Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Most time the vampire rule early game, if the Empire is not destroyed early they tend to lose over time.
I did a Chaos campaign recently where a small Ork faction held the Shrine of Khaine along with the sword for most for the early game, neither the high elves or dark elves were bothered about taking the settlement. I on the other had seen that as a valuable target but the AI doesn't seem to prioritise anything like that.
On a side note, Archeon still cant pick up the Sword of Khaine, is this a bug or a lore thing? It was possible when they released the Queen and the Crone DLC but it's not been possible in the last few updates.
Which is a bug that the last update was suppossed to fix but they seem to have messed up again.
I wouldn't even say nerfed, feels like removed. In 4/5 of my games, Grimgor always beats the dwarves and ends up top 5 strength rating if I don't stop him, one of the vampire factions or Norscan factions (usually a combination) beats the empire into the bottom 20 or out of the game, and either Naggarond or the Cult of Pleasure beats the High Elves and ends up top 5. I've seen the minor faction that spawn at Massif Orcal when you don't play Grom end up owning all of Brettonia. The Skaven usually come out owning Lustria, then the Vampire Coast, then the Lizardmen, who barely do any better than Lokir or Teclis these days. The only spot where order doesn't consistently get stomped without the player interfering is in the southeast, where you have 4 Brettonians, 3 Lizardmen, 2 Dwarves and a wood elf faction against Clan Mors. Tomb Kings end up siding with order down there most of the time too, so it's Queek vs 7 minor factions, Repanse, Kroq Gar and Tiktaq'to, with occasional backup from another minor faction plus Settra and Khalida. Kinda impossible for order not to win there, and they still end up getting stomped by the savage orcs early sometimes.
I dont care how loreful it is put some dwarves up there, maybe some greenskin. im fine if DE take over their corner 60% of the time but 95%? come on...
Take a look at the various confederation mods. As far as I've seen, the definitive way to stop a single faction from blobbing all across the map in an unfair manner is to simply turn off confederation completely. I don't like mods that alter gameplay, I'm 99% a cosmetic man when it comes to mods. Game balance is the dev's responsibility (or should be), not the modders, but...you've seen what good ol' CA is capable of.
Confederation was experimented with back in WH1 when the map was smaller, so it worked out somewhat. The scale of Mortal Empires allows it to run amok at times, also known as the Ordertide. So if you want the game's challenge to stay within the realm of sanity, just turn off confederation, and for yourself as well in the spirit of fairness.
Who knows, maybe CA will fix confederation come WH3. Hohoho, I made a funny.