Total War: WARHAMMER II

Total War: WARHAMMER II

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Lampros Jan 7, 2020 @ 6:16am
CA default mod manager v. Kaedrin's Mod Manager?
I've always used KMM, because that's what most modders said to use. In particular, I was told CA's default mod manager was horribly buggy. However, in the latest version, KMM will not properly load a number of my mods. Yet, these same problematic mods run without problems with CA's default mod manager.

Is my experience unique? Or has the comparative quality of these two mod managers been flipped?
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Showing 1-15 of 23 comments
Wraith Jan 7, 2020 @ 6:20am 
I mean use whatever works for you.
For me CA launcher hasn't really bugged out to much and I haven't run into any problem I find cumbersome.
On the other hand KMM has more bugs then CA launcher for me so I avoid it.
Lampros Jan 7, 2020 @ 6:53am 
Originally posted by Wraith:
I mean use whatever works for you.
For me CA launcher hasn't really bugged out to much and I haven't run into any problem I find cumbersome.
On the other hand KMM has more bugs then CA launcher for me so I avoid it.


Was CA's default mod manager at one point awful? How did it receive such a bad reputation among modders? This is the first time I've used it, so everything I know is from hearsay.
I would luck me Jan 7, 2020 @ 7:07am 
Originally posted by Lampros:
Originally posted by Wraith:
I mean use whatever works for you.
For me CA launcher hasn't really bugged out to much and I haven't run into any problem I find cumbersome.
On the other hand KMM has more bugs then CA launcher for me so I avoid it.


Was CA's default mod manager at one point awful? How did it receive such a bad reputation among modders? This is the first time I've used it, so everything I know is from hearsay.

I believe for the big modders the launcher caused problems with them. As in it wouldn't play their mods or something. I imagine that would cause bad rep since it did mess with the ones people play on a daily basis.

I don't know if its still a thing since I haven't played any total war game in a bit. But it was a problem when I played.
Last edited by I would luck me; Jan 7, 2020 @ 7:09am
Falaris Jan 7, 2020 @ 7:08am 
When they launched the new mod manager, and in one of the patches, it could only load one mod for a time. It was rather buggy for a while. That's when it got its bad rep for 'commoners'. I understand KMM has some features modders find good, and it may be better if you run a very large number of mods, but for normal users, the CA launcher seems to work just fine these days.
Shirome Artiste Jan 7, 2020 @ 7:41am 
Basically, for a time the default CA mod manager up and died for pretty much everyone after they "updated" to a newer version.

While for a lot of people the default MM works again, it still doesn't for others, as well as a fair few people running into issues trying to run a lot of mods consecutively on the default MM

In addition to that, Kaedrin's MM has a lot of useful bells and whistles that help if you too like to mod, or even just fiddle with existing mods(Such as e.g. opening mods, from the launcher, in PFM to fiddle with their contents)


In short though
If you use few mods and don't already have issues with the vanilla launcher? Use it. You're not going to be missing those features.
If you're still experiencing issues with the CA launcher? Use KMM
If you run a lot of mods or are experienced with mod management? Ditch the vanilla MM ASAP and get <ANYTHING> else. The vanilla mod manager/launcher is honestly pretty bad and (imho) still VERY likely to just up and die on you for the tiniest things.
Lampros Jan 7, 2020 @ 8:44am 
Hmm, mother of God: It seems like CA mod manager does not load mods in the correct order relative to KMM? So if you have a lot of mods, then I have to manually sort order for every one of them?!
bob bobinsen Jan 7, 2020 @ 9:23am 
if your playing multiplayer you need kmm. ca mod manager will never allow you to have compatible versions of the same game in my experiance.
Notoko Jan 7, 2020 @ 9:23am 
What's great about Kaedrin's Mod Manager is the ability to create a profile each race/faction that only contains the mods that you want to use for that race/faction.

Only Kaedrin's let's you see what mods conflict with others, see which mods are out of date and see which mods have been updated.
General Plastro Jan 7, 2020 @ 10:02am 
Originally posted by Notoko:
What's great about Kaedrin's Mod Manager is the ability to create a profile each race/faction that only contains the mods that you want to use for that race/faction.

Only Kaedrin's let's you see what mods conflict with others, see which mods are out of date and see which mods have been updated.

This, sometimes you have 8+ so mods that are really just meant to be used when playing as one faction.
Falaris Jan 7, 2020 @ 10:45am 
Originally posted by bob bobinsen:
if your playing multiplayer you need kmm. ca mod manager will never allow you to have compatible versions of the same game in my experiance.

As long as you have the same mods, the default launcher launches MP just fine. BUT if you invite someone to the game that hasn't launched the game already, and they click join, steam will bypass the launcher, causing no mods to be loaded.
Bangalter Jul 31, 2020 @ 5:27am 
if u only using like 5-10 mod using vanilla launcher its okay i guess.but if u using 50+ different mods u might consider using KMM..because it will run more smoothly than vanilla :)
Kaaz Jul 31, 2020 @ 5:40am 
Originally posted by Falaris:
When they launched the new mod manager, and in one of the patches, it could only load one mod for a time. It was rather buggy for a while. That's when it got its bad rep for 'commoners'. I understand KMM has some features modders find good, and it may be better if you run a very large number of mods, but for normal users, the CA launcher seems to work just fine these days.

^
Originally posted by Martin Solveig:
if u only using like 5-10 mod using vanilla launcher its okay i guess.but if u using 50+ different mods u might consider using KMM..because it will run more smoothly than vanilla :)

Running 70 mods currently on CA launcher, and all is good.

:P
𝒦ℒℬ (Banned) Jul 31, 2020 @ 6:59am 
both work fine.

Dr. Quackers M.D. Feb 13, 2022 @ 12:52pm 
KMM is trash.
To start API and launch errors constantly.
However the worst is that the program cant wipe its own but, meaning when you unsub from a mod it still shows up in the KMM launcher. Now that means you have go to the data folder and delete it manually but after doing so the mod is still showing Under KMM. You can toggle it on but it will crash your game as it has been unsubbed and the mod deleted from the data folder. So now you would want to check workshop content and make sure its actually gone gone, and you will find it is. So these mods who data hass been deleted and unsubbed from now showing up in KMM or ghost mods as I call them will crash your game and they will pile up and you will loose track of them, they will get activated by accident, they will drive you up a wall, no KMM will commit you, stay away from it!!
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Date Posted: Jan 7, 2020 @ 6:16am
Posts: 23