Total War: WARHAMMER II

Total War: WARHAMMER II

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undead get poisoned?
but why
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Showing 1-15 of 22 comments
A.Pot Jun 30, 2020 @ 8:29pm 
Balancing. Same happens in the tabletop it is based on.
Originally posted by al_potenciano:
Balancing. Same happens in the tabletop it is based on.
i know but it's look silly tho
A.Pot Jun 30, 2020 @ 8:35pm 
Originally posted by トゥアン ・ Zed:
Originally posted by al_potenciano:
Balancing. Same happens in the tabletop it is based on.
i know but it's look silly tho

Same as undead getting tired but not really and just having a separate name for it.
Fendelphi Jul 1, 2020 @ 2:44am 
It could be magical poisons, or tissue corroding.
Agemouk Jul 1, 2020 @ 2:55am 
:-) Probably the same reason the game has fantasy dragons who completely ignore the necessary mass, velocity, wingspan and wing area ratios and mathematics to achieve flight.

It's a game, not a simulation.

GW: "<handwavery> Magic stuff happens."
Last edited by Agemouk; Jul 1, 2020 @ 3:10am
The author of this thread has indicated that this post answers the original topic.
SpaceGoatMage Jul 1, 2020 @ 3:28am 
Calsium poisoning.
Originally posted by SpaceGoatMage:
Calsium poisoning.
Lol
Green Raven Jul 1, 2020 @ 6:19pm 
Why do Battle Droids go "Roger, roger" ? I mean, theyre droids! They should communicate instantanously via radio waves!

This has troubled me for years.
Donut Steel Jul 1, 2020 @ 6:37pm 
I'm not a fan of 'anything is possible because it's a fantasy setting'. When anything is possible, it means there's no reason to be invested because anything that has set your expectations can be discarded on a whim by bad writing, which then gets tolerated 'because its fantasy innit'. Fantasy should be self-consistent with the rules of the invented setting, that's what allows disbelief to be suspended.

It's actually quite common in fantasy fiction that certain types of undead are vulnerable to venoms and poisons. In Diablo 2, the undead were weak to poison and it was often the first damage modifier you got. I think most or even all editions of D&D say the undead can be poisoned. Why would this be the case though? Poisons are varied in how they work; some block enzymes, some damage the nervous system and some directly attack a specific organ. But if the only result of those is death, why would that bother something that's no longer alive?

Well poisons can also be enzymatic. Bananas have a very mild toxicity when the skins ripen that affects other fruits quite badly, which is why you should always store them separately or else all your fruit dies and rots quickly. Burning the undead can backfire because many of them will still be 'moist' in order to function, which will dampen flames and can mean a fleshy golem still coming at you except now it's on fire. Corpses filled with gases can also mean a dangerous explosion if ignited. An enzymatic poison can work well because by no longer being alive, the undead also lack the defences the living have against poisons; excretion, sweating, swelling or metabolism. Once a zombie, skeleton, vampire or wight has been attacked with a poison, they are stuck with it breaking down the tissue it's in contact with until it oxidises or is physically removed, each cell of tissue broken down releasing and spreading the enzyme as vapour.
Last edited by Donut Steel; Jul 1, 2020 @ 6:38pm
Originally posted by Lex Looper:
I'm not a fan of 'anything is possible because it's a fantasy setting'. When anything is possible, it means there's no reason to be invested because anything that has set your expectations can be discarded on a whim by bad writing, which then gets tolerated 'because its fantasy innit'. Fantasy should be self-consistent with the rules of the invented setting, that's what allows disbelief to be suspended.

It's actually quite common in fantasy fiction that certain types of undead are vulnerable to venoms and poisons. In Diablo 2, the undead were weak to poison and it was often the first damage modifier you got. I think most or even all editions of D&D say the undead can be poisoned. Why would this be the case though? Poisons are varied in how they work; some block enzymes, some damage the nervous system and some directly attack a specific organ. But if the only result of those is death, why would that bother something that's no longer alive?

Well poisons can also be enzymatic. Bananas have a very mild toxicity when the skins ripen that affects other fruits quite badly, which is why you should always store them separately or else all your fruit dies and rots quickly. Burning the undead can backfire because many of them will still be 'moist' in order to function, which will dampen flames and can mean a fleshy golem still coming at you except now it's on fire. Corpses filled with gases can also mean a dangerous explosion if ignited. An enzymatic poison can work well because by no longer being alive, the undead also lack the defences the living have against poisons; excretion, sweating, swelling or metabolism. Once a zombie, skeleton, vampire or wight has been attacked with a poison, they are stuck with it breaking down the tissue it's in contact with until it oxidises or is physically removed, each cell of tissue broken down releasing and spreading the enzyme as vapour.
Greatest comment I have ever see lol. So the point is the poison will make the undead even more dangerous not weaken them/
Last edited by Chauthelittletiger; Jul 1, 2020 @ 6:55pm
could make the undead even more weak but make them immune to fatigue and all kind of plague and poison or just keep it that way thats how balancing work I guess...
Originally posted by Arthur two sheds Jackson:
could make the undead even more weak but make them immune to fatigue and all kind of plague and poison or just keep it that way thats how balancing work I guess...
You kill the lord, they gone. That how meta should work.
rlee87 Jul 1, 2020 @ 7:55pm 
Originally posted by Agemouk:
:-) Probably the same reason the game has fantasy dragons who completely ignore the necessary mass, velocity, wingspan and wing area ratios and mathematics to achieve flight.

It's a game, not a simulation.

GW: "<handwavery> Magic stuff happens."
thats a bad argument :). In fantasy there are common themes. dwarves and elves live longer than humans, humans are the youngest race, orcs are savages, necromancers have powers related to death, undead are either resistant or immune to poison, undead are weak to fire and/or holy, and yes dragons exist and fly, etc. Of course sometimes there are games, films, and novels that switch things around in fantasy but there is a compelling story behind it.

A better argument would have been "it costs time and money to create "in depth" mechanics for each faction, units, and abilities". After all, video games are a business industry where profit drives success (generally).
rlee87 Jul 1, 2020 @ 8:03pm 
Originally posted by Lex Looper:
I'm not a fan of 'anything is possible because it's a fantasy setting'. When anything is possible, it means there's no reason to be invested because anything that has set your expectations can be discarded on a whim by bad writing, which then gets tolerated 'because its fantasy innit'. Fantasy should be self-consistent with the rules of the invented setting, that's what allows disbelief to be suspended.

It's actually quite common in fantasy fiction that certain types of undead are vulnerable to venoms and poisons. In Diablo 2, the undead were weak to poison and it was often the first damage modifier you got. I think most or even all editions of D&D say the undead can be poisoned. Why would this be the case though? Poisons are varied in how they work; some block enzymes, some damage the nervous system and some directly attack a specific organ. But if the only result of those is death, why would that bother something that's no longer alive?

Well poisons can also be enzymatic. Bananas have a very mild toxicity when the skins ripen that affects other fruits quite badly, which is why you should always store them separately or else all your fruit dies and rots quickly. Burning the undead can backfire because many of them will still be 'moist' in order to function, which will dampen flames and can mean a fleshy golem still coming at you except now it's on fire. Corpses filled with gases can also mean a dangerous explosion if ignited. An enzymatic poison can work well because by no longer being alive, the undead also lack the defences the living have against poisons; excretion, sweating, swelling or metabolism. Once a zombie, skeleton, vampire or wight has been attacked with a poison, they are stuck with it breaking down the tissue it's in contact with until it oxidises or is physically removed, each cell of tissue broken down releasing and spreading the enzyme as vapour.
I am 100% sure in diablo 2 undead has some resistance to poison damage. In hell difficulty, undead are immune to poison.
Green Raven Jul 1, 2020 @ 8:07pm 
Maybe the poisen is more of an acid, you know, eating away at the limbs.
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Date Posted: Jun 30, 2020 @ 8:28pm
Posts: 22