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and its so huge and not even that tanky
And the size makes it easy for a lot of melee units to attack it and an easy target for archers. Maybe it just needs some physical resist or more missle resist or something.
like most large monsters you cant send it to fight a few units of antilarge spearmen infantry and leave it there, you gotta move it around
which really a giant lizard should be able to eat 10 spearmen with each bite, but i think it even has a pretty terrible splash compared to most other things too
quite right, its mass works against it when it really should have the mass to be able to easily push through infantry - and yes any missile unit shreds it, last time i used a saurian quite a while ago it unfortunatly had 3 luminark of hysh firing at it. it did not last long and there was no damn way that it could dodge those on flat ground XD
It also makes it's damage very efficient, almost always dealing full damage(but not always killing models when you think it would have).
When people talk about buffing the dreadsaurian, they rarely consider how it would be to be on the receiving end. If your opponent(player or AI) brings one against you, how would you deal with it? And if it got buffed, how would you deal with that?
It is very effective at what it does. A lot of people just use it wrong and expect it to be invincible or something.
Shock cav even though its shock cav and gets bonus from a charge should beat infantry even without charging if it has better stats. Knights errant should decimate tier 1 infantry in melee even without the charge bonus due to their stats yet get shrekt even when charging...
The game is how it is now... ca will never fix this. They cant even fix bugs from their patches.
Lets hope the new engine games actually have decent cav. Best cav in the series has been attila but the way it works is weird even if 1 unit from the cav touches an enemy unit they will take a hammer blow its not like the cav is doing damage its just a box and if any part hits its does full damage
Though it's not as dramatic as Dread Saurian, cavalry are still large units and tend to have lower unit counts than infantry. Even without explicit vs large bonuses that means in a contact fight each cavalry unit is likely to be outnumbered 2-3 to one, and without the charge bonus most cavalry just don't have that dramatic of a difference in stats from infantry. Much better, sure, but not three times better across the board.
Shock cavalry like the Knights errant have it even worse, too, since they actually have below average attack that is made up for in charge bonus. That leaves them dealing less damage individually per attack to enemies that outnumber them... it's just not going to go their way no matter how you slice it.