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They are much better than LSG.
If you are new, you can check stats like this on the units card. Sisters of Avelorn have the keywords "Armour-Piercing Missles", "Bows of Avelorn", "Decent Melee Combatant" and "Good Range".
You can check into this further by hovering over the keywords for tooltips. For example, hovering over "Bows of Avelorn" will show a tip that says " Loosing arrows of mystical blue fire, they excel at setting vulnerable units ablaze and piercing the toughest armour". If you want to investigate further, below that on the card is the values for their stats.
Another example, you can see they have a melee attack of 36, melee defense of 38, weapon strength of 22 and armour of 30. Melee attack is the chance for a unit to land a strike, melee defense is the chance to avoid a strike from an opponent, weapon strength is how much damage they do in melee and armour is how much (physical) damage they can resist. These stats are a little high for a ranged infantry unit, as indicated by their "Decent Melee Combatant" skill. They will hold their own for long enough for help to come against mid tier melee, and can beat low tier units like skeletons or skavenslaves in melee, but they are still overall weak as melee units and should be protected so they can keep firing their bows.
You can also see a little blue icon next to their missile strength, indicating that their bows do magic damage, bypassing physical resist and any units (some wood elves for example) that have the dodge trait. Hovering over the bar for missile strength will also show the breakdown of it's damage, indicating how much damage is normal (base), how much is armour piercing and if there is any bonus vs infantry (footmen) or bonus vs large (cavalry and monsters).
Its one of the most useful units for AP damage and seems to run into trouble with AP damage with the dwarfs so im here, asking what you guys think.... This is what I keep people state - The 25% magic resistance seems to be making people think you should not use them vs dwarfs.
Im thinking, the HE don't have anything better for AP damage though so .. Hm
Yeah, i learnt that much the hard way.... Thats how I had to win in the end as the SOA failed to get the job done. Just abit annoyed, as they are AP damage archers, i expected more.
chariots alariel white lions swordmasters and archers are all you need to make any dwarf army cry
sisters are not good against dwarfs at all due to 25-60% "depending on anvil of doom or runesmith abilities" resistance vs there MAGIC attacks and even worse if there are irondrakes in the mix
If yu play very hard battle use SoA.
Just go full SE build and watch the dwarfs unable to do ♥♥♥♥.
They are magic damage units unless you are playing the prophet they are a bad idea against dwarfs not to mention that most dwarfs will outshoot you.
Not sure if this is sarcasm or not.
Also, as for the rest of your post, I'd like to emphasize that the traits don't actually do anything, and are merely descriptions of the units stats and abilities. "Dodge" does not actually do anything; it's just a descriptor given to low armor units with physical resistance. For Sisters of Avelorn, "Good Range" means they have longer range at 180 than most other missile units, "Bows of Avelorn" means they have magical and fire attacks on their missile attacks, "Decent Melee Combatant" means their melee attack and defense and weapon strength is higher than a typical missile unit and "Armor-Piercing Missiles" means their missile attacks have a high percentage of armor-piercing damage (~72.7%).
Huh. I'd have thought they'd still be good (except against Irondrakes) despite the magic resistance due to the strength of missile units in this game and the preponderance of armor on the Dwarf roster. I guess the 25% reduced damage is too crippling.
SE build?