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Pestilent Breath either for chaff or overcast, the Ruin one needs thin, saturated lines and deals most damage close to the end (like any breath spell).
What's overcast ?
Oh ok so that's how it's called in English. Sorry my game is in French and all translations aren't that obvious.
Lore of Plague gives you Vermintide (summons Clanrats, 6 casts per battle) and Pestilent Birth (summons Plague Monks, 2 casts per battle). Neither of them can be overcast, or at least not that I know of. Maybe Pestilent Birth? The 2nd perk you take for these skills only reduces the Winds of Magic required to cast the spells.
Lore of Ruin gives you a bunch of damage spells. They are nice, but Lore of Plague gives you those as well.
Continuing on, Lore of Plague gives you an aoe poison attack buff, an aoe armor debuff (it's called Wither, -30 armor debuff, but -60 when overcast); and lastly, the Plague spell. The Plague spell, if I remember, looks like a giant green rat standing over the enemy troops, and he farts out some poison gas that spreads around him in a circle. That fart is pretty powerful, so yeah...
It turns out that I can cast that on wall units in siege, not sure if that's intended. I used it and the rat kinda phased into the wall, couldn't see much of its farting animation but the units pretty much got broken from one cast (although I had Plagueclaw Catapults bombard them for a while there but that one spell did much more damage than my Catapults and Cannons did combined).
Lore of Ruin is great, but Warlock Engineers do not have skills that reduce the miscast chance. Miscast happens when you overcast a spell but it backfires. Sometimes the spells still fire but I've seen my Eshin Sorcerer fail a cast twice during overcast, he suffered health damage and the spell didn't go off. So maybe, during overcast, three things can happen:
1. Everything successful.
2. Caster suffers backlash damage but spell still fires.
3. Caster suffers backlash damage, spell completely backfires upon you.
So if you use Warlock Engineers, just be careful when you overcast Warp Lightning...
The other option is you use Grey Seer (Ruin) to overcast Warp Lightning spells. They have the -% miscast chance skills. But then, you might want Grey Seer (Plague) because instead of Pestilent Birth, they have "The Dreaded Thirteenth Spell", which summons Stormvermin Halberds (overcast, but without the miscast chance, lets you summon Stormvermin Sword/Shield instead). The best part of this spell is if you cast it in the middle of an enemy blob (position the 'hole' where the Stormvermins will come out of), the explosion will blow up whatever is under them. Meaning your regular Vermintide doesn't do damage upon cast, at least I don't think it does, I should test it next time. But this one does a hell of a lot of damage, and if it's not bad enough, Stormvermins are out, not Clanrats.
And yes, the bell mount does aoe damage. Not sure how much though, but it's rather small aoe, given how lousy Skaven hold their frontlines, your Plague Priest may as well be fighting in the frontline, and they're quite weak compared to what other factions can bring to kill them Plague Priests.
Due to how many Bell Polisher items you can get, you can even field 6-8 Plague Priests and your Grey Seer lord of your choice, and have 12 units of Jezzails/Cannons/Catapults at the back without a problem, and you have a frontline at your beck and call. It's crazy OP. It's also considered extremely cheesy but oh well...
Note that all your lords/heroes can carry this Bell Polisher item. Meaning if all your Plague Priests can carry one and it gives you +1 Plague Priest limit each; you can have an endless amount of them. Why bring meat shield units when a single hero can summon 8 meat shields in one battle?
The death globe one is really good :)