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A "Local" effect is usually given to a Lord or Hero, but a few buildings have it too. It generally applies in the region (see below) where the owning unit/building is currently in. For instance: a garrison building that adds +50% ammunition to defending local armies will provide all armies of that faction in that region +50% ammunition when they are defending, but not attacking.
A "Regional" effect is usually given to a building, but a few units have it too. It applies to only the region in which the owning unit/building is currently in. For instance: a road building in Altdorf that adds +10% movement range to armies that start their turn in that region will provide that bonus to all armies of that faction located in the Altdorf region, BUT NOT Grunberg, Eilhart, or Ubersreik which are part of the same province.
A "Province" effect is usually given to a building, but a few units have it too. It applies across all owned regions of the province in which the owning unit/building is currently in. For instance: a recruitment building provides a province-wide effect of being able to recruit the units it offers; Lord skills increasing Local Recruitment slots and rank (such as Draftmaster and Headhunter) will apply to all armies within an owned region of the same province.
Note that some effects are a little difficult to tell exactly what scope they have - Alith Anar's increased ambush chance, for instance, is actually a "Province" effect despite most "Local" effects being strictly "Regional". There is, if I recall, a mod which actually focuses on changing the word 'local' in all such descriptions to specify EXACTLY what that scope is - whether it is regional, province-wide, or even faction-wide.
A lot of effects have the key _unseen at the end of their scope (i.e. local_region_unseen) which makes their effects not visible in those UI windows despite them applying.
Manually changing the scopes makes them visible. Why they decided to go that approach is beyond me though.
i think, don't remember when and which item, but in a past i did some research an actually found, that a second bonus wasn't applied, becose it was for lord army, but i had it on a hero.
For example : Chracene scout follower : +15% campaign range of sight , +30% ambush defense chance( for a lords army) . Giving this item to a hero gives him a bonus sight, but do a second bonus apply if he is embeded in an army?