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They are less impactful in other armies(because noone can provide them additional bonuses, except what they get from the Prison upgrades), but they still have pretty good stats for their cost.
The Spireguard has higher health per model(80, while LSG has 68), MA, Expert Charge Defense, Unbreakable, Encourage, Stalk(in Eltharions army), better range as well as higher armor and AP values than the Lothern Seaguard. The "price" they pay(aside from not having any research or generic lord bonuses) is fewer models and slower fire rate compared to Lothern Seaguard.
The Sentinels of Astaril are basically railguns. Superior range(215) and AP values, high armor combined with a shield, Stalk(in Eltharion's army) and Shieldbreaker(shots reduces enemy block chance for 10 seconds). Very effective support unit and very good when combined with other types of archers.
Skyhawks are deadly skirmishers. Their shots have penetration, so they ignore shields and can hit multiple models. Their missile AP values are not the best(4), but they do have bonus vs infantry. They do have high health(82 per model), high armor, high MA and MD for a skirmisher and high weapon strength. In addition, they have Vanguard, fire while moving and Stalk(also in other armies). Their only major downside is the low range(100, which is not that bad for skirmishers), low model count(which is compensated by the high health and damage output), low ammo(which is negated in Eltharion's army) and high upkeep cost.
The Faithbearers are basically the offensive counterpart to Silverin Guards for the High Elves, with the extra benefit of getting MW special ability based on interrogated prisoner(s).
They have Frenzy, so their damage output is pretty good. High Leadership, which helps them stay and fight(and keep Frenzy). They have a shield and high armor as well as missile resistance, so they can withstand ranged attacks pretty well. They have Encourage that can help bolster the frontline. They have better health per model compared to Silverin Guards.
If you have access to Waaagh or Murderous Mastery, they become fairly potent in melee, even closing the gap to Swordmasters(Swordmasters are still overall better, except maybe in Eltharion's own army).
The general issue with Faithbearers is that they dont fit into the typical high elf army setup(defensive wall with ranged firepower). However, they can be very effective as a flanking unit due to their stats and resistance to missiles(similar to how you would typically use White Lions of Chrace or War Lions). They will eat through fodder without taking many casualties in return due to their high stats.
They are extremely good in eltharions army. In others you can use them in small doses. Their advantage is that they are hybrid units.
Why don't you use Lothern sea guards much? Is it coz you are not fond of hybrid units??
For Knights I did find them a good flavour as terror bombs, backline harrasment and artillery hunters. With healing I barely ever lost a single model on them.
I didn't bother with anyone else, Faithbearers die too fast and do poorly in autoresolves. The others had too weak ranged attacks.
skyhawks are very good for flanking and harassing tough...
they can do dmg in melee as well!
i actually use them more than the dedicated melee mistwalkers.
Because LSG is quite a weak unit. Unfortunately.
- The shield version is only available at level III.
- There are fewer than archers / spearmen.
- They're no more effective in combat than archers / spearmen.
- Very, very quickly becoming outdated. Around T.50-60.
They cannot penetrate armor, they are poorly armored. They can't even scratch eg chaos warrior (even VH AI can't do it).
It's better to take DLC (silver guard?) Spearmen. The Phoenix guard will also do much better.
Unfortunately ... if the High Elves want good archers, they must buy DLC. Sister of Avelorn ... P2W. Or don't use archers at all. You have dragons, a good ballista, nice cavalry, good infantry.
HE have some amazing lord traits that buffs LSG. And also ranged in general. In such a lord- hero combo that buffs them well I can quite comfortably carry LSG into late game as front line with sisters of avelorn as back line. I've done it a 1000 times on very hard and legendary so it works well if you use it properly.
LSG is one of the most versatile units in the game if you know how to use and support it properly. Using the Lord traits and magic.
Not suitable for every play style of course. I very rarely use spearmen in my HE playthrough. And not all my armies are LSG spam either. I do have more balanced text book version armies. But LSG and sisters combo is my favorite.
If LSG was at level 1 it would be a slightly better choice than ordinary archers / spearmen.
There are also several buildings(and research) that increases their recruitment rank.
Also let us compare them in greater detail.
Archers and LSG:
They both have 68 models on Large unit size(no idea why someone above said otherwise).
Archers have better range at 180. The 165 of LSG is not bad, however(better than Empire Crossbows and Handgunners, for instance) and have the added benefit of wielding shields, more health and better armor(due to research), which allow them to be placed on the front row without it looking like suicide, giving them roughly 20-30 extra "effective range", while the regular archers sit further back.
Archers have bad combat stats, except in terms of range. Archer missile AP is actually horrible(3), while LSGs are slightly better(4). Might not seem like a big deal, but if you compare 5 units of LSG and 5 units of Archers, it is potentially an extra 340 AP damage per volley.
So the only major differences in kill potential compared to archers, is range(in favour of archers), AP(in favour of LSG) and melee(in favour of LSG).
Spearmen and LSG:
Spearmen are more numerous(90 vs 68 on Large). LSG has more health per model though.
LSG has better stats in terms of MA, MD and weapon strength.
LSG has an advantage in melee AP(6 vs 8) and bonus vs Large(15 vs 16).
So to sum up:
LSG has comparable ranged damage to archers while providing a more survivable platform.
In addition, they might be fewer models than Spearmen, but do perform better in melee due to better stats and damage.
Result is that they have a high kill count compared to Spearmen, but are not vulnerable in melee or ranged duels like the archers.
It is a flexible unit that can add to focus fire, hold the frontline, stop and defeat cavalry charges, punish fleeing enemies and secure flanks. This means that they overall require less micro to be effective, which in turn means that you can focus your attention on other things.