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I think that the loss of campaign momentum alone makes this a suboptimal strategy. Better to just capture and get on with the conquest. Sacking in general is a pretty crappy strategic option.
I get that there will be fringe cases where you can't expand for various reasons, are not immediately threatened and thus has time to waste with a lord. Go ahead then, sack on.
Edit: That said, your suggestions all make sense. I just don't feel any urgency to nerf a bad strategy.
If a game has a dominant strategy that I find very unenjoyable to use for any reason, I will use that to judge the game. Since players gravitate towards optimal strategies, the quality of them matters a whole lot for the experience as a whole.
Now, I don't think this sacking thing is neither optimal nor unenjoyable, but if somebody disagree on both accounts that would be a very good reason for them to propose a change.
Literally no one would find this to be "fun." It's basically a cheat. There are much easier ways to level your lords using mods if that's the kind of thing the player goes for.
Making the suggested changes is not a bad thing, but is it worth the dev time that could be spent on something else? I don't know, maybe. But fixing an exploit really changes nothing when the fix can be made moot by pressing the subscribe key.
Cheat mods have nothing to do with this. They are not part of the base game and aren't relevant to this discussion.
I question how many players are actually sacking cities again and again to level their lord. And for those who do, meh. I'll never know about it or care.
So train (can even add low heroes)+ money if you get a lordkill+ reputation may worth it. Sure your real armies should not be use for this.
Otherwise, simply make a sacking rampage with every turn a new city is much more valuable.
You are also leaving an army on a single settlement by doing this, going nowhere, whilst the rest of your territory must then be guarded and expanded upon by your other forces now stretched more thinly. It's a valuable tactic for a few turns, especially when you come across a place that is basically Uninhabitable, but beyond that you are only hurting yourself.
BTW this exploit is featured in many Legendary playthroughs, guides etc.
You lose money for not making any and having to sustain a useless army stack.
You lose exp, because if you were expanding, you also would end acquiring exp from each next city, most cases they are 1 turn distance between, and you may also have armies to fight on the middle of the way, which if they retreat will net multiple battles which will net a minimal exp.
You let your enemy regrowth for absolutely no reason.
this 'exploit' is as inefficient as it can gets.
Anyone whom would write this on a legendary is a complete moron.
Legendary is a very easy difficult, anyone can do it, even by playing not optimal, however, that does not translate into efficiency.
Besides, if someone needs to do this because otherwise they won't get levels (mostly likely because they can't win fights/expand), they shouldn't be playing on this level, whom are they trying to fool?
That being said, CA could implement this very well. it would make no difference for me, but I approve the overall concept of trying to make the game more competitive and strategical.
Honestly I don't see where you're coming from, and I don't even do this. I USED to with Chaos and Beastmen, before they were changed to only be able to raze settlements, because as hordes they were incredibly vulnerable at all times and needed to be as tough as possible as soon as possible - and they lacked the issue of needing to defend other places. For them, it was a viable method of powering up before going on the rampage, and you could still fall foul of mere chance.
Personally I've never bothered with just camping a single settlement because that's a waste of time better spent expanding or destroying enemy armies. You'll typically always be expanding or fighting off attacking armies, so there's really no shortage of experience to gain in the game. Even if you're at peace, a rogue army, a greenskin horde, or a beastmen stack will spawn in to feed xp to your lord.