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Try playing as Empire or Dwarves if you want a more comfortable progression into the game.
Also I have never experienced myself or heard of the AI specifically 'dogpiling' onto a human player as it would do in Shogun 2.
I conquer much territory but I choose wisely my enemies and keep my ratings high. I have not been dogpiled on unless my Strength and especially diplomatic reputation fall. It must be over aggression on your part. Try conquering slower.
This is not true. They go to war with the faction that spawned them and attack their nearby settlement after raiding a little and getting few reinforcements.
Rebels are usually easy to deal with by just using instant army (lord + few rors) and garrison (you are building walls in all minor settlements, right?).
This is also not true and does not happen. Trustworthiness only drops when you break treaties. Attack someone after you stopped any treaty with them (for example, trading) but without waiting for 10 turns after that, for example. Or choose one side in a war between two of your allies while breaking treaty with another.
This happens when your trushworthiness is low. If they can't trust you they prefer to break alliance first before you do it, so working as intended.
Hard start does not matter in your example, you were long past start already. Hard start affects initial puzzle (usually one enemy army and settlement) which you solve in the first few turns and initial political situation around you. You solved the start, but it's your decisions and mistakes that made you fail the campaign eventually. Expanding far south without protecting and consolidating your northern part, wasting turns to run south and north all the time, allowing enemies to raid you, lowering your diplomacy trustworthiness, etc. If you have an enemy nearby, destroy it first before going past it and increasing the amount of enemies that you border with.
Even grimgor is gonna have a hard time this patch since when you finally deal with dwarfs you get to look forward to a strong empire and those damn elves and bretonnia and once they deal with norsca they’ll come for ya
Very nice post. Just like to clarify one thing: do not make unnessecary diplomatic agreements, ever.
A military alliance means that you are now best friends and you will back them up no matter what stupid muff they do. And as we all know, you do not make two best friends unless they are also very good friends. Because they will go to war and hate you for not supporting them and ruin your reputation. Just like in real life
Defencive alliance means their problems are now yours, wich is not very useful. Stick to non-aggression and trade. Once you forge an alliance, you give up your control over who you go to war with, wich is bad if you have a bunch of non-aggression pacts.
I'd wait on the greenskins until their much needed, and hopefully soon, quality of life patch to bring them up to speed with the twwh2 factions.
As for raiding and then the rebels going for you. Ive never seen this, if a rebel spawns it goes to the capital of that province. Did you own the capital and were raiding a minor region that belonged to someone else?
I have actually seen this lots of times. Rebels will attack anyone who is very close/about to attack the city they want, wich is super-useful when you're Angrund and being swamped by Gits. Greenskin infighting saves my stunty a$$.
I don't cheese, I love roleplaying and I don't use lighting strike either or any exploity tactic / strategies.
I haven't tried Greenskins or Goblins yet, but I would say it is normal that so many of the Old World factions want to kill you, after all you are a monster. Remember the game also has racist diplomacy programmed, so they WILL WANT TO kill you for being a Goblin.
1. - You have to deal with Vampires, Empire, Bretonnia, Dwarves, Wood Elves, Kislev, Norsca, Tomb Kings, Skaven.... honestly none of them like greenskins at all so it is only natural that Greenskin campaign will be HARD.
2. - Large empires are hard to manage, but that is realistic, the larger it is, the more potential fronts you have to fight aswell and that is not easy. Especially if you are a race that is disliked by other and you don't have proper allies ( Proper allies have reliable traits, yes personality traits matter on the AI you negotiate with, there are Scemers and backstabbers aswell )
The Roman Empire was huge and they were attacked on almost every front aswell. Ask them how hard it must have been.....oh wait...they lost their campaign aswell.
3. - Raiding is the result of having bad relation with a neighbouring faction + not having proper defenses or a small army nearby. If they continue to raid you that means you should deal with that faction with either becoming friends or conquer them. It is possible to have neighbours who respect you, you need to choose your allies well. Again not with Greenskins.
4. - As mentioned I play on Legendary, and it has the notorious reputation that diplomacy on Legendary doesn't matter, I couldn't disagree more, It matters even more.
Diplomacy in this game is not perfect, but it's nowhere as broken as people say it is. You have to nurture and handle your relations with care. Look almost every turn what is happening, what traties are being made, gift gold to your haters, make treaties with your friends and your friends friend. Declare wars on minor nations others are warring....break treaties with weak factions that your potential ally hates... these are ALL things that can help you get and keep your allies. Take your time to see what they like, treat the AI as a person.
I even managed to make a Peace Treaty after I lost to the AI, by carefully pleasing him with diplomatic decisions made against his enemies ( break treaties etc. )
Reliability is KING. You must never lose it or the AI will hate you, no one likes a backstabbing tyrant. This means you have to respect treaties. If you have a defense or military alliance you have to help your friends no matter what. You agreed to it.
If you want to go to war, and you have treaties, you have to break them and wait for the 10 turns of preparation time before declaring war. Breaking any of this will kill your reliability.
I could write an essay as a reply, but what I want to say is, don't give up, stay open-minded and instead of calling the game ♥♥♥♥♥♥♥♥ be patient, ask for help - look up streamers youtubers whatever you fancy and PLAY.
90% of what you said is non-sense. But that's not bad, you are just inexperienced and if you want you can and will learn why those things happened to you.
Just don't make the mistake most people do, which is make up something to blame instead of accepting that you made errors ( even if you don't know what ).
They don't go for the capital. I played legendary The Blessed Dread campaign (don't remember which one it was Vortex or ME) where you start by owning minor settlement (you can easily capture a second one too), while Skaven own major one and dump your PO a lot. Rebels that spawn in that province always spawn near the most developed settlement that you own when you reach -100 PO. If you only own two minor settlements a weak army spawns near the first minor settlement. If you captured major settlement, stronger army spawns near the major settlement. The army that spawned near the minor settlement prepares and attacks minor settlement it does not go to attack skaven's major settlement (skaven's lord helped few times in defending my minor settlement by defeating those rebels so they are at war, but still rebels don't go for their settlement if they spawned for me).
the ai coded to target the player, if you mod it so the ai doesn't treat you as a player the game is much more interesting as it won't kill itsself by suiciding it's armies into you for no reason