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If you have the warlock and the prophet DLC Warplock jezzails or rattling gunners would do short work of him.
Other then that i would recommend testing the clan Eshin units against him (gutter runners, night runners, etc) rather then skavenslave slingers (Clan Eshin getting armour piercing with those units).
If you can distract him Snikch should be able to do some damage to him, or a master assassin lord, or asssassin heroes. (Note the distraction is necessary, assassin lords/heroes are a bit on the glass cannon side).
it's infuriating that you cant just use skill to defeat him, he can just take a whole army by himself at lvl 1, that lord is truly broken
You have access to basic clan Eshin units, you have access to Snikch, you have access to master assassins and assassins.
Id argue that most legendary lords will be able to defeat a bunch of warpfire throwers and slingers without much issue. Its not a issue particular to Malus its simply a issue of you not using the units necessary to counter lords/heroes.
Might not be since supply lines are a thing. A couple of armies with crappy units ends up way more expensive then one elite army.
But as mentioned above you are throwing at him units that is not gonna do much damage to him. Using sniktch is the best way you have right now. Or wait till you have better units. As far as I have seen ai malus just sits with his islands.
AR also works lol. Good luck with the rest of the campaign.
i used the warpfire throwers to destroy his army and then killed him in auto resolve with 2 armies of skavenslaves, cant do cheaper
1- use sniktch as he is bogged down to lower his HP to force him to transform
once he is transformed throw 1 unit at him and the rest retreat "dont blob around him"
remember once he transforms he is on a timer his HP is constantly going down so all you have to do is delay him until his timer drops and he is NOT gonna be able to kill an entire stack before he drains if you spread your units out he can only chase 1 thing at a time its HE who is on a timer not you
also if you can get sniktch to do what he does best and backstab him while he is bogged down then even better
garbage composition anyway, you'd need help from an assassin, and you'd need snitch to fight him as well use his abilities.
edit. you're using 25% ranged garbage units against a lord. why?
Sniktch is a assassin not a duelist.
You certainly can. Having 2 extra armies is a HUGE increase in the upkeep of every unit (as mentioned the supply lines modifier).
The penalty is more or less severe depending on campaign difficulty. But for example:
On very hard campaign difficulty the penalty is 15% for each additional army (having just 1 gives no penalty).
So the upkeep of a warpfire thrower goes from 175 to 201 with one additional army and then further to 228 with the second. So your 3 warpfire throwers alone would cost you a extra 159 additional upkeep.
Add to that the lords and the rest of your units increased upkeep.
Even the two stacks of slaves would have a greater then 200 gold additional upkeep from the penalty (the 38 slaves would cost a additional 190 gold, assuming we use the cheapest type of slave, then there is the upkeep for the lords as well).