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I don't see what will change in this situation if one type of lord is removed. AI will still roam with little 5-unit stacks just with different lords, so your tabs will remain clogged up. Maybe I don't understand a situation. You say that you can't recruit them, but then that you won't recruit them because you don't want to pay extra cash to upkeep, so either way you are not recruiting them.
Lizardmen it is. Will probably stick with the Empire for the current campaign, though. Gotta feed Archaon Imperial cannonballs.
Okay, here we go.
So, you can actually dismiss armies and Lords, which I typically do after confederating and shoving all the little 5-unit stacks into coherent armies - because I don't want to pay the upkeep increases the extra Lords incur.
These dismissed Lords come back later, and will sit in your lords tab and your elector counts tab as 'existing'. The game claims these lords can be recruited - however, due to me not owning the DLC, I can't recruit them at all (this also makes giving them an Elector Count position worthless unless you're just doing it for the unique regiments and don't want them to die).
My problem is that the AI can circumvent the 'can't recruit a certain lord type' code due to how the DLC are implemented, and that it borks up the above two systems if I get rid of these lord types or lose them in battle. If I could actually recruit the specific Lords (kinda dumb, sorta circumvents the whole point of a DLC), or if the AI was restricted to just the Empire Generals that I actually *can* recruit (more reasonable), I wouldn't have an issue.
I say that a simple fix, if you dismiss a lord that a DLC exclusive they should just not appear in the recruitment pool if you don't own the DLC.
Hope CA read this and implement this change.
In the first game, I waited until a sale, and bought all the DLC for a much cheaper price. Because I loved the first game, even though I really didn't know anything about the universe.
I do the same for the second game, yes when the DLC comes out, chances are it won't be an instant sale (but CA does have 'preorder discounts')
So there are moments where I don't have access to new units, or entire factions! I went months without the Tomb kings and Vampire Coast, but I fought against them, and I enjoyed the battles so I bought them.
Don't let CA or others pressure you into buying more into the game. It all comes down to whether you yourself actually like the game, and are willing to throw money behind it. If you do, and want more variety, go and buy new factions and units on a sale. Form military alliances and do your best to fight battles with your ally who has these DLC units so you can see how they work. Confederate (like you said)
I'm not defending CA, although it is clear that the guys working on this game clearly have a love for the game and universe, but IMO, I would rather have the Skaven get new toys and have me fight them, rather than having to wait for me to drag myself to spend more money.
Sorry for the long reply.
The current lord list will get clogged up no matter what you do (assuming you do any confederations at all) thanks to how it functions.
The fact that you can't rehire some of these lords thanks to missing DLC may indeed be irritating, but its a minor concern at most (Not saying that it should not be fixed, just that it may not be that big a deal. Personally i would like being able to remove lords and heroes and even perhaps retrain them for a large sum and a number of turns).
That said, if it annoys you to no end then i would recommend the following mod from the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1887317037&searchtext=execute
It allows you to permanently remove lords and heroes from the list (execute them). It does not effect achievements or anything and won't change anything other then being to remove lords & heroes.
Well damn, mods save the day again. You have my thanks.
Exactly.
I suffered from a similar problem once, except it was worse because it was not some queue, but actual campaign map spam. There is one hero for lizardmen who can use Steal science ability. In my long campaign I hired ~30 of them and increased my science speed 10x. At the end after I researched everything I discovered that I can't actually dismiss them permanently, I can dismiss them, but they come back few turns later. It was possible to make end turn notification to ignore those heroes but I had other heroes who I wanted to control and it was hard not to miss them (you can uncheck a certain event so that all heroes are ignored but then have to activate checkbox for all heroes that you don't want ignored, which makes it easy to miss and forget about some useful heroes when you have a lot of them, also all new heroes come with unchecked checkbox so are ignored by default if you deactivated the notification event). It would be much easier to deal with this situation if there was an option to dismiss hero permanently.
I...don't know what to tell you then.
Either buy it or don't, protests here or on any Total War forums will lead nowhere.
Oh ok works out then!