Total War: WARHAMMER II

Total War: WARHAMMER II

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megae777 Oct 20, 2017 @ 8:48pm
How to Witch Elf?
So I know that Witch Elves are considered a bit of a niche unit that many peole say are not worth the upkeep and cost, and I am inclined to agree that they take hits like paper and this tends to overshadow the possible damage they do. Still, I really like them. In both lore and designs, they are some of my favorite units in the Dark Elf army, so I just want to use them. I hear that to use them right, you need to micro them alot, and that does seem to be the case. It's a little hard to flank with them since theyarent as fast as mounted units, and they get caught by said mounted units pretty hard. I think if you do group them (which can be good or bad depending on the situation, but I think they are a bit better split up and then coming together behind units) and throw in a Hag with the ability to boost and rampage them with her auras, but idk. Any tips would be good, and remember, it may not be the most optimal unit, but they are fun and I want to, but I want to do it well :P
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Showing 1-15 of 17 comments
Kolopaper Oct 20, 2017 @ 8:55pm 
Don't put them against armor, use them to target 'lesser' targets and they will ♥♥♥♥ on them
StarofTanuki Oct 20, 2017 @ 9:05pm 
I use them like net , wait and catch cavalry / mage.
Lobsterkuln Oct 20, 2017 @ 11:15pm 
Witch Elves are very good against low armor low tier troops, they will TEAR through them. They can also be KIND OF good against high value targets, simply for the fact that they enrage anything they go up against, and the AI loses control of the unit. Had an instance where Malekith sent 2 Black Guard of Naggarond units down my right flank, I used two units of Witch Elves, enraged them, and then disengaged and watched as they sat there enraged and not doing anything.

It's all in your playstyle, but I find them a versatile unit and a staple for disrupting lines
Shandor Oct 21, 2017 @ 2:00am 
Well they need research and they need a Hag and they can even battle high tier Troops.

When they are done they god a good Wardsave and do good dmg.
But its hard to play them. Most of all because they are in a Faction with the best Infantry vs. Infantry Unit: The Executeners. They win easy against Chosen Warriors.

Witch elves are one of those units who really need a buff. The Tabletop Version does like 500% more dmg then the Total war version. I know that would be over the top but they need some more dmg to be more useful then they are.
Voxrox Oct 21, 2017 @ 2:15am 
A bit like with the dwarven slayers ... they died like fleas, I mean found their glorious doom *cough* way too easy as well
megae777 Oct 21, 2017 @ 10:23am 
Originally posted by Shandor:
Well they need research and they need a Hag and they can even battle high tier Troops.

When they are done they god a good Wardsave and do good dmg.
But its hard to play them. Most of all because they are in a Faction with the best Infantry vs. Infantry Unit: The Executeners. They win easy against Chosen Warriors.

Witch elves are one of those units who really need a buff. The Tabletop Version does like 500% more dmg then the Total war version. I know that would be over the top but they need some more dmg to be more useful then they are.
Some AP on them would be enough. I think Executioners are meant to be more of a 'frontline' anti-infantry, placed somewhere behind or to the sides of your Dreadspears/guards. Witch elves are a little bit faster and are more flanker-based. Their enrage poison is also really interesting, but they can be a hit or miss in this case.

One thing that I have been doing is pairing them with a Hag on a Couldron. If you group 2 of them along with the hagthey can break an enemy line and either enrage them, kill them (with some help of the enrage skill from the cauldron), or route them. Hags are also good without the couldron as just an extra souped up Witch Elf if you build her right.
Kaaz Oct 21, 2017 @ 10:46am 
butt stab
HeLLfire Oct 21, 2017 @ 12:10pm 
Meta in campaign seems to be darkshards. More Darshards! FILL THE SKYYYY :P
Der Teddy Oct 21, 2017 @ 3:34pm 
Meant to be used the same way like wardancers for the wood elves in WH1, flank around and hit em in the butt. They will deal tremendous damage, sadly just like wardancers they will die miserably when hit by a good charge or arrows.
Shandor Oct 21, 2017 @ 3:40pm 
Originally posted by megae777:
Originally posted by Shandor:
Well they need research and they need a Hag and they can even battle high tier Troops.

When they are done they god a good Wardsave and do good dmg.
But its hard to play them. Most of all because they are in a Faction with the best Infantry vs. Infantry Unit: The Executeners. They win easy against Chosen Warriors.

Witch elves are one of those units who really need a buff. The Tabletop Version does like 500% more dmg then the Total war version. I know that would be over the top but they need some more dmg to be more useful then they are.
Some AP on them would be enough. I think Executioners are meant to be more of a 'frontline' anti-infantry, placed somewhere behind or to the sides of your Dreadspears/guards. Witch elves are a little bit faster and are more flanker-based. Their enrage poison is also really interesting, but they can be a hit or miss in this case.

One thing that I have been doing is pairing them with a Hag on a Couldron. If you group 2 of them along with the hagthey can break an enemy line and either enrage them, kill them (with some help of the enrage skill from the cauldron), or route them. Hags are also good without the couldron as just an extra souped up Witch Elf if you build her right.

Yeah if you use Witchelves you need a Hag along with them. I would never use them without a Hag.
Bladiumdragon Oct 21, 2017 @ 3:52pm 
Originally posted by Squeezer:
Either use them to slaughter weak infantry (there'll be more of that when ME arrives) or place them near something baitworthy like artillery or over-extended units.When your opponent's dragon / cavalry / hero takes the bait and charges, rush those Witch Elves in and enrage him. Then you have a lot more time than your opponent thought for your elites to arrive and begin killing their dragon / cavalry / hero. Sure, some Witch Elves will die in the process, but they don't care - they love bloodshed of all kinds.
ME?
Demon of Razgriz Oct 21, 2017 @ 4:12pm 
Originally posted by Bladiumdragon:
Originally posted by Squeezer:
Either use them to slaughter weak infantry (there'll be more of that when ME arrives) or place them near something baitworthy like artillery or over-extended units.When your opponent's dragon / cavalry / hero takes the bait and charges, rush those Witch Elves in and enrage him. Then you have a lot more time than your opponent thought for your elites to arrive and begin killing their dragon / cavalry / hero. Sure, some Witch Elves will die in the process, but they don't care - they love bloodshed of all kinds.
ME?
Mortal Empires. It basically takes all the factions of TWW1, updates them for TWW2 and then throws them into a giant map that includes parts of both the TWW1 map and TWW2 map along with the TWW2 factions.
wwolf69 Oct 21, 2017 @ 5:28pm 
If you play Morathi in campaign, you can get them 32% physical reduction + 15% ward save. Who is unarmored now?
Sneakimus Oct 21, 2017 @ 5:31pm 
Originally posted by wwolf69:
If you play Morathi in campaign, you can get them 32% physical reduction + 15% ward save. Who is unarmored now?

They been liftin'
megae777 Oct 21, 2017 @ 9:16pm 
Originally posted by Kaaz:
butt stab
thank you Cardi B
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Date Posted: Oct 20, 2017 @ 8:48pm
Posts: 17