Total War: WARHAMMER II

Total War: WARHAMMER II

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Cheapside Jun 29, 2020 @ 12:13pm
Best Lore of Magic
Hey everyone i need some help i cant really fegure out what lore of magic is the best for dam. hope you peeps have some input on this.
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Showing 1-15 of 40 comments
Andrewbh2003 Jun 29, 2020 @ 12:28pm 
most lores are pretty equal but the "best" lore of magic in the game is lore of vampires cause all 6 spells are absolutely amazing
Cheapside Jun 29, 2020 @ 12:35pm 
Im playing High Elf vampire is the only one i cant get xD
Yellowdragon Jun 29, 2020 @ 12:39pm 
Lore of Vampire.
ArchiV Jun 29, 2020 @ 12:43pm 
that depend heavily on what u play, and what army composition...
playing empire, doomstack of steamtank/hypogryph/arty will get life wizard, and rush army like karl franz one will get a beast wizard, for me
Snappster Jun 29, 2020 @ 12:56pm 
x2 Bright wixards with high 'wom' against vc is fun!
F.O.A.M Jun 29, 2020 @ 1:28pm 
i love the fire, metal and nature mages. all of them has really strong spells that deals high dmg while nature has good physical resistance in aoe aswell. lore of death is also good for leadership reduction. those are what i mostly go for. fire for stupidly strong aoe spells aswell as fire attacks for the army, nature for good aoe and good support, metal having really nice debuffs while death has a good amount of support to with their leadership reduction n ♥♥♥♥
big stupid jellyfish Jun 29, 2020 @ 1:59pm 
Fire, heavens, and shadow are the best at dealing damage (in that order). Light is great for utility if you're running a lot of archers, life is useful if you have a lot of monsters.

High, beasts, death and metal are pretty trash and should be avoided.
gachi is manly Jun 29, 2020 @ 2:11pm 
Heavens and life are my favorites usually.

Life gets much better once your characters become 1 man killing machines. Being able to keep your elite units and characters topped up is very valuable. Not so useful when you've got a budget army and your lords aren't soloing half a garrison themselves with no help.

Then you throw regrowth on them and they never die late game. Pretty hard to top that. Plus it has other good supporting spells and even a nice AoE damage spell in Dwellers.

Heavens is just very easy to use effectively. Overcasted Midnight Wind on the most enemy units possible and your frontline will win the combat. Drop a comet on blobs. Ezpz.
Last edited by gachi is manly; Jun 29, 2020 @ 2:14pm
Ashley Jun 29, 2020 @ 4:20pm 
Fire, Shadow, Light, Life, Heavens, Vampire lore are all pretty good. The rest I probably wouldn't bother using unless forced to. And no to folks saying they're equal or most are. They aren't. Might have missed one or two that are alright. But the rest you should avoid.
Andrewbh2003 Jun 29, 2020 @ 4:45pm 
Originally posted by Ugandad Commando:
Fire, Shadow, Light, Life, Heavens, Vampire lore are all pretty good. The rest I probably wouldn't bother using unless forced to. And no to folks saying they're equal or most are. They aren't. Might have missed one or two that are alright. But the rest you should avoid.
every lore has its niche

some lores are "better" but not all races have acess to every lore and for some races certain lores just dont synergize at all with there roster

dark elves use lore of beasts a lot "at least in my experience" despite having acess to "better" lores as manticore summons are so good for so many reasons

i mean lore of beasts should be renamed to lore of manticores lol

another example is tomb kings who despite having acess to both light and death "both really strong lores" regularly use lore of nehekara as nehekara synergizes with the tomb kings roster really well in a way that net of amyntok just does not synergize

ultimately what lore you pick depends on roster and army synergy and you can make any lore work with the right build
Dagy47 Jun 29, 2020 @ 4:47pm 
Originally posted by andrewbh2003:

i mean lore of beasts should be renamed to lore of manticores lol
yea because thats all that lore does anyway xd
i mean i get it in quick battles bring it... but in campaign? why? especialy with dark elves,,,, if you want a manticore recruit one, you dont a hero to waste a slot just to summon 2 manticores that aint gonna last long anyway... when you could be using some real magic instead
Last edited by Dagy47; Jun 29, 2020 @ 4:49pm
zefyris Jun 29, 2020 @ 4:52pm 
Originally posted by Dagy47:
Originally posted by andrewbh2003:

i mean lore of beasts should be renamed to lore of manticores lol
yea because thats all that lore does anyway xd
i mean i get it in quick battles bring it... but in campaign? why? especialy with dark elves,,,, if you want a manticore recruit one, you dont a hero to waste a slot just to summon 2 manticores that aint gonna last long anyway... when you could be using some real magic instead
you're for real? the buffs, the direct damage and the magic missile on this one are really good, manticore is just icing on the cake.
Wyvern Jun 29, 2020 @ 4:55pm 
Did a whole vid on campaign magic recently, but for generics fire is probably the best for pure damage, and its capable against all targets which is nice.
Dagy47 Jun 29, 2020 @ 4:56pm 
Originally posted by zefyris:
Originally posted by Dagy47:
yea because thats all that lore does anyway xd
i mean i get it in quick battles bring it... but in campaign? why? especialy with dark elves,,,, if you want a manticore recruit one, you dont a hero to waste a slot just to summon 2 manticores that aint gonna last long anyway... when you could be using some real magic instead
you're for real? the buffs, the direct damage and the magic missile on this one are really good, manticore is just icing on the cake.
idk, direct dmg, buffs and magic missiles are better done by other lores anyway, + those ones have some actual vortex and bombardment spells....
beast lore rly just has the manticores as its kicker, and thats not saying much
Xaphnir Jun 29, 2020 @ 5:11pm 
A quick rundown for each race:

High Elves: If running large numbers of missile units, Light. If running Dragons or other single entities, Life. If going for damage, Heavens or Fire.
Dark Elves: Fire or Shadows
Lizardmen: Heavens for your Skink Priests. Life Slann for single entity armies.
Skaven: all three lores are good for damage, Plague useful for summoning units to block enemies
Vampire Coast: Vampires
Tomb Kings: Shadows once you get access to it; their other magic sucks
Bretonnia: Life for Hippogryph Knight doomstacks, Heavens otherwise.
Empire: Light for your typical armies with lots or artillery and missile units, Life for Steam Tanks
Greenskins: You'll generally want a River Troll Hag, so you'll have Death from that. Big Waaagh! is also good.
Vampire Counts: Vampires
Norsca: Fire or Shadows
Beastmen: Shadows
Wood Elves: Life for single entities, Shadows for damage
Chaos: Fire or Shadows.

The general idea is: you're typically going for one of three things, either damage, rooting the enemy with Light, or healing. Damage is what you go for when you don't have a specific reason to use Light or healing. The two best Lores for this are Fire and Heavens. Shadows is the next best after the two of them. Anywhere I said Fire or Shadows, Fire will generally be better. Missile heavy armies will favor Light for its ability to slow down enemies and make them more vulnerable to your missiles. If you don't have access to Light in a missile heavy army, go for damage. Armies with single entity units or units with a low model count will favor Life for its healing abilities. If you're using a lot of single entities and don't have access to Life, you use Fire (any faction with access to Heavens also has access to Life).

Outside of the above paragraph is the Lore of Vampires. If you have access to it, use it. It has both the best damaging spell in the game and the best healing spell in the game.
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Date Posted: Jun 29, 2020 @ 12:13pm
Posts: 40