theyr'e lowest caste as Thralls. Then there are Fimm which are Warrior nobility, of which thee are also Fianna Fimm who are the Elite Retainers. Then there are the Dirach or Demonfriends, they're small but powerful casts of Magicians. Then they have their leaders, the Meargh or Hags, they are all female and also known as Witch Queens. I've been reading up on these guys. So it would be nice to find a mod or even a legimate DLC for them.
OvN's Lost Factions has one. The mod is still in-progress, but a very stable frame is there.
Last edited by Wh♂♂par; Aug 22, 2020 @ 11:32am
Tricks Aug 22, 2020 @ 2:38pm 
Personally I really like fimir both aesthetically and as a unit to keep in Throgg's army. That being said I wish there were more reasons to choose a Balefiend over a Shaman Sorcerer. Getting a chariot really puts the shaman way ahead in terms of usefulness.

Technically the fimir balefiend counts as monstrous infantry but he's terrible in melee compared to other monstrous casters (like tree men). In comparison the sorcerer gets a chariot which means even if he can't cast, he can run units down, has a decent charge, etc.

The balefiend should really get a mount or be more useful in melee combat, better anti-infantry capabilities or something.
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Date Posted: Aug 21, 2020 @ 3:05pm
Posts: 16