Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Don't forget that multiple master engineers in the same army stacks, making dwarfs the strongest missile faction by far IMO.
For pure bow archers, it's wood elves. Way watchers have good damage, armor piercing, 360° range, fire while moving, AND not horrible close combat stats. What more do you want?
After that its he with magic bow girls.
Then empire and then dwarfs.
Although tk ushabti spam is very strong too and long range
We are talking campaign right? It´s not a tiny buff, it´s actually 20% extra damage AND ammo for the whole army passively. If you have just 6 ranged units and go down to 5 for an engineer, he will compensate both for the ammo and damage you lose from the unit, and then he will shoot a bit for himself aswell (reliably downing one or two armored elite infantry models per shot). To every ranged unit beyond the fifth he will add roughly 40% overall effectiveness, wich is HUGE.
Not counting his activated accuracy, damage and reload buff, passive buff to range OR the bonus to campaign movement range for the army. He is actually totally insane.
Ranged - Skaven with clan Skyre (if you have the DLC).
Archers? Elves.
#1 Woods elves.
High elves (long range) and Dark elves (more dps and armor piercing) both come close second.
Ranged/missile units?
Skaven (clan skryre to be precise), Dwarfs, Vampire coast. All got powerful artillery and good gunpowder-esque units to compliment.
Also there are certain lords that specializes in ranged. They buff archers/missile units.
Alith anar for HE. Huntsmasrshall for empire etc..
Rattling gunners probally have the highest DPS, and skaven also have lots of AOE units.
There are many factions that have absolutely crazy good ranged potential in campaign, sure; but no other faction can delete an army by ranged fire as one-sidedly as Wood elves can. None.
1. Its wood elves because that's my opinion and I'm sticking to it
Or
2. CA did such a good job with balance the question has no definitive answer.
The TK archers are good early game but I think the elves have better range. I TK archers do have a surprising amount of ammo but not as good range.
They can shoot and fight and look cool at the same time!
Elf archers have 180 range plus they can stack a bunch of range damage increases and reload time reductions.