Total War: WARHAMMER II

Total War: WARHAMMER II

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Bolek_ Jun 16, 2020 @ 5:59pm
Ikit Claw Is So Fun!
Hello all! It's in the title, Ikit Claw was just too fun. I am relatively new to this game with around 110 hours. The only factions I've "officially" played have been Eataine and Clan Skryer (Tyrion and Ikit Claw, duh). Anyways, I'm basically asking you all what you thought about Clan Skryer and Ikit Claw. I loved every bit of it. However, I can't imagine playing as any other faction because they just pale in comparison to Ikit in all his nuclear glory. I wanted to ask the TWW2 community what your favorite factions are and why. I loved Ikit's units, starting base and location, himself as a LL, his forbidden workshop, economy, and pretty much everything about him and his faction. Do you all feel the same way about him? What are your ME goals when playing as Clan Skryer? Total domination, or something else? What faction should I try next, that's even close to being as fun/good as Clan Skryer?

Also, I have Ikit's Warp Lightning ability at a 9 second cooldown and costing 3 WoM. Apparently it can go as low as 1 second cooldown and only cost 2 WoM. How do you get it THAT low?
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Showing 1-15 of 21 comments
The Wriggler Jun 16, 2020 @ 7:52pm 
Ikit Claw is by far my favorite to play as. 775 hours in the game, a far bit being Ikit, and I've practically got his voice imprinted in my brain. In ME usually what I'll usually try to do is pick a random target faction to slowly make my way towards and then start a war with the goal ending in nuking their capital (and many creature-things along the way, yes-yes.) Usually by the time I've reached them, they've got either a significant portion of the map, or some other faction has taken them out (to which I then go onto either whatever faction that was or another faction of that specific race.

As for other lords, there aren't necessarily any quite like him, but Lord Skrolk lets you run around the world spreading the plague as your LSD-fueled murder monks run around with you.

I'd also give Tehenhauin a shot too. He's a pretty interesting one, as his 'sacrifices to Sotek' feature lets you sacrifice your captives taken after battle to get you different boosts along with certain RoRs. They go up in tiers and each tier has better rewards you can earn (and re-earn after the turn timer ends, except for the RoRs).

You can also get a mod called "Better Sacrifices to Sotek" to make the feature a bit more worthwhile if you find it a bit lacking.

The Wriggler Jun 16, 2020 @ 7:53pm 
Also if you ever figure out how to make the warp lightning ability 1 second lmk
Madder Red Jun 16, 2020 @ 7:58pm 
Clan Skryer, yes yes!!
Bolek_ Jun 16, 2020 @ 8:55pm 
So maybe what I heard about the cooldown was wrong, but how is it possible to get Warp Lightning's WoM cost down to 2? I have all his skills and the Doomwheel upgrades that reduce the WoM cost and it costs 3 WoM. Is it equipment that lowers the cost to 2?
Bolek_ Jun 16, 2020 @ 9:09pm 
Do you have any main tips for playing as Clan Skryer?

My favorite army composition is as follows:

Ikit ; Plague Priest ; Plague Priest ; Plague Priest ; Plague Priest ; Warlock Engineer ; Warlock Engineer ; Warlock Engineer ; Warplock Jezzail ; Warplock Jezzail ; Rattling Gun ; Rattling Gun ; Rattling Gun ; Rattling Gun ; Rattling Gun ; Rattling Gun ; Plagueclaw Catapult ; Plagueclaw Catapult ; Plagueclaw Catapult ; Plagueclaw Catapult

And maybe a second army that's a full stack of skavenslaves.
Madder Red Jun 16, 2020 @ 9:26pm 
too many heroes for my taste. you lack flank support & frontline.
Add some stormvermin, also warpfire throwers when upgraded are a huge moral breaker. 2 of em don't hurt at all.
Death Globe Bombadiers are also a huge rec. from me.
Catapult works early campain, but 4 is way too much.

You lack mobility and frontline support. I can report back with my main army comp. on turn 140+

main army is : ikit, plague priest, 2 halberd stormvermin, 2 sword/Shield stormvermin, 2 warplock jezzails, 3 ratling gunner, 2 warpfire thrower, 1 hellpit abomination, 2 rat ogres, 2 doom wheels & 2 death globe bombadiers.
Last edited by Madder Red; Jun 16, 2020 @ 9:36pm
Bolek_ Jun 16, 2020 @ 9:48pm 
After much trial and error, I have found this setup to be best. My engineers' purpose is to make my Rattling Guns have over 200 range and about 1100 missile damage. They melt all enemies, it's pretty amazing. The plague priests are the most essential units in the army, because with 4 of them, they can summon 20 units of clanrats and 8 units of censer bearers. They are my frontline, sideline, and rear-support.
Xaphnir Jun 16, 2020 @ 9:56pm 
Originally posted by Madder Red:
too many heroes for my taste. you lack flank support & frontline.

That's what the Plague Priests are for.

Originally posted by boleswav27:
My engineers' purpose is to make my Rattling Guns have over 200 range and about 1100 missile damage.

Warlock Engineer range bonus can't be stacked anymore.
Bolek_ Jun 16, 2020 @ 10:24pm 
They don't stack? My Rattling Guns have over 1100 missile damage. Possibly from being rank 9 and having one buffing them? 2 of the are useless?
Free Luigi M. Jun 16, 2020 @ 10:33pm 
Originally posted by boleswav27:
Do you have any main tips for playing as Clan Skryer?

My favorite army composition is as follows:

Ikit ; Plague Priest ; Plague Priest ; Plague Priest ; Plague Priest ; Warlock Engineer ; Warlock Engineer ; Warlock Engineer ; Warplock Jezzail ; Warplock Jezzail ; Rattling Gun ; Rattling Gun ; Rattling Gun ; Rattling Gun ; Rattling Gun ; Rattling Gun ; Plagueclaw Catapult ; Plagueclaw Catapult ; Plagueclaw Catapult ; Plagueclaw Catapult

And maybe a second army that's a full stack of skavenslaves.

Use about 4 poison wind mortars. They are probably the most overpowered weapon team.
I would cut 1 warlock engineer and a couple of ratlinguns.
Also I prefer warplightning cannons. Which work better with mortars.
Last edited by Free Luigi M.; Jun 16, 2020 @ 10:34pm
Xaphnir Jun 16, 2020 @ 10:37pm 
Originally posted by boleswav27:
They don't stack? My Rattling Guns have over 1100 missile damage. Possibly from being rank 9 and having one buffing them? 2 of the are useless?

Only the range buff doesn't stack. In 1.9 the range buff for both the Warlock Engineer and Master Engineer was changed from a passive 2/5/9% bonus to range for the entire army to a map-wide 10% buff to range for your units. This means that, since multiple instances of identical auras don't stack, you cannot get Ratlings up to 200 range anymore.

The rest of the buffs (increased ammo, reload time reduction, increased missile damage, increased move speed) still stack.
Last edited by Xaphnir; Jun 16, 2020 @ 10:37pm
Hieronymous Jun 16, 2020 @ 10:51pm 
The reason skavem are fun is that they disrupt game play as usual.

Nothing compares really.
JODEGAFUN Jun 16, 2020 @ 11:23pm 
Originally posted by Xaphnir:
Originally posted by Madder Red:
too many heroes for my taste. you lack flank support & frontline.

That's what the Plague Priests are for.

Originally posted by boleswav27:
My engineers' purpose is to make my Rattling Guns have over 200 range and about 1100 missile damage.

Warlock Engineer range bonus can't be stacked anymore.
If all other bonus still stacked it does not matter, still valuable to have jezzails with 200+ dmg each, even if they do not have 600 range any more.
Last edited by JODEGAFUN; Jun 16, 2020 @ 11:23pm
Bolek_ Jun 16, 2020 @ 11:27pm 
Does anyone know how to get Ikit's Warrp Lightning's WoM cost down to 2? I hear that it can get that low, and a sub 9-second cooldown. I have all his skills for it and the stuff from the Doomwheel section in the workshop, and yet it costs 3 WoM and has a 9 second cooldown.
Greymene Jun 17, 2020 @ 1:26am 
Although I love Skaven from the novels (even though they don't exist), I find playing Skaven in this game too tedious as there is too much micro-management during battles. Their troop constantly run away, then rally again, then need to be spotted rallying and given new orders to join the battle once more, then just running away again shortly after and so on and so on. I guess this is probably mostly an early game thing when your armies are made up my slaves and clanrats, with just a few elite units to do the real damage, but I have never played past turn 30 or 40 with skaven despite starting games with both Eshin, Mors, Skryre and Pestlence (not the once up in Naggaroth).

Myself, I prefer playing Dark Elves, Vamps , Orcs or maybe Dwarfs, or sometimes Chaos and Norsca. Units that can hold their ground and be trusted while using pike-and-shot or flaking tactics.
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Date Posted: Jun 16, 2020 @ 5:59pm
Posts: 21