Total War: WARHAMMER II

Total War: WARHAMMER II

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Stratigeni Dec 30, 2019 @ 12:59pm
Missile damage strength depleted for all units??
Every unit in my game (campaign & MP) that has missiles, is showing red in the missile strength bar. They're all decreased in strength.
And no, I dont have the settings on Hard or VH etc. It's even this way on normal & easy!

Is there anyone else having such issues?
Can someone plz explain why this is happening?
Last edited by Stratigeni; Jan 1, 2020 @ 7:53pm
Originally posted by Toby Larone:
The stat screen shows missile damage over the duration of 10 seconds.

Since most units have something like 9.9 seconds (Peasent Archer) reload time. This means the calculation gets a few numbers after the comma. Previously that was rounded up to the next hole number, after the last patch they changed it to round down. So the damage didn't change just the presentation.
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Toby Larone Dec 30, 2019 @ 1:07pm 
The stat screen shows missile damage over the duration of 10 seconds.

Since most units have something like 9.9 seconds (Peasent Archer) reload time. This means the calculation gets a few numbers after the comma. Previously that was rounded up to the next hole number, after the last patch they changed it to round down. So the damage didn't change just the presentation.
Ashley Dec 30, 2019 @ 1:21pm 
Wish they'd change it kinda annoying to look at.
archmag Dec 30, 2019 @ 10:39pm 
And the red bar seems to exist because there are two calculations - for current value and for current value with effects. Current value is calculated as before, but current value with effects seems to have changed the rounding function so even with 0 effects that affect the ranged damage values in those two calculations are different, so it shows the red zone. Actual numbers - base damage, ap damage, cooldown between attacks are still the same.
Last edited by archmag; Dec 30, 2019 @ 10:39pm
Stratigeni Dec 31, 2019 @ 1:57pm 
Originally posted by Toby Larone:
The stat screen shows missile damage over the duration of 10 seconds.

Since most units have something like 9.9 seconds (Peasent Archer) reload time. This means the calculation gets a few numbers after the comma. Previously that was rounded up to the next hole number, after the last patch they changed it to round down. So the damage didn't change just the presentation.


Oh, I see.

thx for the info!
gachi is manly Dec 31, 2019 @ 1:59pm 
That makes sense. Still don't know why they have to show it as in the red under missile strength. Makes it look like there's something else debuffing the damage.
archmag Dec 31, 2019 @ 10:30pm 
Originally posted by gachi is manly:
That makes sense. Still don't know why they have to show it as in the red under missile strength. Makes it look like there's something else debuffing the damage.
It must be a bug but not a critical one as it affects only average displayed values. If change was intended it would have been changed in both calculations. It is very noticable though, so I am sure it will be fixed in the next major update (it was not worth fixing it in hotfix as even though it is very noticable it is not that important).
Stratigeni Jan 1, 2020 @ 7:52pm 
Originally posted by gachi is manly:
That makes sense. Still don't know why they have to show it as in the red under missile strength. Makes it look like there's something else debuffing the damage.


yep!
Stratigeni Jan 1, 2020 @ 7:54pm 
Originally posted by archmag:
Originally posted by gachi is manly:
That makes sense. Still don't know why they have to show it as in the red under missile strength. Makes it look like there's something else debuffing the damage.
It must be a bug but not a critical one as it affects only average displayed values. If change was intended it would have been changed in both calculations. It is very noticable though, so I am sure it will be fixed in the next major update (it was not worth fixing it in hotfix as even though it is very noticable it is not that important).


Perhaps your right
Originally posted by Toby Larone:
The stat screen shows missile damage over the duration of 10 seconds.

Since most units have something like 9.9 seconds (Peasent Archer) reload time. This means the calculation gets a few numbers after the comma. Previously that was rounded up to the next hole number, after the last patch they changed it to round down. So the damage didn't change just the presentation.

This is not wholy correct. The damage indicator for ALL ranged units is affected, regardless of reload speed. It is, however, a simple visual bug as you say. Furthermore, almost all units with a ranged attack have a wide range of base reload speeds that are nowhere near 10 seconds, statistically speaking and changing a units reload speed has zero effect on whether the unit details card has the missile damage "bug". The "bug" only "goes away" if an effect or rank gain increases the unit's fire rate or missile damage.
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Date Posted: Dec 30, 2019 @ 12:59pm
Posts: 9