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Translation: you don't need front line melee units, only 2-3 plague priests that keep summoning chaff clanrats. Your 5-6 ratling gunners as frontline and 5-6 mortars in the back do the rest while the enemies focus on summoned fodder and lord.
They are too situational, although they are good against monsters and flyers.
The revered chequered formation too, it's not worth the trouble and micro it involves.
Enemy heroes just pass through the gap and go straight to your ranged units, and cavalry with high model counts just penetrate through the unit, some of them reaching the back line disrupting missile units.
Direct LoS units play a different role than say regular archers and crossbowmen.
They are not upgraded versions of such units.
I deploy Jezzails for flyers, and ratling guns on flanks to deal with fast flankers with melee support.
I use the plague priest summon and menace from below as an emergency to hold any unit that gets through.
Against cavalry heavy armies like bretonnia I sometimes take 2 strom vermin alabardiers to protect the flanks, but many times I don't even bother.
Against cavalry or monster heavy armies you shouldn't use a "close" checkerboard, just spreading your lines a bit avoids them from getting to your second line, still I agree in that I find checkerboard formation more useful with not direct line of fire units like archers.
https://imgur.com/a/NnQdt#uRh1OA0
Unless its vh (even there to a degree) you can remove it completely and go full ranged.
Ratlings for slow and regular dps, jezzails for big things and last arty for well arty.
Mortars are good vs blobs, but poor once the lines meet. Flamers are pretty much inferior to ratlings and globs seem too.
Most ai stacks just die before reaching melee and if it gets back ikit is very powerfull on his doomwheel. If you need more backup get a plague priest. An engi is a must have.
Since you say unit cap, i assume you put a mod in for caps.
I would add that its worthwhile using the weapons team as part of a flanking maneuver. It feels like it takes too much time to get them in place but once they are there, it only takes a few salvoes to cut down the foe.
If the enemy has few dedicated Flanders, then you can even just let a few weapons team flank on their own.
Also ranged infantry are a hard counter to ranged cavalry so that's nice.
If you're using Ratling Gunners, either use them as flank protectors or mass up on them and line them up in the front, spread as wide as you can, with meat shield units in-between each Ratling Gunner unit. Jezzails at the back to snipe, Mortars even further back, with artillery at the rear (if you're running Mortars, best to just get Cannons for artillery to kill monsters).
Note that a formation like this will get totally wrecked by AoE spells so if you spot an enemy mage or something, snipe it down with all your Jezzails and Warp Lightning Cannons.
Oh and, get 2-3 Warlock Engineers and stack their army buffs, and also get 3-4 Plague Priests to summon Clanrats if you need to body block something. Also consider getting a Doomwheel or better, Doom-Flayers (just 1 unit) to micro, you can bait enemies in circles while your army shoot them to pieces.