Total War: WARHAMMER II

Total War: WARHAMMER II

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What is the point of Clan Rictus?
I don't see ane theme or advantage of this skaven clan. What they suppose to do?
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Showing 1-15 of 33 comments
YMFTCTB Jul 13, 2020 @ 5:45am 
since rictus is a minor clan they dont have a theme as big as pestilens, skryre, or eshin, but they seem to be more ambushers/assassins. with the bonuses when they retreat and then get attacked again, and all
franz Jul 13, 2020 @ 5:45am 
to live in Naggarond , but not in Norsca. pretty useless. But Tretch is good.
AkumulatoR Jul 13, 2020 @ 5:58am 
Different start position. That's it. Tretch is the Grorst of this game.
Hurricane (Banned) Jul 13, 2020 @ 5:59am 
Originally posted by AkumulatoR:
Different start position. That's it. Tretch is the Grorst of this game.

This... low effort flc
Last edited by Hurricane; Jul 13, 2020 @ 6:00am
Kaaz Jul 13, 2020 @ 6:08am 
Their style is more what the skaven style would generally be (beyond the great clans) your sneaky and betray-y and if you find a battle you cant win you retreat to more favourable odds (bonus when you fight after running) and hope they get cocky and come to fight you that 2nd time.

Its not as overt as the themed clans for playstyle but between vanguard and retreat bonuses you should pretty much always be fighting on favourable terms. His start position does put him against one of the games superpowers though (dork elves) so its not the easiest iirc (though its been a while)
Last edited by Kaaz; Jul 13, 2020 @ 6:09am
Baragon-Kun Jul 13, 2020 @ 6:26am 
Originally posted by Crystal meth enthusiast:
I don't see ane theme or advantage of this skaven clan. What they suppose to do?

Clan Rictus is supposed to have a serious advantage when it comes to Stormvermin number and strength, and wealth that rivals Clan Mors. Sadly CA kinda dropped the ball when implementing them and they dont have the advantages they are supposed to have.

Tretch really needs to start with Crookback Mountain, and have a dilemma to either sell or keep it, like Malus does with his city.
The Wriggler Jul 13, 2020 @ 6:27am 
In vanilla they don't really have anything special going for them. However SFO gives them special versions of stormvermin that have more units within them.
Happy Jul 14, 2020 @ 10:41pm 
Originally posted by Crystal meth enthusiast:
I don't see ane theme or advantage of this skaven clan. What they suppose to do?

Put simply, Clan Rictus is there to provide Maleketh with a permanent +12% speed buff. :steamhappy:
JODEGAFUN Jul 14, 2020 @ 10:47pm 
Originally posted by Happy:
Originally posted by Crystal meth enthusiast:
I don't see ane theme or advantage of this skaven clan. What they suppose to do?

Put simply, Clan Rictus is there to provide Maleketh with a permanent +12% speed buff. :steamhappy:
1+yea, a faster dragon rider is allways more usefull. Do not forget that your other lords also sooner ore later get dragons. And rats are one of the best slave source you can have, exspecially if they can field only trash.
Last edited by JODEGAFUN; Jul 15, 2020 @ 2:26pm
mcb0ny Jul 14, 2020 @ 11:23pm 
In my current Cult of Pleasure ME campaign Clan Rictus is my best buddy. They somehow managed to stop Malekith from expanding and attacking HE, and are now about the same strength as him (@ turn 100-ish), and i'm kinda sad that they are included in my campaign victory conditions. I'll kill them last ;]
Dragonsteel Jul 15, 2020 @ 6:35am 
Originally posted by mcb0ny:
In my current Cult of Pleasure ME campaign Clan Rictus is my best buddy. They somehow managed to stop Malekith from expanding and attacking HE, and are now about the same strength as him (@ turn 100-ish), and i'm kinda sad that they are included in my campaign victory conditions. I'll kill them last ;]
Dirty rats are the first to go for me. They backstab too much for my liking.
ignomike Jul 15, 2020 @ 7:24am 
I guess I'm the only one who really enjoyed their campaign. The bonuses they get from ambushes and retreats are pretty powerful and the PO buff when you break treaties was surprisingly helpful on legendary. Overall it made my campaign feel really thematic as I was constantly plotting who to backstab next.

Also tretch makes a really good tanky lord who "assassinates" enemy lords by baiting them into bad situations then peacing out while buffing his troops to kill them.

One of my favourite campaigns and I've played a lot but I can see why he's not as popular as Ikit
Red Bat Jul 15, 2020 @ 7:25am 
Before Clan Skyre and Clan Eshin was added, and Clan Pestilens was reworked, they weren't too bad, but have since been hit hard by power creep.

Tretch is simultaneously one of the worst LLs in the game at actually fighting, and later on one of the harder ones to actually kill. I forgot since it's been a while, but I think he even gets a regen. Aside from that though there are actual generic lords who are better than him at one on one fighting. He does gives buffs when his units are actually winning a melee... Which is a rare situation on VH or higher. Gives more incentive to use good units with him though.

You can stack the attack bonuses too which leads to one of the biggest army wide attack bonuses you can get. Situationally makes Skavenslave Slingers worth rushing into melee against other ranged units. However it's a lord's army only bonus so it's hard to make an overall campaign strategy around this.

The treaty breaking bonus is more of a gimmick. It might actually be helpful in Naggarond but you won't have a whole lot of treaties to begin with as Skaven and breaking treaties isn't really something you'll plan on doing much since the game actively punishes you for doing it.

Tretch's main bonus is he starts with better units than other LLs and can get ridiculously huge attack bonus. That's it. I guess if you want to play the most normal non-gimmicky Skaven lord in the game who isn't kind of pushed towards one particularly unit composition, then Tretch is a good choice.
Cpt. Obvious Jul 15, 2020 @ 8:30am 
there was a time when you were supposed to play a faction without ludicrous additions of culinary cauldrons overpowered chaff and flying wagons. back in the days you were suppposed to enjoy the nuances of conflicts with different factions in different climates. Tretch campaign was about something like that and you had to learn to play scavens with what he had at his disposal and find that his arsenal and abilities were more than enough for it.

well, those days are gone. Today consumerist junkies would satiate their hunger only if CA provides them with gorgeous useless giant walking rocks.
Last edited by Cpt. Obvious; Jul 15, 2020 @ 8:31am
Torrens Jul 15, 2020 @ 9:08am 
Tretch is me favourite Skaven campaign both in ME and Vortex but he is the weakest. Increased PO after breaking treaties is the biggest thing for him. You are the "public order king" of the Skaven. You can expand faster and abuse breaking treaties to give you better PO despite spending all the food on expanding. There is no other great tricks that affect his campaign much. Increased melee when ambushing and after retreating makes Skavenslaves as strong as Clanrats. Tretch can also get slaves to 0 upkeep in the late game.
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Date Posted: Jul 13, 2020 @ 5:36am
Posts: 33