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But cycle charging into infantry (etc) has been proven to be very effective. It just requires a ton of micro/focus on the unit so most players won't find it worth the effort (or can't do it without neglecting the rest of their army). Note that their proper use requires cycle charging, as in charging and withdrawing over and over again, charging once and staying in the fight is not particularly effective.
Now if "other type of cavalry units fill this role just as well as shock cavalry", i honestly can't say. I never bothered comparing the different types properly.
They're a valuable component of morale warfare.
You can crush armies WAY better than yours if you don't worry about 'beating' their units and instead demoralize them so much they leave.
Cycle charging against the a.i is a tedious nightmare. When it works it's great but get used to playing all your games on half speed and pausing all the time.
I played Bretonnia, in my opinion there is zero difference between shock cavalry and regular one in terms of charging. I had both Grail Knights with lances and without. While the regular ones performed okayish. The one with lances were just a massive moneydrain for no return.
Oh and of course they suck fighting anything for a longer period of time.
The exact same thing regular cavalry is capable at, with much less losses and the units even break quicker since they do more damage over time while not losing too many soldiers. That doesn't answer my question. So I can either micro like a ♥♥♥♥♥♥ or just do one charge with regular heavy cavalry.
I hate chariots because you have to micro them every second of contact with the enemy to use them effectively and its just tedious.
Dwarves and Vampires have thus become my fave races. :)
And unfortunately shock cavalry kinda loses its usefulness mid to late game from my experience. Early game I'd say shock cavalry pulls its weight. Late game there's just not much reason to use up an army slot for most light cavalry when you can have tougher cavalry that doesn't take as many losses from missile fire, etc.
The only semi decent melee cav units are Questing Knights and Squig Hoppers.
Against them you have Blood Knights, Dragon Knights, Reiksguard, Chaos Knights with Lances, Horned Ones, Demis. To top the list of you have the Grail Knights who have perfect vigor which is super overpowered for cav. You literally slightly touch Elite Infantry/Monsters with any of these units and they evaporate, whats not to like ?_?
HE and E (Dwarfs pre-greenskins changes) yeah these were all easy mode for sure !
Also i play on legendary so i can't cheese the game through constant pausing and cavalry just doesn't pull it's weight in focus drained vs damage dealt when there are better options like magic etc to babysit for good return.
Why the hostility? He was AGREEING with you.
That would explain everything, cav is garbage on those difficulties, specially shock cav.
On normal settings cav goes in, does a ton of damage, morale drops, often the target runs away.
On legendary you go in, do a ton of damage, infantry wonders wtf is that, turns around, beat the ♥♥♥♥ out of cav, you also take a ton of damage, nobody is running away, you pull back with half HP lost.
Too much micro for minor advantages, better to focus on arty and ranged because of the insane buffs AI gets.