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Just gotta wonder how people actually win the game... on Very Hard or even Legendary on top of it!
Oh, I am one of those... oh well... nvm, carry on with your whining. Since I beat the game I have no right wo whine with you. Now i feel kinda sad and left out... :(
That said, i would not consider a full stack of shadow walkers a doom stack either, sounds rather easy to counter (That said, i would consider such a army alarming at turn 11 and i would likely have to change my army to counter it, so if it showed up at a bad time it could mean game over, but that is true for pretty much anything, a army of skins showing up at the wrong time can break you).
Note that "doom stacks" are generally used to refer to stacks filled with very powerful units, mostly late game stuff.
Background income is a thing for both you and the AI. Basically this is a income you get as long as your faction is still alive regardless to what settlements you hold or what buildings you have. You can check your background income by hovering you mouse over you income.
The amount of background income you get versus what the AI get depends on difficulty setting. Also, the AI gets upkeep reductions depending on difficulty setting. So a AI (especially on higher difficulties) can indeed field several semi cheap armies out of a single settlement.
Also note, that depending on the situation the AI can save up money and have a huge sum saved up to field a number or armies for a prolonged period of time (In most cases this seems to happen if a AI loses his armies quickly and don't get a change to rebuild them, since they get a monster like income while they don't have to deal with upkeep until they can rebuild their armies).
I suspect its the same situation with Alith Anar if someone can verify his starting buildings, I can't play him.
And you have background income 2,5K as the Ai has it too, so fielding 20 of them (as they cost same amount as spearmen for him) is complete realistic, exspecially if you play higher than normal.
this thread simply feedsback the OP is attempting difficulties they cannot compete against.
not everyone can beat every game on every difficulty.
YOU CAN DO EXACTLY THE SAME.
Alith anar is in the top 5 most OP faction in the game easily when played by a player so actually the AI do very very poorly with it compared to player.
So talk about a concrete example of the "AI doing things you can't do".
Also the "big bats" are t3 and Vlad is one of the only lords that start with a t3 settlement (and already the t1 version of that building available and it has no t2 version so it's directly buildable to the correct state). In fact the player even starts with 2 of those from the start.
Once again you can do exactly the same in a few turns, it's not THAT costly.
Vlad is one of the easiest faction to start with right now (part of it being that the AI for vampire AI are bugged so you can basically just take the whole 2 provinces in like 5-6 turns and get a lot of money, WITHOUT cheesing), so once again the AI currently do absurdly poorly compared to that.
In ME Alith should start with a T1 barracks, there's actually no point even adding shadow warriors to the camp,unless CA want to get creative with adding some incentivizing, the camp could be tiered - T2 add shadow warriors + buffs and T3 the shadow walkers + buffs. The AI would be producing in theory better army compositions.
Why are you asking CA to purposely makes the AI play less in its faction strength?
Because those units in question demarcate aggressive HE army compositions, having access to them earlier make those far more viable from the early game than trying to transition into them using the tiers with using say Tyrion, that should be Alith Anar selling point. Not the literal stack-o-shadow walkers.