Total War: WARHAMMER II

Total War: WARHAMMER II

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Alan Jun 21, 2020 @ 10:51am
SOLVED Sisters of Avalon - How good are they!?
Question: Are they any good vs against dwarf armour?
Last edited by Alan; Jun 22, 2020 @ 4:07pm
Originally posted by Kurnous:
Originally posted by ACE:
Originally posted by Barser:
They are really good for there price. Beats lorthern seaguards by far. Better melee stats, almost the same price, and they wreck armored units. The magic and fire attack is just an extra bonus. Always get them as your main archers

Yeah... I thought so, i'll build SE stacks for the Dwarfs and SOA for everything else.

The new DLC offer good achers as well...

If you play as Eltharion the Sentinals of Astaril are the best Anti-Dwarf missile unit.

Huge range. Shield Breaker. Armour piercing. No Magic or fire damage.
High Armour (80) and shields with missile block chance means they can 'trade' with dwarf missile units very well. Very competent in melee - even more so than sisters.

Perfect for duking it out with Dwarves - particularly when in Eltharions army who gives them strong fatigue resistance, Extra armour AND unlimited ammo.

Combine that with imprisioning and mirroring a Vampire Coast character and you will get 30% extra damage. These guys absolutely WRECK missile based Dwarves.

Against everything else Sisters are Better especially if you have invested in Archer skills on the Red tree and also tech'd up with archers - as the firing rating rate and hence DPS is much higher.

Against none Dwarf foes I like to use 3 or 4 Sisters and 2 Sentinals. 1 Sentinal unit will shield break and 1/2 SoA will also shoot at that unit - great for taking out shielded Dark Shards, Chaos Warriors, Saurus units etc.
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Showing 1-15 of 45 comments
JODEGAFUN Jun 21, 2020 @ 10:58am 
Yes exept aiganst irondrakes (which have high fire and magic resistance) they are good aiganst dwarfs. Also swortmasters, phoenixguard and stardragons are good, chariots if you can mircro them do also well. The sister also can fight most low - mid tier meele infantery and win.
They are much better than LSG.
Last edited by JODEGAFUN; Jun 21, 2020 @ 10:58am
Natural_Effects Jun 21, 2020 @ 11:08am 
Extremely, not only do they have armor piercing to punch through standard dwarf armour, they also have magical attacks, which means they bypass physical resistances of slayers. Sisters of Avelorn are some of the best missile infantry in the game in my opinion. They are certainly the best the High Elves have for fighting dwarfs

If you are new, you can check stats like this on the units card. Sisters of Avelorn have the keywords "Armour-Piercing Missles", "Bows of Avelorn", "Decent Melee Combatant" and "Good Range".

You can check into this further by hovering over the keywords for tooltips. For example, hovering over "Bows of Avelorn" will show a tip that says " Loosing arrows of mystical blue fire, they excel at setting vulnerable units ablaze and piercing the toughest armour". If you want to investigate further, below that on the card is the values for their stats.

Another example, you can see they have a melee attack of 36, melee defense of 38, weapon strength of 22 and armour of 30. Melee attack is the chance for a unit to land a strike, melee defense is the chance to avoid a strike from an opponent, weapon strength is how much damage they do in melee and armour is how much (physical) damage they can resist. These stats are a little high for a ranged infantry unit, as indicated by their "Decent Melee Combatant" skill. They will hold their own for long enough for help to come against mid tier melee, and can beat low tier units like skeletons or skavenslaves in melee, but they are still overall weak as melee units and should be protected so they can keep firing their bows.

You can also see a little blue icon next to their missile strength, indicating that their bows do magic damage, bypassing physical resist and any units (some wood elves for example) that have the dodge trait. Hovering over the bar for missile strength will also show the breakdown of it's damage, indicating how much damage is normal (base), how much is armour piercing and if there is any bonus vs infantry (footmen) or bonus vs large (cavalry and monsters).
Toby Larone Jun 21, 2020 @ 11:11am 
The problem with SoA vs dwarfs is that dwarfs come with a 25% magic resistance making them do flat out less damage against them and with irondrakes its even worse due to the additional fire resistance.
zefyris Jun 21, 2020 @ 11:19am 
SoA are a pretty bad idea against dwarves tbh. 25% magic res + many of their units have good shields including their ranged ones = you're going to have most of the cost of what you're paying for wasted. If you need armour piercing, get it from something else, like chariots.
Last edited by zefyris; Jun 21, 2020 @ 11:20am
Alan Jun 21, 2020 @ 11:32am 
Im 1700 hours in - I'm a vet just never really understood the SOA thing with Dwarfs.

Its one of the most useful units for AP damage and seems to run into trouble with AP damage with the dwarfs so im here, asking what you guys think.... This is what I keep people state - The 25% magic resistance seems to be making people think you should not use them vs dwarfs.

Im thinking, the HE don't have anything better for AP damage though so .. Hm
Alan Jun 21, 2020 @ 11:34am 
Originally posted by zefyris:
SoA are a pretty bad idea against dwarves tbh. 25% magic res + many of their units have good shields including their ranged ones = you're going to have most of the cost of what you're paying for wasted. If you need armour piercing, get it from something else, like chariots.

Yeah, i learnt that much the hard way.... Thats how I had to win in the end as the SOA failed to get the job done. Just abit annoyed, as they are AP damage archers, i expected more.
Dagy47 Jun 21, 2020 @ 11:41am 
SoA are soo overpowered it hurts, if you are dissapointed and expected more out of them then idk... against dwarfs they aint that good tho and its true that HE always had a tough matchup against dwarfs overall, well atleast we got the new war lions and lion chariots, Chrace saving the day amiritght
Andrewbh2003 Jun 21, 2020 @ 12:02pm 
Originally posted by Dagy47:
SoA are soo overpowered it hurts, if you are dissapointed and expected more out of them then idk... against dwarfs they aint that good tho and its true that HE always had a tough matchup against dwarfs overall, well atleast we got the new war lions and lion chariots, Chrace saving the day amiritght
HE vs DW has always been a very HE favoured matchup and even more so with the new AP anti infantry options they got

chariots alariel white lions swordmasters and archers are all you need to make any dwarf army cry

sisters are not good against dwarfs at all due to 25-60% "depending on anvil of doom or runesmith abilities" resistance vs there MAGIC attacks and even worse if there are irondrakes in the mix
Yellowdragon Jun 21, 2020 @ 12:16pm 
Daws have magic resistance, use chariot.

If yu play very hard battle use SoA.
Last edited by Yellowdragon; Jun 21, 2020 @ 12:17pm
Toby Larone Jun 21, 2020 @ 12:17pm 
No need to bother with white lions or infantry at all.

Just go full SE build and watch the dwarfs unable to do ♥♥♥♥.

Originally posted by ACE:
Originally posted by zefyris:
SoA are a pretty bad idea against dwarves tbh. 25% magic res + many of their units have good shields including their ranged ones = you're going to have most of the cost of what you're paying for wasted. If you need armour piercing, get it from something else, like chariots.

Yeah, i learnt that much the hard way.... Thats how I had to win in the end as the SOA failed to get the job done. Just abit annoyed, as they are AP damage archers, i expected more.

They are magic damage units unless you are playing the prophet they are a bad idea against dwarfs not to mention that most dwarfs will outshoot you.
Xaphnir Jun 21, 2020 @ 12:17pm 
Originally posted by Natural_Effects:
they also have magical attacks, which means they bypass physical resistances of slayers.

Not sure if this is sarcasm or not.

Also, as for the rest of your post, I'd like to emphasize that the traits don't actually do anything, and are merely descriptions of the units stats and abilities. "Dodge" does not actually do anything; it's just a descriptor given to low armor units with physical resistance. For Sisters of Avelorn, "Good Range" means they have longer range at 180 than most other missile units, "Bows of Avelorn" means they have magical and fire attacks on their missile attacks, "Decent Melee Combatant" means their melee attack and defense and weapon strength is higher than a typical missile unit and "Armor-Piercing Missiles" means their missile attacks have a high percentage of armor-piercing damage (~72.7%).
Last edited by Xaphnir; Jun 21, 2020 @ 12:25pm
Xaphnir Jun 21, 2020 @ 12:31pm 
Originally posted by ACE:
Yeah, i learnt that much the hard way.... Thats how I had to win in the end as the SOA failed to get the job done. Just abit annoyed, as they are AP damage archers, i expected more.

Huh. I'd have thought they'd still be good (except against Irondrakes) despite the magic resistance due to the strength of missile units in this game and the preponderance of armor on the Dwarf roster. I guess the 25% reduced damage is too crippling.
Last edited by Xaphnir; Jun 21, 2020 @ 12:58pm
Rack Jun 21, 2020 @ 12:33pm 
One of the best archers in the game
Xaphnir Jun 21, 2020 @ 12:59pm 
Originally posted by Toby Larone:
Just go full SE build and watch the dwarfs unable to do ♥♥♥♥.

SE build?
YMFTCTB Jun 21, 2020 @ 1:01pm 
Originally posted by Xaphnir:
Originally posted by Toby Larone:
Just go full SE build and watch the dwarfs unable to do ♥♥♥♥.

SE build?
he probably meant Sisters of Averlorn but didnt put the of in the abbreviation
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Date Posted: Jun 21, 2020 @ 10:51am
Posts: 45