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As an example. I once ambushed an equally sized group of empire units(swords/crossbows) with an army consisting of free company militia and spearmen. The ambush gave a big bonus so i got a "close victory" despite taking 50 of 1900 casualties and leaving 50 of 1900 marching troops alive.
The thing about that, though, is that when comparing the decisive victory with Teclis vs. the close victory with Grom, the enemy Teclis fought was much weaker and yet I took more damage and spent more ammo in that battle.
Also none of those Skaven battles were ambushes, and in the close victory the balance of power was against me. If anything, it seems like it might be the opposite of what you're saying, i.e. that the stronger the enemy is the less damage you can suffer and the less ammo you can spend for a decisive victory.
That's what I'm thinking is probably the difference in these battles. It seems that, to get a decisive victory when the two forces are of similar strength, you're allowed far fewer casualties/damage taken and far less ammo spent than when your strength is significantly greater than the enemy's.
But we know it doesn't work like that. Because the game will still award you with a close victory even when taking 0 casualties, against a force that is considered stronger than you on the balance of power.
Example: the balance of power was 90% red https://steamuserimages-a.akamaihd.net/ugc/1041967970783324550/771F7F15EE68DF3B2B9E9FA38715E6803CFCD802/
But consider that only the two mortars depleted their ammo. The rest didn't even fire. It doesn't seem right.
Besides this happens constantly even with melee armies. I just don't bother to take screenshots.
It does. It affects experience gain after the battle.
Did you try reading beyond just the images? The ones where I spent more ammo were the decisive victories. For the Teclis one my archers spent over 90% of their ammo. In those two decisive siege victories as Skryre my mortars and Warp-Lightning Cannons spent all of their ammo.
i try to get a "perfect" first turn save on most LL's.
"wonky" is a generous word,it's just not working simple as that
If you lose a lot of units it will always be pyrric. No matter the initial odds.
Which is simply wrong.