Total War: WARHAMMER II

Total War: WARHAMMER II

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Nay Jun 21, 2020 @ 5:54am
how to defeat malus darkblade?
playing as clan eshin, i cant defeat him in battle. he is way too tanky with his ability to go back to full life instantly, even with 3 warpfire throwers and 4 skavenslaves slingers focusing him a whole battle. is there a way to prevent him to use his OP ability?
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Showing 1-13 of 13 comments
Garatgh Deloi Jun 21, 2020 @ 5:59am 
Can't think of a reliable way for you to prevent him from using the ability, but neither warpfire throwers nor skavenslave slingers are particularly good at taking down lords/heroes.

If you have the warlock and the prophet DLC Warplock jezzails or rattling gunners would do short work of him.

Other then that i would recommend testing the clan Eshin units against him (gutter runners, night runners, etc) rather then skavenslave slingers (Clan Eshin getting armour piercing with those units).

If you can distract him Snikch should be able to do some damage to him, or a master assassin lord, or asssassin heroes. (Note the distraction is necessary, assassin lords/heroes are a bit on the glass cannon side).
Last edited by Garatgh Deloi; Jun 21, 2020 @ 6:02am
Nay Jun 21, 2020 @ 6:10am 
Originally posted by Garatgh Deloi:
Can't think of a reliable way for you to prevent him from using the ability, but neither warpfire throwers nor skavenslave slingers are particularly good at taking down lords/heroes.

If you have the warlock and the prophet DLC Warplock jezzails or rattling gunners would do short work of him.

Other then that i would recommend testing the clan Eshin units against him (gutter runners, night runners, etc) rather then skavenslave slingers (Clan Eshin getting armour piercing with those units).

If you can distract him Snikch should be able to do some damage to him, or a master assassin lord, or asssassin heroes. (Note the distraction is necessary, assassin lords/heroes are a bit on the glass cannon side).
i'm still early in the campaign and dont have access to good units yet.

it's infuriating that you cant just use skill to defeat him, he can just take a whole army by himself at lvl 1, that lord is truly broken
Nay Jun 21, 2020 @ 6:13am 
i found a way to beat him. recruit thousands of slaves and auto-resolve every battle, its actually cheaper than hiring good units
Garatgh Deloi Jun 21, 2020 @ 6:14am 
Originally posted by Nay:
Originally posted by Garatgh Deloi:
Can't think of a reliable way for you to prevent him from using the ability, but neither warpfire throwers nor skavenslave slingers are particularly good at taking down lords/heroes.

If you have the warlock and the prophet DLC Warplock jezzails or rattling gunners would do short work of him.

Other then that i would recommend testing the clan Eshin units against him (gutter runners, night runners, etc) rather then skavenslave slingers (Clan Eshin getting armour piercing with those units).

If you can distract him Snikch should be able to do some damage to him, or a master assassin lord, or asssassin heroes. (Note the distraction is necessary, assassin lords/heroes are a bit on the glass cannon side).
i'm still early in the campaign and dont have access to good units yet.

it's infuriating that you cant just use skill to defeat him, he can just take a whole army by himself at lvl 1, that lord is truly broken

You have access to basic clan Eshin units, you have access to Snikch, you have access to master assassins and assassins.

Id argue that most legendary lords will be able to defeat a bunch of warpfire throwers and slingers without much issue. Its not a issue particular to Malus its simply a issue of you not using the units necessary to counter lords/heroes.

Originally posted by Nay:
i found a way to beat him. recruit thousands of slaves and auto-resolve every battle, its actually cheaper than hiring good units

Might not be since supply lines are a thing. A couple of armies with crappy units ends up way more expensive then one elite army.
Last edited by Garatgh Deloi; Jun 21, 2020 @ 6:16am
Darth Wadewilson Jun 21, 2020 @ 6:20am 
Originally posted by Nay:
Originally posted by Garatgh Deloi:
Can't think of a reliable way for you to prevent him from using the ability, but neither warpfire throwers nor skavenslave slingers are particularly good at taking down lords/heroes.

If you have the warlock and the prophet DLC Warplock jezzails or rattling gunners would do short work of him.

Other then that i would recommend testing the clan Eshin units against him (gutter runners, night runners, etc) rather then skavenslave slingers (Clan Eshin getting armour piercing with those units).

If you can distract him Snikch should be able to do some damage to him, or a master assassin lord, or asssassin heroes. (Note the distraction is necessary, assassin lords/heroes are a bit on the glass cannon side).
i'm still early in the campaign and dont have access to good units yet.

it's infuriating that you cant just use skill to defeat him, he can just take a whole army by himself at lvl 1, that lord is truly broken
He is a daemon trapped in a dark elf lord (who takes dark to a whole new level) and regular skaven are less than mere mortals. Do the math.

But as mentioned above you are throwing at him units that is not gonna do much damage to him. Using sniktch is the best way you have right now. Or wait till you have better units. As far as I have seen ai malus just sits with his islands.

AR also works lol. Good luck with the rest of the campaign.
Last edited by Darth Wadewilson; Jun 21, 2020 @ 6:21am
DarkFenix Jun 21, 2020 @ 6:32am 
As Eshin? You should have an easy time as Eshin, your ranged units deal a ton of AP damage and you have easy access to assassins. One of Eshin's greatest strengths is the ease with which they delete enemy lords and heroes. It sounds like you're deliberately making the worst possible units for the job.
Nay Jun 21, 2020 @ 6:34am 
Originally posted by Darth Reyns:
Originally posted by Nay:
i'm still early in the campaign and dont have access to good units yet.

it's infuriating that you cant just use skill to defeat him, he can just take a whole army by himself at lvl 1, that lord is truly broken
He is a daemon trapped in a dark elf lord (who takes dark to a whole new level) and regular skaven are less than mere mortals. Do the math.

But as mentioned above you are throwing at him units that is not gonna do much damage to him. Using sniktch is the best way you have right now. Or wait till you have better units. As far as I have seen ai malus just sits with his islands.

AR also works lol. Good luck with the rest of the campaign.
sniktch (who is more leveled than malus) got his ass beaten by malus when i tried that



Originally posted by Garatgh Deloi:
Originally posted by Nay:
i'm still early in the campaign and dont have access to good units yet.

it's infuriating that you cant just use skill to defeat him, he can just take a whole army by himself at lvl 1, that lord is truly broken

You have access to basic clan Eshin units, you have access to Snikch, you have access to master assassins and assassins.

Id argue that most legendary lords will be able to defeat a bunch of warpfire throwers and slingers without much issue. Its not a issue particular to Malus its simply a issue of you not using the units necessary to counter lords/heroes.

Originally posted by Nay:
i found a way to beat him. recruit thousands of slaves and auto-resolve every battle, its actually cheaper than hiring good units

Might not be since supply lines are a thing. A couple of armies with crappy units ends up way more expensive then one elite army.
i used the warpfire throwers to destroy his army and then killed him in auto resolve with 2 armies of skavenslaves, cant do cheaper
Andrewbh2003 Jun 21, 2020 @ 6:34am 
how to counter malus

1- use sniktch as he is bogged down to lower his HP to force him to transform

once he is transformed throw 1 unit at him and the rest retreat "dont blob around him"

remember once he transforms he is on a timer his HP is constantly going down so all you have to do is delay him until his timer drops and he is NOT gonna be able to kill an entire stack before he drains if you spread your units out he can only chase 1 thing at a time its HE who is on a timer not you

also if you can get sniktch to do what he does best and backstab him while he is bogged down then even better
𝒦.ℒ.ℬ. (Banned) Jun 21, 2020 @ 6:39am 
Originally posted by Nay:
playing as clan eshin, i cant defeat him in battle. he is way too tanky with his ability to go back to full life instantly, even with 3 warpfire throwers and 4 skavenslaves slingers focusing him a whole battle. is there a way to prevent him to use his OP ability?


garbage composition anyway, you'd need help from an assassin, and you'd need snitch to fight him as well use his abilities.


edit. you're using 25% ranged garbage units against a lord. why?
Last edited by 𝒦.ℒ.ℬ.; Jun 21, 2020 @ 6:39am
Garatgh Deloi Jun 21, 2020 @ 6:46am 
Originally posted by Nay:
sniktch (who is more leveled than malus) got his ass beaten by malus when i tried that
As mentioned Sniktch is a glass cannon, you need to distract Malus with other units and stab him in the back with Sniktch or a master assassin lord or a couple of assassin heroes.

Sniktch is a assassin not a duelist.
Originally posted by Nay:
i used the warpfire throwers to destroy his army and then killed him in auto resolve with 2 armies of skavenslaves, cant do cheaper
You certainly can. Having 2 extra armies is a HUGE increase in the upkeep of every unit (as mentioned the supply lines modifier).
Last edited by Garatgh Deloi; Jun 21, 2020 @ 6:46am
Nay Jun 21, 2020 @ 7:00am 
Originally posted by Garatgh Deloi:
Originally posted by Nay:
sniktch (who is more leveled than malus) got his ass beaten by malus when i tried that
As mentioned Sniktch is a glass cannon, you need to distract Malus with other units and stab him in the back with Sniktch or a master assassin lord or a couple of assassin heroes.

Sniktch is a assassin not a duelist.
Originally posted by Nay:
i used the warpfire throwers to destroy his army and then killed him in auto resolve with 2 armies of skavenslaves, cant do cheaper
You certainly can. Having 2 extra armies is a HUGE increase in the upkeep of every unit (as mentioned the supply lines modifier).
yeah like 150gold per turn, so huge
Garatgh Deloi Jun 21, 2020 @ 7:54am 
Originally posted by Nay:
yeah like 150gold per turn, so huge

The penalty is more or less severe depending on campaign difficulty. But for example:

On very hard campaign difficulty the penalty is 15% for each additional army (having just 1 gives no penalty).

So the upkeep of a warpfire thrower goes from 175 to 201 with one additional army and then further to 228 with the second. So your 3 warpfire throwers alone would cost you a extra 159 additional upkeep.

Add to that the lords and the rest of your units increased upkeep.

Even the two stacks of slaves would have a greater then 200 gold additional upkeep from the penalty (the 38 slaves would cost a additional 190 gold, assuming we use the cheapest type of slave, then there is the upkeep for the lords as well).
Last edited by Garatgh Deloi; Jun 21, 2020 @ 8:56am
Gnarl Jun 21, 2020 @ 7:58am 
Just played as Eshin on VH, I just put Deathmaster and an Assassin on him. Other DE heroes would join in fight, and I'd counter any of their melee with my own. I'd usually kill the hero too then get back on Malus. I would move another melee in from another angle as the fight went on too. The assassin hero has a good melee defense and attack debuff to use.
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Date Posted: Jun 21, 2020 @ 5:54am
Posts: 13