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From my point of view.
You mentionned hard difficulty, so I'll answer with that in mind.
Also, I haven't full played a GS campaigns since new patch.
I guess with the new WAAGGHH, in a campaign on hard you want to be getting WAAGHH points, so a strong melee infantry. Late game, I guess 1 Rogue Idol becomes kind of a must.
2-3 WAAGH is probably ideal during one battle. But most of the time you might have only 1, maybe 2.
I will not preach cheese, but Gobbos archers (with lord buffs and if Grom, obviously cauldron), if well protected, seems pretty OP right now.
Also, beside units the combination of rampage and They need stabbin is basically 360 no scope on a hero or lord.
Doom divers, IMO is a must, if only to force enemy to move. As greenskins, being on the defensive can kind of be an advantage if you can micro.
There is a video of Legendoftotalwar winning against all odds with a 4 units of doom divers, lots of gobbos archers, and some distraction. Did not use arachnok or Idol, yet managed.
In the end, try stuff and have fun, I think it's the way to go.
I don't think there's a one fits all army for Greenskins, they have alot of units that do their respective job well enough, but for different enemies you want different things. You can just run over dwarves with blocks of blackorcs and some fast cav to get into the gunlines. For woodelves you'll need quite a few more fast units, so you don't get kited too much.
The other options is to just stack blorcs with monsters and go for auto resolve, but if you want to manual fight battles, a good mix depending on your opponent is the best imo.
Seems pretty good, while being melee oriented.
You don't get heroes? (You amount to 19 from the army composition, so only your LL with that?)
Hence why i came here to see if im doing something wrong. From a few experiments the best solution for the elfs seems to be switch a few black orks for more monster
Units to stop the dragons. Then plow blorks and boars into archers
Boars need to be run with goblin cavalry(wolf-spider then squigs) they are so slow, chariots are also something to consider with your cavalry, I would say its in your best interest to run them, (mobile units that can tank damage). You need monsters to backup up your melee line you can't escape it in late game because blorks are not the best higher infantry and now GS have atleast a decent chain which scales very well from early to late game to assist in that.