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Im sure ca WOULD do it... but that'd be a dlc of its own and an expensive one at that. Imagine designing undead models for EVERY SINGLE UNIT in the game. then imagine the balancing that would need to go on. I mean jesus you get undead skaven as the front line, knights of the black grail as cav, then you go into the mosters of chaos and the arty of the dwarves... and i gues vamp coast, and you have a TRULY op faction. any way of making that balanced is FAR beyond my comprehension.
Nagash invented necromancy. He did so working on humans. The basic Raise Dead spell is for raising humans.
Hence, skeletons and zombies. These are animated and puppeteered by the necromancer. Which is why they have sod-all initiative and lack the co-ordination and precision for archery.
The Tomb Kings work on a slightly different approach, summoning back the souls of the original dead soldiers, to one extent or another, to get much better troops (above bog-standard skeleton warriors).
Things such as the terrorgheist, fellhounds, and varghulf may not be actually dead and raised....
As for skeletal steeds, they might be inefficient to rasie (hence the cost of VC cavalry), or indeed Nagash may have produced a mod for that, having grown up in a civilisation with extensive cavalry.
Elves, Dwarfs, Orcs etc could perhaps be raised, but at really poor efficiency and minimal combat ability. So if you want to raise a dozen dwarfs and stand there carefully mentally directing them into a bad play.... fine. If you want to raise a hundred of them and get them to fight... it might be prohibitively expensive. Maybe Heinrich Kemmler could do it, as long as he wasn't doing anything else.
Oo, a thought... in the latest version of the Lore, does it state that when Nagash was fighting the Skaven, he'd raise dead Skaven to send them against their living troops?
As for skaven, they've been known to be raised by the hundred by your fairly average vampiric necromancer - at least in the books. A Lahmian vampiress in Nuln used the corpses of a failed invasion from several novels prior to cause some trouble for the heroes.
There are some in lore explanations for why the models are the way they are. Greenskins decay too quickly, dwarfs are naturally resistant to magic and are really difficult to raise, elves are infused with a type of magic that interferes with dark magic, etc.
There are exceptions of course, but out of all the races, humans are the easiest to turn into corpse puppets. There's also the intimidation factor: vamp counts mostly fight other humans, and it's scary when you're suddenly fighting the cousin you buried two weeks ago.
Via the Liber Necris every race can be a necromancer or practice necromancy (regular dwarfs being the obvious exclusion, but Chaos Dwarfs can as well).
The reason other races don't varies.
Skaven have such short and violent lives they have more time spent just living, mix that with their self inflated ego in regards to everything ratty (as well as not wanting to give another excuse to be marked a traitor by not performing magic associated with the Great Horned One).
Elves and (c)dwarfs ignore it as they have already long living lives as well as Necromancy being far more to dangerous than just Dark magic. It's similar to practicing any of the Chaos Gods magic.
Orcs and goblins aren't programmed to.
Lizardmen have long lives, aren't programmed for it and see it as an aberration to the great plan.
Can you eat a body you already ate? Then why would you wanna raise a dead body? So Ogres don't care...they also live long and like Orcs/gobbos have a very focused and specific mindset.
So ya, much like the Colleges of Magic or the elves and Lizards practice of magic anybody CAN be a necromancer, but the benefits to anything outside of human are nil.
I mean, look at how being a necromancer in the Empire or Bretonnia is and factor in how dangerous twisting necromancy magic is to the user, and those around them, with the even more distrust for anything not lizard/elf/dwarf/skaven and the dislike for anything not them in those cultures and that's another reason why necromancy isn't practiced as much.
So in the lore all races can be raised. Dwarfs were done as such in the last VC army book when Manny elfnapped a princess. Dwarfs are resistant to magic, but not completely immune. Neferata if I recall in her novel also raised a bunch of dwarf wraiths because they pissed her off.
It doesn't have to be for each unit, it was enough to have two undead models (a zombie model and a skeleton model) for each race.
Of course, it's hard to imagine the excuse for not using Raise Dead in the enemy's monstrous units..... that vampire army wouldn't want to have an Arachnarok or a Dread Saurus in their ranks?
When random passersby see human zombies and skeletons on the tabletop or computer screen, they instantly say, "Oh cool, I know *exactly* what that army is about because of pop-culture."
i thought spirits and the winds of magic werent tied together?