Total War: WARHAMMER II

Total War: WARHAMMER II

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Tony Dec 27, 2019 @ 11:14am
so ratling or jezzail or flamethrower for ikit's army ?
Hello,
i started a campain with ikit, been playing with ratling since the beggining and they are very fun and effective.

i tried the flamethrower and... even if on the paper they are way worse than ratling... in fact they just kill things faster

i tried in 3 differents battles and they seems stronger, is it the case ?

should i slot jezzail ? or stick with ratling ? jezzail seems to ignore forest

should i slot the wall demolishing rats (i forgot the name)

so full ratling or another mix ?

thanks
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Showing 1-15 of 18 comments
Commisar Jon Fuklaw Dec 27, 2019 @ 11:21am 
The answer is yes.

All three teams have a niche to fill and all three are valuable for an army.
Ser Pounce Dec 27, 2019 @ 11:28am 
Originally posted by Tony:
Hello,
i started a campain with ikit, been playing with ratling since the beggining and they are very fun and effective.

i tried the flamethrower and... even if on the paper they are way worse than ratling... in fact they just kill things faster

i tried in 3 differents battles and they seems stronger, is it the case ?

should i slot jezzail ? or stick with ratling ? jezzail seems to ignore forest

should i slot the wall demolishing rats (i forgot the name)

so full ratling or another mix ?

thanks

The flamethrower are very good at killing trash but has low range.
The ratling is good against both large targets and infantry, has good enough range and can slow the enemy.
The jezzails are very good at sniping specific units from a very long range but they can't clear trash at all.

They all have their own strenghts and weaknesses. How and when to use them is depending of the circumstances.
RecalledDread Dec 27, 2019 @ 11:37am 
Jezzails are great for picking off Lords, Heroes, and Low entity units (Cavalry and Monsters mainly).

Rattling Guns and Warfire Throwers are great for infantry, and as a frontline.
Hell, the both take out cavalry pretty quickly too. They are kind of interchangeable imo.

I've been taking 3-4 of each, plus some artillery (mostly for long range damage, and knocking holes in walls).
With the Grinders, they are especially useful with Ikit's Workshop buffs (much more melee attack), having them nearby to stop enemy charges could be very effective.

In any case, you definitely want to mix them. They are good at different things, and depending on the buffs you get from the workshop, you can swap Warpfire and Rattling guns as needed.
WhySoSalty Dec 27, 2019 @ 11:50am 
All of them
Sn3z Dec 27, 2019 @ 11:53am 
Or maybe none at all.
Commisar Jon Fuklaw Dec 27, 2019 @ 11:58am 
What IS them, anyways?

*maniacal daemonic laughter*
Emopanther Dec 27, 2019 @ 12:19pm 
I dont use warpfire throwers myself, I just use the Ratling Gunners, since they eat through everything as it is. Jezzails are great for lords and monsters, and since the mortars were included ive been using those too for clumps. Add in a couple catapults and you basically have an unconquerable field of death. atleast in ikit's army with an engineer hero for the increase in range. As for the grinders, i usually end up killing everything before they get too close. So theyre kind of unnecessary. And if they 'do' get too close, well.. I have mortars. I'll bomb my own storm vermin to kill the enemy,
Hieronymous Dec 27, 2019 @ 12:22pm 
I've been on an ikit campaign for a while now. I find rattling gunners range gives them a decisive advantage over flamethrowers as they can acquire new targets far more rapidly.

2 units of jezzails has been just right for me as well. Enough to burst down a lord or a monster.
Greldinart Dec 27, 2019 @ 5:42pm 
fproblem of jezzail and ratling is that they are useless in siege assaut and they need a sight of ennemy wich mean they are only usefull on 1st line or flank, but will do nothing if they have to hide behind melee line...so basically except if you have full range army, you cant use efficiently more than 4 unit of them on flank.
i tend to prefer 3-4 flamethrower in front line, who melt armor very quickly and make ennemy run before they reach you.
and overall i prefer globadier, like arrow, they can fire in first, hide behind infantry and fire again, and are very usefull in siege.
Last edited by Greldinart; Dec 27, 2019 @ 5:46pm
Gamefever Dec 27, 2019 @ 5:59pm 
Jezzail and Ratling form the front line with Warpfire Throwers on its flanks.

Some Storm Vermin if things get too close.

Ikits army is pretty simple really...
Might try to do a machine army at some point. Might get that mod that lets you put Warlocks on a Mount.
Reaver79 Dec 27, 2019 @ 6:00pm 
Originally posted by Commisar Jon Fuklaw:
The answer is yes.

All three teams have a niche to fill and all three are valuable for an army.
This :)
All three are awesome.
Aparajita Dec 27, 2019 @ 10:21pm 
Skaven (and some other factions tbh) should have the option to fire on their own units to hit the enemy, instead of this obstructed bs.
RecalledDread Dec 28, 2019 @ 1:13am 
Originally posted by Greldinart:
fproblem of jezzail and ratling is that they are useless in siege assaut and they need a sight of ennemy wich mean they are only usefull on 1st line or flank, but will do nothing if they have to hide behind melee line...so basically except if you have full range army, you cant use efficiently more than 4 unit of them on flank.
i tend to prefer 3-4 flamethrower in front line, who melt armor very quickly and make ennemy run before they reach you.
and overall i prefer globadier, like arrow, they can fire in first, hide behind infantry and fire again, and are very usefull in siege.

Blow holes in the wall, position them in front, enemy will die shortly after. Even quicker now that Warp Grinders are a thing;
- Artillery takes out towers
- Warp Grinders take out walls
- Gunners position in front of those and shoot the enemy
RecalledDread Dec 28, 2019 @ 1:14am 
Originally posted by Aparajita:
Skaven (and some other factions tbh) should have the option to fire on their own units to hit the enemy, instead of this obstructed bs.

Like a toggle option, similar to fire at will?
Aparajita Dec 28, 2019 @ 1:39am 
Well, I think that certain factions, like the "good" factions (Empire, Bret, High Elves, etc) should have a choice, while evil factions (Skaven, DElves, Norsca, Orcs, etc) shouldn't have a choice.

An Orc Archer isn't going to care if he hits his mates, but a Dwarven Thunderer might - until he's told otherwise.
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Date Posted: Dec 27, 2019 @ 11:14am
Posts: 18