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https://www.youtube.com/watch?v=thWs9MQB7DA
I know about this mechanics long before that youtuber made his video. And I watched it long ago. Nothing new.
Splash damage calculation is broken now. Period.
Zombie dragon mounts has 6 models max attack, up to horse size, but they do not damage them all for full damage now.
C.A., your change to splash attacks have bug. Fix it with many other bugs finally.
Also, do you understand the concept of overkill?
Then, in patch notes by C.A.
"Fixed the vampire hero trait Master of the Black Arts not granting Spirit Leech as stated."
And here we go again. Some noobs trying to say something about things they do not understand at all.
Basic math.
So what exactly is it that you think is a bug?
9 rank star dragon with 73 attack and 580 weapon strength still does only about 150-200 damage per hit to 0 armour 0 rank Flagellants with 12 melee defense.
Splash damage calculation is broken currently.
My first charge from a Star Dragon against Flagellants did 511 damage, which fits fairly well with the 15% physical resistance of the Flagellants. The next hit did about 400, due to not hitting enough models or hitting models that were already wounded. The next one again did about 450. And so on.
Where was the lord in your examples? Because if a lord is in the splash zone, they become the sole target of the attack.
Nothing even close to 450.
2-3x less damage per hit.
And, every time, of course no balance mods, excluding "pick any units for lord for battle testing" for test.
So, 55 strikes to kill flagellants for 9 rank star dragon.
40 of which is doing 90% of damage and last few strikes almost no damage (that when low model count comes into play).
Anyway, 55 strikes for 8760 hit points. Average of 159 damage per hit. When 493 should connect with 15% damage resistance in mind.
159 from 493 on average. Something is wrong here...
And even for the first like 40 strikes 8000 damage - that is still around 200 on average, 2,5x lower than should be mostly.
For instance, it's splash attack targets 8 models. It hits 7 of them and misses the 8th. Total damage done to the unit will then be 507.5, possibly reduced further by armor or resistance.
In addition to this, models have individual health. Early in a fight, models have full health, so the damage you do will be more efficient and is closer to your total damage value.
But once you have been fighting for a while, you will begin to hit wounded models.
If you hit multiple wounded models, your total damage for that attack might not be more than 100-200, even when hitting 8 enemies.
For instance, if you hit 8 flagellants that you have already hit before, dealing 100 total damage is to be expected, because each model would only have about 12 hp left.
Your approach to math is simply wrong, because you assume that you will be dealing max damage on each hit.
Form C.A. patch notes.
"SPLASH DAMAGE CALCULATION FIXES
We’ve addressed two important bugs with our Splash Damage system relating to how damage is calculated.
The first bug was that during a single attack animation, if there were multiple splash attack zones, an entity could be damaged twice. This was unintentional and a single entity should only be able to take damage once from a single attack animation. This has now been fixed and entities that are damaged during an attack animation are immune to any other damage from that same attack.
The second bug was that attack animations with multiple splash attack zones would do multiplicative damage in correlation with the number of splash zones. So a unit which deals 100 damage but has 2 splash zones could deal up to 200 damage (100 for each zone). This has now been altered in order to mitigate the extra damage provided from additional splash zones. Each subsequent splash zone now has diminishing returns by dealing less damage than the previous one (but only if the previous zone did damage to an entity)."
In reality, now they have bug in damage calculations for splash damage.
Looks like splash damage has every zone divide the real damage and then, according to new calculation, do less and less damage.
From the official forum.
https://forums.totalwar.com/discussion/268554/i-think-i-found-out-how-chariot-damage-works
"I've been always puzzled by how Weapon Strength doesn't match the damage dealt by the chariot mounts.
So, I did a test again and found out that WS and Charge Bonus are divided by the number of the mounts.
Settra on Chariot of the Gods (4 skeleton horses doing attack animation) charging into Grey Seer with his Armor reduced to 0 by Soulbright so that there is no armor reduction. Also spell and abilities disabled. No charge defense against large.
He took 149 damage (try it yourself if you want).
Now let's look at the WS and CB of Settra on the chariot:
Weapon Strength is 470 with 25 infantry bonus so it's 495 in total.
Add 100 CB to that and it's 595. Divide that by 4 (the number of the chariot mounts) and you get 148.75, rounding up to 149."
It looks like every damage now calculated that way, not only chariots.
Another topic form the official forum.
https://forums.totalwar.com/discussion/266241/splash-attacks-this-nerf-or-bug-correction-went-too-far
"SPLASH ATTACKS : THIS NERF (OR BUG CORRECTION) WENT TOO FAR ?"
Nazjax May 30
I am trying a lot of testings on units and as I see, lords and monsters are a bit underperforming compare to before. Grimgor dont deal that much damage in infantry ranks and I remember the time that if you let him in melee he just crush everything ! (And it was before his ''buf'') I know that the weapon strenght bug can maybe dont help too but it's not only applying to Lords that can get WS bonus and the 2 combined some units feel so bad now ! It is the caze in MP test or battles too.
I feel that a lot of monsters/units that use splash attack are weaker now, and the best example is the Crimzon Killers.They are very underperforming this patch compare to the old one. They win vs Blade of the Blood queen like 100 porcent of the time and now they are almost close and the Blood queen win more than CK.
So my question is : Is this change just changed too much how single entity can do against multiples one ?
I did the test with LL, basic lords, heros and monsters and I feel that their splash attack just did way less damage.
Was this intended by CA ? Was this a bug correction that went too far in balance ? I dont know but i would like to have some answers !"
And reply from C.A. staff member who was in charge of game balance for the past few years, and now consulting balance team on "warhammer 2".
"CA_Duck May 30
So this change was always likely to have consequences for balancing. As it affected so many units in potentially unpredictable ways, we opted to wait and see how much each unit was affected before rebalancing them. The Krimson Killerz are probably the unit that were the most affected as all of their attacks have double splash attack areas, so technically they've now went from dealing 200% weapon damage to 150% weapon damage per attack. We'll look to address these balancing issues once we've managed to gather enough data to see where the units have landed in terms of effectiveness."