Total War: WARHAMMER II

Total War: WARHAMMER II

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buff dread saurian
it cost way too much for what it does.it should be swallowing infantry units and chomping down on dragons.instead it just wacks a few guys or scoops up one guy in its mouth.and it should do more damage or have more health (i want both) so it at least is a scary thing on the battle field instead of oh its that send some spear guys over and then a few archers.
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Showing 1-15 of 34 comments
Lain Jul 8, 2020 @ 9:19pm 
yer its the coolest looking thing imo but it just kind of sucks- should really not be able to get stuck on infantry it could easily just walk through it given its size, but even one individual spearman stops it from moving

and its so huge and not even that tanky
Originally posted by Stairs:
yer its the coolest looking thing imo but it just kind of sucks- should really not be able to get stuck on infantry it could easily just walk through it given its size, but even one individual spearman stops it from moving

and its so huge and not even that tanky
100%
yojimbo1111 Jul 8, 2020 @ 9:22pm 
Seriously. It just doesn't perform up to it's cost in custom battles or campaign. It seems to lose to star dragons 1v1. And the feral version will lose to feral carrnosaurs.

And the size makes it easy for a lot of melee units to attack it and an easy target for archers. Maybe it just needs some physical resist or more missle resist or something.
Last edited by yojimbo1111; Jul 8, 2020 @ 9:52pm
hahah i just imagined gor rok or whatever his name is riding one
but yah huge dissapointment when i brought the shreder of lustria (awsome name ngl) and it got beaten by 2 units of empire spearmen and a few archers.one time i flanked with it to take out some arty and it took so long for it to kill 2 units of those scaven cannons that the battle was over and i had to fight an entire army (and lost duh) with just that and my general
Lain Jul 8, 2020 @ 9:50pm 
its really micro, when i use it, if i use it, it goes on my flanks and eats things a long the outsides of the main melee brawl

like most large monsters you cant send it to fight a few units of antilarge spearmen infantry and leave it there, you gotta move it around

which really a giant lizard should be able to eat 10 spearmen with each bite, but i think it even has a pretty terrible splash compared to most other things too
chaosbringer42 Jul 8, 2020 @ 10:11pm 
Originally posted by Stairs:
its really micro, when i use it, if i use it, it goes on my flanks and eats things a long the outsides of the main melee brawl

like most large monsters you cant send it to fight a few units of antilarge spearmen infantry and leave it there, you gotta move it around

which really a giant lizard should be able to eat 10 spearmen with each bite, but i think it even has a pretty terrible splash compared to most other things too
Thats its exact problem, its a large monster that has the same exact splash as most other large monsters, but its 3x the size of anything else so you can get 3x the enemies hitting it at the same time. So it can take alot more damage in a short amount of time (and no I dont mean its tanky, it literally ends up taking more damage because of how large its model is), but cant dish it out properly.
Lain Jul 8, 2020 @ 10:41pm 
im actually wrong about its splash, it has a huge splash range compared to most other large units
Ashley Jul 8, 2020 @ 10:47pm 
Those and giants I have no ♥♥♥♥♥♥♥♥ idea what giants issues are. They're riding right on a units behind swinging and cant land a hit.
Xaphnir Jul 8, 2020 @ 11:12pm 
The problem with the Dread Saurian is its huge size works against it. It has a greater surface area upon which for melee units to engage, and its giant hitbox gives missile units much, much greater accuracy against it than for any other unit. Even T1 missile units are a significant threat to it.
Lain Jul 8, 2020 @ 11:18pm 
Originally posted by Xaphnir:
The problem with the Dread Saurian is its huge size works against it. It has a greater surface area upon which for melee units to engage, and its giant hitbox gives missile units much, much greater accuracy against it than for any other unit. Even T1 missile units are a significant threat to it.

quite right, its mass works against it when it really should have the mass to be able to easily push through infantry - and yes any missile unit shreds it, last time i used a saurian quite a while ago it unfortunatly had 3 luminark of hysh firing at it. it did not last long and there was no damn way that it could dodge those on flat ground XD
Fendelphi Jul 8, 2020 @ 11:50pm 
Originally posted by chaosbringer42:
Originally posted by Stairs:
its really micro, when i use it, if i use it, it goes on my flanks and eats things a long the outsides of the main melee brawl

like most large monsters you cant send it to fight a few units of antilarge spearmen infantry and leave it there, you gotta move it around

which really a giant lizard should be able to eat 10 spearmen with each bite, but i think it even has a pretty terrible splash compared to most other things too
Thats its exact problem, its a large monster that has the same exact splash as most other large monsters, but its 3x the size of anything else so you can get 3x the enemies hitting it at the same time. So it can take alot more damage in a short amount of time (and no I dont mean its tanky, it literally ends up taking more damage because of how large its model is), but cant dish it out properly.
It has the largest amount of splash targets in the game(12), which means that against infantry, cavalry and monstrous infantry, you might be splitting the damage between 12 targets.
It also makes it's damage very efficient, almost always dealing full damage(but not always killing models when you think it would have).

When people talk about buffing the dreadsaurian, they rarely consider how it would be to be on the receiving end. If your opponent(player or AI) brings one against you, how would you deal with it? And if it got buffed, how would you deal with that?

It is very effective at what it does. A lot of people just use it wrong and expect it to be invincible or something.
Last edited by Fendelphi; Jul 9, 2020 @ 1:17am
Hurricane (Banned) Jul 9, 2020 @ 12:01am 
Be like 10 people who play MP come in here and say its fine... bottom line is that its not. I mean look at the people above :/ they talk about balance yet have zero clue how to play the game. The same people defend cav like its okay...

Shock cav even though its shock cav and gets bonus from a charge should beat infantry even without charging if it has better stats. Knights errant should decimate tier 1 infantry in melee even without the charge bonus due to their stats yet get shrekt even when charging...

The game is how it is now... ca will never fix this. They cant even fix bugs from their patches.

Lets hope the new engine games actually have decent cav. Best cav in the series has been attila but the way it works is weird even if 1 unit from the cav touches an enemy unit they will take a hammer blow its not like the cav is doing damage its just a box and if any part hits its does full damage
Originally posted by Hurricane:
Shock cav even though its shock cav and gets bonus from a charge should beat infantry even without charging if it has better stats. Knights errant should decimate tier 1 infantry in melee even without the charge bonus due to their stats yet get shrekt even when charging...

Though it's not as dramatic as Dread Saurian, cavalry are still large units and tend to have lower unit counts than infantry. Even without explicit vs large bonuses that means in a contact fight each cavalry unit is likely to be outnumbered 2-3 to one, and without the charge bonus most cavalry just don't have that dramatic of a difference in stats from infantry. Much better, sure, but not three times better across the board.

Shock cavalry like the Knights errant have it even worse, too, since they actually have below average attack that is made up for in charge bonus. That leaves them dealing less damage individually per attack to enemies that outnumber them... it's just not going to go their way no matter how you slice it.
Last edited by The Laughing Traitor; Jul 9, 2020 @ 12:45am
yojimbo1111 Jul 9, 2020 @ 12:52am 
Originally posted by Fendelphi:
When people talk about buffing the dreadsaurian, they rarely consider how it would be to be on the receiving end. If your opponent(player or AI) brings one against you, how would you deal with it? And if it got buffed, how would you deal with that?
It's the most expensive unit in the game by a wide margin with an upkeep of like 800 so it should outperform everything. What would I do if the AI brings it to battle? Clench my buttcheeks, focus fire, and pray to Sigmar.
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Date Posted: Jul 8, 2020 @ 6:25pm
Posts: 34