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And are good at killing things that do not fight back.
If something can fight back, you best make good use of their bursty nature to deal a quick final blow. Putting one in a 1v1 against grimgor, wulfric or some lord on a big ol mount will get them killed real fast.
Just as the game makes clear, they assassinate not duel. If its supposed to kill characters 1 on 1 it will say duelist or something like that, or melee expert.
Its like if someone said "clanrats are weak units. Archers do more ranged damage". I personally think archers are overpowered as ♥♥♥♥ in campaign (at least elven and dwarven ones) and are generally superior units to clanrats, but if someone gave me that argument I wouldn't hesitate to point out that clanrats aren't ranged units.
Well that's what we have here in the other direction. Archer lord (or shuriken whatever) is weak because its not as good in melee (and its physical resist doesn't help against magic damage).
That's pretty much it man, i mean assassin lords are capable of quickly taking out squishy man sized targets like casters or some heroes. In campaign i don't find them particularly useful personally.
Assassins as far as I understand kill infantry units from ranged. So it gives you a lord that can safely contribute a decent number of kills against infantry and maybe cavalry. I don't think that's particularly useful.
But they could also be a tank lord. They start with physical resist, and physical resist gains more value the more you get. 80 physical resist to 90 is a 50% damage reduction. So, if you have the items they could end up as the best tanks against armor piercing melee units. Something warlock masters and grey seers aren't very capable of, and warlords don't have a ranged attack if you go in too hard and get them injured.
Imagine you make a ranged heavy stack. You have stuff like poison wind mortars, so you really don't want to just run into melee combat. An assassin lord gives you a pretty consistent source of decent damage, and because of the physical resist if you absolutely must engage in melee he should be fine (assuming you have the items to stack ward save). That makes him more generally useful than the warlord (who does nothing until he's needed in melee) or the casters (who can't tank as well).
So, I can see a role. Its not a role I particularly like though. The only ranged lord I tend to pick up is hunstman lords (cause they have bonuses to multiple unit types and empire's other generals are meh, although I like warrior priest lords better anyways). I used to pick up princesses because they had the ranged buffing skills, but incindiary archmages are ♥♥♥♥♥♥♥ op and I see no reason to ever pick up anything else on HE anymore.
If I want to snipe characters on skaven though, its so easy. I wouldn't waste my lord slot when there's assassins to kill them and jezzails to snipe them and hellpit abominations for the monstrous ones. There's like 20 different ways to kill that slaan in under 10 seconds, and none of them require a lord slot.
But aside from all those strategies, just plague their capital. My fight against itza was against a 1/4th hp stack+garrison and my entire army had frenzy.
Needless to say, it was not a challenging fight, and I managed to deal with a 1/4th hp Gor Rok and saurus scar veteran from the garrison without too much trouble. I did in fact not have an assassin lord.
Also don't most of those mods affect the campaign map? If I can get to a stack of plagueclaw catapults and plague monks without dying, I can beat any number of saurus warriors in battle easily. If they like primeval glory or something and I'm fighting a stack of dinos + a stack of saurus, then recuiting 2 assassin heroes isn't going to ♥♥♥♥♥♥♥ save me, so I still don't see how your comment is true. Not to mention, I'm still perfectly capable of just plaguing the dino army.
I will admit I have not played that mod. I may or may not be good enough to win on that mod. But if you give it to someone like legendOfTotalWar who basically cheeses this game for a living, I'd bet 100000:1 odds he could figure out how to beat lizardmen without recruiting an assassin, especially on normal difficulty.
I've done it on him on very hard btw, including before plague was a thing (although itza was weaker back then). The fact the faction didn't have a 0% win rate on legendary before eshin was added implies that you don't need asssassin lords.
I'm sorry if this sounded a bit harsh, but I am so sick of seeing the "my strategies are the singular way to beat the game. I'm the only person smart enough to win. If you claim to win without my strategies, you're a ♥♥♥♥♥♥♥ liar because its not possible" post so many times. And its so stupid, honestly as many stupid things as there are on the forums I think that sort of post is still top 5. And your posts are on the line of saying that.