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Meaning, if you want to get money from raiding you need to look at how much a region make smoney and pick them accordingly.
Also, raiding a region that is currently under siege or does not generate money (example : they cut the money generation to prevent a rebelion) will net you 0 from raiding.
Also several armies raiding a same region will net less income per army raiding than if they raid different regions.
Ummm, raiding is income based and not a siphon of any kind. It damages income but does not steal money. If you see them start to take attrition due to upkeep costs its not because you stole money from them - it is because you damaged their income so much it has fallen below their upkeep costs.
I assume this was done early game, and to a factions capital, perhaps even only region?
Next, the income is based on their value so if the region took damage, has a rebellion etc. this would all reduce the value. Likewise, if they simply do not make money then you will not make money raiding. Also, if it is under siege, you will also get nothing.
Raiding is also a zero sum game. There is only ever so much potential in any one region - raiding it with 2 armies for example would see their value split rather than double.
Hopefully you can reexamine game mechanics and return to the tutorial to explain these basic mechanics, so when they finally redo beastmen you will still be clearly out of your depth on difficulties beyond normal.
I can only speculate that it might be a bug but when I have two armies raiding and each army set to make 2k and then have that drop down to zero the moment I hit end turn without anyone sieging the settlement or any revolts taking place, what am I supposed to think? Especially when I made this amount of money for several turn prior without any issue.
Brag about your hours while hiding behind a private profile. You didn't even know how raiding fundamentally works, LOL.
Beastmen have a lot of problems, but generating raid income isn't one of them. 40% bonus from Khazrak + one of their first blue skills and some techs results in them getting enough raid income to come pretty close to leveling out with their upkeep. This is slightly inferior overall to WoC who get less raid bonuses but more upkeep reduction and can thus get effectively free armies in certain circumstances. But they don't have the awful horde infighting mechanic which overall makes them easier to play.
As others stated, it negatively impacts their GPR, their treasury only passively through this. Once their treasury hit zero by applying this, that's when you don't gain any further income.
Imagine telling to someone who has almost 1,800 hours in game 1+ 2 together and has achievement in VH+ for all the races accross the games (the only I'm still missing in game 2 are those of the game 1 races that haven't been reworked yet because I'm waiting for the rework, but have them in game 1 ) that he has NOT ENOUGH hours and NOT ENOUGH VH achievements to know what he's talking about.
While being unable yourself to understand it and just conclude that it "must be a bug" rather than listening to others. Oh, and hiding your profile too, nice one ~