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Since most units have something like 9.9 seconds (Peasent Archer) reload time. This means the calculation gets a few numbers after the comma. Previously that was rounded up to the next hole number, after the last patch they changed it to round down. So the damage didn't change just the presentation.
Oh, I see.
thx for the info!
yep!
Perhaps your right
This is not wholy correct. The damage indicator for ALL ranged units is affected, regardless of reload speed. It is, however, a simple visual bug as you say. Furthermore, almost all units with a ranged attack have a wide range of base reload speeds that are nowhere near 10 seconds, statistically speaking and changing a units reload speed has zero effect on whether the unit details card has the missile damage "bug". The "bug" only "goes away" if an effect or rank gain increases the unit's fire rate or missile damage.