Total War: WARHAMMER II

Total War: WARHAMMER II

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Śākyamuni Jul 3, 2020 @ 10:55am
Why would you take Dragon Princes?
They are barely cheaper than a Sun Dragon and have nothing like the strength or utility. In fact, they aren't better in any real situation than Silver Helms with Shields. Mid to late game when you get them almost any large you're against will have charge resistance or armour and AP so you're screwed if you're taking them for the anti-large; against late game cavalry with armour and AP they'll melt like a cake in the rain. Extra armour makes no difference between 100 and 120 since if a unit has significant AP it means basically nothing and if they don't it functions pretty much the same. Extra weapon skill, defence and charge they have on SH is laughable in practice, as it's not going to make a significant difference vs the only unit types you'll be able to go head to head with.

Sun Dragon is faster, more durable, barely more expensive, has breath weapons to wreck trash tier and archers (the only thing Dragon Princes do ok at). They're at least as good at rear charges and they're much easier to manoeuvre around counter-units coz they have flying.

So basically if you're saving money take Silver Helm (with Shields), if you're doing ok take a Dragon (Sun or better).

Why would anyone take Dragon Princes?

Note: this is current version -- I have a distant memory that at some time in the past they used to be good. Can't be certain tho.
Last edited by Śākyamuni; Jul 3, 2020 @ 11:03am
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Showing 1-15 of 46 comments
Green Raven Jul 3, 2020 @ 11:05am 
Dragons are a bit... fragile. Dragon Princes can hold ground much more reliably.
Śākyamuni Jul 3, 2020 @ 11:09am 
See I find 100% the opposite. The only time my Dragons have issues is if I put them in front of a bunch of archers, but I never have to because they're so mobile. My Dragon Princes on the other hand die in seconds getting sniped.

How are you running your DPs and Dragons?

What's killing your Dragons and what are you running your DPs against where they're durable?
Last edited by Śākyamuni; Jul 3, 2020 @ 11:11am
zefyris Jul 3, 2020 @ 11:10am 
ever tried a fight between a STAR (not even sun) dragon and dragon princes btw?
Dragon princes win with barely losing more than 5% of its models, complete stomp~
Also except for the RoR, dragon princes are not anti large. Sure, they can stomp star dragons, phoenixes, and stuff like the chaos knight RoR, but those are exceptions. They're very solid heavy cavalry made to fight against infantry.
I almost never use dragons, but dragon princes, yeah, they're very good.
Last edited by zefyris; Jul 3, 2020 @ 11:11am
Mepho Jul 3, 2020 @ 11:10am 
I feel this is a problem with all cavalry in this game.
I see their point in multiplayer, but in singleplayer with how the AI works I can never justify a cavalry unit against something else (being it a single entity that does the same job or something completely different like one more archer or artillery).

For reference I played Skaven, High Elves, Dwarves, Dark Elves, Empire, Bretonnia, Norsca, Chaos and a bit of Lizardmen. As Bretonnia I just ended up stacking the highest free cavalry tier for that lord and zerging, it was succesfull but I got bored pretty fast (which is sad as I like the chivarly theme).
Śākyamuni Jul 3, 2020 @ 11:14am 
Originally posted by zefyris:
ever tried a fight between a STAR (not even sun) dragon and dragon princes btw?
Dragon princes win with barely losing more than 5% of its models, complete stomp~
Also except for the RoR, dragon princes are not anti large. Sure, they can stomp star dragons, phoenixes, and stuff like the chaos knight RoR, but those are exceptions. They're very solid heavy cavalry made to fight against infantry.
I almost never use dragons, but dragon princes, yeah, they're very good.

Yeah but I'm thinking that outcome is with leaving both in combat that way. Why would you do that? They're charging units (or charging, breath weapon and anti-monster/single unit in the case of Dragons). I would never leave them in combat coz that way I'd lose even a balanced gauged battle in many situations, let alone the crazy quad stack ones the AI sometimes throws at you.

If my Dragon or DPs are in battle for more than the time it takes for the charge bonus to wear off surely they're not being used right.
Last edited by Śākyamuni; Jul 3, 2020 @ 11:17am
Songbird Jul 3, 2020 @ 11:18am 
The point of cavalry is the charge. If you hit the charge you get premium stats and turn your unit into godmode. The way to get the charge in the first place is to use the cavs innate faster speed. You can also use it to disengage. Multi model cav is hard to pin down. A dragon also gets a huge charge bonus, but it kinda needs it or it may end up doing nothing. The princess have martial mastery, their stats or on par with top tier melee infantry.

A dragon deals far less damage than a charged unit of Dragon Princes. If you get 4 models into contact you do about equal, usually you can easily get half the unit to touch the enemy which will usually obliterate fragile units and reduce most other units charged from the rear to about 50-60% health.

Dragons are nice for sniping characters. If they attack larger unit sizes they waste a lot of damage because the damage gets split up to the maximum of their cleave value (5-6?) They are hard countered by heavy archer fire.

Dragon princes eat arrows for days thanks to shields, 110 armor and 20% physical resistance.
Last edited by Songbird; Jul 3, 2020 @ 11:19am
Green Raven Jul 3, 2020 @ 11:20am 
I just finished an Eltharion campaign, I liked to have two Dragon Princes and four Star Dragons in each army (ideally, of course. More often than not I was making due with a mismatched handful of Rangers, Spearmen, and Archers.)

I was campagining in Araby, against the Tomb Kings.

I would open the batte by having the Dragons do a strafing flyby, usually targeting Tomb Guards, and then swinging them back to recharge thier breath. I had a Loremaster with Earthblood waiting to heal them up.

On a one occasion the enemy had tons of artillary, and I landed the 2 Dragons to take them out while the other two provided air cover. This was a bad move. They got torn to shreds.
zefyris Jul 3, 2020 @ 11:20am 
Originally posted by Śākyamuni:
Originally posted by zefyris:
ever tried a fight between a STAR (not even sun) dragon and dragon princes btw?
Dragon princes win with barely losing more than 5% of its models, complete stomp~
Also except for the RoR, dragon princes are not anti large. Sure, they can stomp star dragons, phoenixes, and stuff like the chaos knight RoR, but those are exceptions. They're very solid heavy cavalry made to fight against infantry.
I almost never use dragons, but dragon princes, yeah, they're very good.

Yeah but I'm thinking that outcome is with leaving both in combat that way. Why would you do that? They're charging units (or charging, breath weapon and anti-monster/single unit in the case of Dragons). I would never leave them in combat coz that way I'd lose even a balanced gauged battle in many situations, let alone the crazy quad stack ones the AI sometimes throws at you.

If my Dragon or DPs are in battle for more than the time it takes for the charge bonus to wear off surely they're not being used right.
no matter how many times you charge dragon princes will beat the star dragon, just saying. DP are supposed to cycle charge even more than dragon, but against star and sun dragons, they don't even need to.
Also; you know that there is no reason for the DP to not surround completely the dragon once on the ground right? Then there is no cycle charge possible for the dragon anyway.
Śākyamuni Jul 3, 2020 @ 11:24am 
Originally posted by Songbird:
The point of cavalry is the charge. If you hit the charge you get premium stats and turn your unit into godmode. They way to get the charge in the first place is to use the cavs innate faster speed. You can also use it to disengage. Multi model cav is hard to pin down. A dragon also gets a huge charge bonus, but it kinda needs it or it may end up doing nothing. The princess have martial mastery, their stats or on par with top tier melee infantry.

A dragon deals far less damage than a charged unit of Dragon Princes. If you get 4 models into contact you do about equal, usually you can easily get half the unit to touch the enemy which will usually obliterate fragile units and reduce most other units charged from the rear to about 50-60% health.

Dragons are nice for sniping characters. If they attack larger unit sizes they waste a lot of damage because the damage gets split up to the maximum of their cleave value (5-6?) They are hard countered by heavy archer fire.

Dragon princes eat arrows for days thanks to shields, 110 armor and 20% physical resistance.

I see this, but when I'm rear charging I'm charging units to make them rout. Full in the flank with a Dragon and I'm gonna make them route, especially since to none immune units I'm causing terror as well. It also attacks a lot of units at once on the charge coz of its large hit-box and mass, so it's similar. The major thing, though, is I can sour over the heads of other units to get into position, which is the most massive advantage, particularly when you're taking on armies 2x+ the size and flanking options with ground-based troops become severely limited.

In my experience against even moderately powerful archers especially AP ones, a dragon will eat a disproportionate amount of arrows due again to hit-box. Though this seems to have been changed recently to make them better than they used to be.
Last edited by Śākyamuni; Jul 3, 2020 @ 11:24am
Śākyamuni Jul 3, 2020 @ 11:27am 
Originally posted by Green Raven:
I just finished an Eltharion campaign, I liked to have two Dragon Princes and four Star Dragons in each army (ideally, of course. More often than not I was making due with a mismatched handful of Rangers, Spearmen, and Archers.)

I was campagining in Araby, against the Tomb Kings.

I would open the batte by having the Dragons do a strafing flyby, usually targeting Tomb Guards, and then swinging them back to recharge thier breath. I had a Loremaster with Earthblood waiting to heal them up.

On a one occasion the enemy had tons of artillary, and I landed the 2 Dragons to take them out while the other two provided air cover. This was a bad move. They got torn to shreds.

Currently playing end game on VH as Warden. My front-line is shoddy and I'm very magic heavy and have a lot of micro-manage units so this might be a difference. Not fighting much arty atm... I've been using flying lords and phoenixes to take arts, but I always make sure to lure any archers, spearmen etc away first if I'm going to do that or like you said they get wrecked.
Last edited by Śākyamuni; Jul 3, 2020 @ 11:28am
Śākyamuni Jul 3, 2020 @ 11:29am 
Originally posted by zefyris:
Originally posted by Śākyamuni:

Yeah but I'm thinking that outcome is with leaving both in combat that way. Why would you do that? They're charging units (or charging, breath weapon and anti-monster/single unit in the case of Dragons). I would never leave them in combat coz that way I'd lose even a balanced gauged battle in many situations, let alone the crazy quad stack ones the AI sometimes throws at you.

If my Dragon or DPs are in battle for more than the time it takes for the charge bonus to wear off surely they're not being used right.
no matter how many times you charge dragon princes will beat the star dragon, just saying. DP are supposed to cycle charge even more than dragon, but against star and sun dragons, they don't even need to.
Also; you know that there is no reason for the DP to not surround completely the dragon once on the ground right? Then there is no cycle charge possible for the dragon anyway.

I never engage horsemen of any kind with my Dragon on the ground tho -- unless I have a very compelling reason to, so it seems a moot point? I mean, I have flying, so I get to decide, not the DP.

Lemme Dragon Breath those DPs three times then engage if I feel like it, which is far more realistic -- then we'll see how those DPs go down.
Last edited by Śākyamuni; Jul 3, 2020 @ 11:37am
zefyris Jul 3, 2020 @ 11:37am 
Originally posted by Śākyamuni:
Originally posted by zefyris:
no matter how many times you charge dragon princes will beat the star dragon, just saying. DP are supposed to cycle charge even more than dragon, but against star and sun dragons, they don't even need to.
Also; you know that there is no reason for the DP to not surround completely the dragon once on the ground right? Then there is no cycle charge possible for the dragon anyway.

I never engage horsemen of any kind with my Dragon on the ground tho -- unless I had a very compelling reason to, so it seems a moot point? I mean, I have flying, so I get to decide, not the DP.

Lemme Dragon Breath those DPs three times then engage if I feel like it, which is far more realistic -- then we'll see how those DPs do down.
dragon breath barely scratch dp though. And your dragon will have to go down at one point to fight. If it's then surrounded by a DP unit what do you do?
Śākyamuni Jul 3, 2020 @ 11:40am 
Originally posted by zefyris:
Originally posted by Śākyamuni:

I never engage horsemen of any kind with my Dragon on the ground tho -- unless I had a very compelling reason to, so it seems a moot point? I mean, I have flying, so I get to decide, not the DP.

Lemme Dragon Breath those DPs three times then engage if I feel like it, which is far more realistic -- then we'll see how those DPs do down.
dragon breath barely scratch dp though. And your dragon will have to go down at one point to fight. If it's then surrounded by a DP unit what do you do?

Star and Moon doesn't? I don't try it because the models are too spread out so it feels a waste of an ability, but I'd be very surprised if a DP unit could take a full 3 volley breath attacks and be competitive in a 1 on 1.

I'll test this now with a custom match-up...
Last edited by Śākyamuni; Jul 3, 2020 @ 11:41am
Green Raven Jul 3, 2020 @ 11:42am 
It's also worth looking at things from a strategic level. Dragon Princes are TOUGH. They last battle after battle, long after the rest of your original army has been replaced by local recruits.
Green Raven Jul 3, 2020 @ 11:47am 
Originally posted by Śākyamuni:
Originally posted by zefyris:
dragon breath barely scratch dp though. And your dragon will have to go down at one point to fight. If it's then surrounded by a DP unit what do you do?

Star and Moon doesn't? I don't try it because the models are too spread out so it feels a waste of an ability, but I'd be very surprised if a DP unit could take a full 3 volley breath attacks and be competitive in a 1 on 1.

I'll test this now with a custom match-up...

What was the outcome?
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Date Posted: Jul 3, 2020 @ 10:55am
Posts: 46