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If you play with large armies ticket then there can be a maximum of 40 units on your side at a time. If you play without it ticked then that limit is instead 20.
If the limit is reached the rest of the reinforcements will trickle in as you loose units (either annihilated or flee out of the battle field).
Usually reinforcement comes according to speed I believe, so artillery arrive last.
It seems like the AI controlled units aren't counted towards your unit limit.
Oh god I'd imagine that would kill your fps so damn hard.
There is no way to determine in what order reinforcements come in, and if you have multiple armies coming in, they usually arrive left to right along the army card: lords first, artillery last.
What you could do, I suppose, is this:
With your artillery heavy opening army, deploy the artillery a way away from most of your troops. Use them as bait to draw out monsters, cavalry, etc. If you can conceal some good counter for these (spearmen, halberdiers, demigryphs with halberds) nearby, so much the better.
Set up the rest of your army a way away, near the board edge. Neither these nor your artillery battery should be near your reinforcment points.
Chaos forces charge across the board, sending fast guys after your artillery, slow wave after your main army. The artillery fires like mad, weakening them.
When they get close to your artillery, it retreats off the board (or gets hit by your ambushing troops). Their fast troops, weakened by the artillery, are now way out of position. Their slow troops, shot up by the rest of your army, engages your front line. Shoot the crap out of giants, manticores, chaos spawn with your ranged troops..... and then retreat off the map there as well.
By now your reinforcements are coming in, and no chaos forces anywhere near them. With luck, you've weakened their fast troops, shot up their monsters, and their heavy infantry is finishing off your sacrificial troops elsewhere as well.
You should have a good chance to organise and defeat them in a series of smaller engagements.
Much of your opening army should have retreated safely.
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Fighting against Chaos can often be a game of not killing them all at once. I just finished a campaign as Lothern, and I'd often fight out losing battles to kill off a few key units.
"That Chaos army has won, but next battle they'll be without giants or Hellcannons..."
You can force units to withdraw (unless it's disabled like in Ambush battles I believe). Once that unit is dead/left a new unit will take their place. Do it with missile units that are depleted, low health infantry/heroes etc.
As long as you know you have more coming in, it shouldn't be a big issue to retreat some of them.