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As skaven i have not think so much, at least if you have a lord, more ambush is pretty op as you can reach more than 100% so even with defence aiganst it you ambush on attack your enemie (exspecially good aiganst dwarf and empire armies with masses of artillery if you have not Ikits main force, which simply shot them into oblivion before they know what happens)
First they mix up the hero resistant trait with the lord resistant trait when they implemented handmaidens. At this point the resistant heroes don't even work cause the tooltip still refers to "lords army". "Sure.. big new patch, things can go wrong."
Then they announce that they identified a problem with the handmaidens resistant trait. "Ah they noticed their mixup, things will go back to normal, good.."
But then.. they proceed to not change the lord trait to a hero trait, no.. they change the faulty lord trait to work on heroes. So now we have a 10 influence costing hero, with the exact same trait as a 60 influence costing lord.
So yea.. when mix-ups like these get fixed like this, the scope of tw:wh has obviously gone beyond the developers ability to keep track of, or regulate.
PS. Sorry for going off topic: Incendiary handmaidens are truelly disgustingly overpowered, get 4 of those and be done with the game. Loremasters are not worth it, imo.
PPS. I don't play rats, sorry.
And yes the resistance trait is it even worth if you pay 40 influece on it (i would even pay more). Are you sure it stacks? Never tested it.
Then sell it back and build it again if you feel like it.
Skaven dont have as good traits, all factions dont have traits that measure up against HE.
Maybe Cunning would be good simply to help the Ambush chance...
There might be a winds of magic buff, if there is than that is worth stacking since you can get a lot of good use from WOM as Skaven.
Other than that maybe look at what is going to make this hero more effective at what I plan to use him for.
Almost forgot...There is a Trait that gives a discount for certain units like the new ranged units and vehicles...Cant remember the name.
thanks, the skaven aren't too important, they're disgustingly overpowered no matter what.
For Skaven Lord's, the warp stone hoarder will lower the upkeep of some very useful weapons teams/artillery/war machines. Tough also gives a sizable armour bonus and something else (melee defenses?). For heroes, I really prefer the trait that gives +2/+2 to leadership and melee attack to every unit in an army. It makes all your units just a little more viable into lategame but still helps Lord's and heroes as well
Skaven best traits. Depends on your setup. If you are going with high rate of fire with limited units to hold the line like a group of assassins, Tough for Assassins is great so they can tie up units. If you have a mix of melee units, stacking lots of disciplined is great as giving everything +10/+10 is strong. If Knowledgeable is available, get it, even if you don't need it at the time. Later in the game and you have like a cap of 20 or so casters and if you can even get it on lords, you can easily give yourself over 200 extra winds of magic per lord which makes fighting battles a breeze if even that army sucks. The traits for Skaven work for every race except high elves and Bretonnia.