Total War: WARHAMMER II

Total War: WARHAMMER II

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Garrett Jun 6, 2020 @ 3:51pm
Post you Doomstacks!
I'll start with a "balance" doomstack for the Dwarfs:
1 Lord (to buff the troops and serve as lure, excelent when the enemys pile up on top of him, he is a hell of tank and you can do a LOT of damage to group up enemys)
1 Runesmith (runes are always good, the main one is the rune of wrath and ruin to slow down enemies giving you more time to shoot them to kingdome come)
1 Master Engineer (to buff up your missile and arty units)
1 Cannon (to snipe enemy art/lords/monsters)
5 Ironbreakers (your main line, they can hold anything the IA will throw at 'em)
1 Irondrake (to apply the debuff of morale to enemy troops and provide good short range dps)
5 Thunderers (your firing line, always behind the main line and remember to place the Ironbreakers with space between them so the Thunderers can shoot trough the gaps in a sort of pike and shot formation)
5 Organ Guns (these guys can melt ANYTHING, their only downside is their short range and how the enemy can use their artillery to damage you but that's why you pick up one cannon)
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Showing 1-15 of 44 comments
Rack Jun 6, 2020 @ 6:02pm 
Shadow caster with shadowdart power name

16 Shades with greatswords

3 reaper bolt throwers
/Uninstall Jun 6, 2020 @ 6:18pm 
Ikit, 3 engineers, 6 abominations, 5 rattling guns + RoR, jezzail + RoR, mortar + RoR
zacharyb Jun 6, 2020 @ 6:22pm 
Originally posted by BigRockWall:
Ikit, 3 engineers, 6 abominations, 5 rattling guns + RoR, jezzail + RoR, mortar + RoR

Engineers Range increase buff no longer stacks btw.
/Uninstall Jun 6, 2020 @ 6:27pm 
Originally posted by zacharyb:
Originally posted by BigRockWall:
Ikit, 3 engineers, 6 abominations, 5 rattling guns + RoR, jezzail + RoR, mortar + RoR

Engineers Range increase buff no longer stacks btw.
good to know. +2 rattlings
zacharyb Jun 6, 2020 @ 6:31pm 
Originally posted by BigRockWall:
Originally posted by zacharyb:

Engineers Range increase buff no longer stacks btw.
good to know. +2 rattlings

Also the range buff no longer shows up on the unit card and only shows up after the battle starts, since now the range buff is an aura. I hope it's a bug and if not that they'll change it since it's kind of annoying having to guess if your ranged units will be able to hit the enemy when the battle starts.
Xaphnir Jun 6, 2020 @ 7:05pm 
Originally posted by zacharyb:
Engineers Range increase buff no longer stacks btw.

I wish I'd started my Skryre campaign I'm playing right now before they nerfed that. I've got an army of a Warlock Master, 6 engineers and 13 Death Globe Bombardiers. They've got so much damage and attack so fast anything that gets in range of them just melts, and they've got 140 armor thanks to an engineering student on each engineer. They've got I think 102 range, would have loved to see them with 150+. Wonder if I reverted to 1.8 if the save would be broken due to the changes made to the map? Oh, they've also got over 70 speed thanks to the missile unit speed buff stacking.

In that Skryre game, other than that army I'm running Warlock Master, Warlock Engineer, Plague Priest, 4 halberd Stormvermin, 5 Ratlings, 2 Jezzails, 4 mortars and 2 Warp-Lightning Cannons.

Also going to experiment with a Warp-Grinder doomstack and a Doomwheel doomstack.

Also want to try a Rogue Idol doomstack with Wurrzag. Idea behind that is that they'll beat pretty much anything in melee while laughing at missile attacks with their 55% physical resistance and 30% missile resistance until the enemy runs out of ammo. Just need to keep them away from armies with Sisters of Avelorn or other missile units with magical ammunition.

Originally posted by zacharyb:
Also the range buff no longer shows up on the unit card and only shows up after the battle starts, since now the range buff is an aura. I hope it's a bug and if not that they'll change it since it's kind of annoying having to guess if your ranged units will be able to hit the enemy when the battle starts.

Not likely a bug, seems pretty intentional.

Probably done just to spite LegendOfTotalWar after that doomstack video he did where someone sent him a save with a Trollhammer torpedo Irondrake doomstack with engineer stacking. Not sure why else they'd nerf it, as the point in the campaign where you're going to utilize that you've pretty much already won the campaign. Literally only nerfing fun.
Last edited by Xaphnir; Jun 6, 2020 @ 7:15pm
Ragnarok Jun 6, 2020 @ 7:09pm 
Whats a doomstack?
Xaphnir Jun 6, 2020 @ 7:13pm 
Originally posted by PanzerShrek:
Whats a doomstack?

A single army that can beat pretty much any single army the AI will send at you and often 2 armies at once, created without regard for the cost of said army. Often they're created from a single type of unit. Some examples of units frequently used in mono-unit doomstacks include Dragon Ogre Shaggoths, Necrofex Colossi, Stegadons (not ancient), Sisters of Avelorn, Star or Black Dragons, Royal Hippogryph Knights, Steam Tanks and Mammoths.
Last edited by Xaphnir; Jun 6, 2020 @ 7:19pm
Malkor2 Jun 6, 2020 @ 7:24pm 
Chaos: Kholek Suneater, Fire Sorcerer, Exalted Hero and 17 Dragon Ogre Shaggoth. Both Heroes should have the Infernal Dominance trait for a total of +10 melee attack.

Dark Elves: Lord, Fire Sorceress, 2 Bolt Throwers, 16 Shades with Greatswords

Lizardmen: Slann, Saurus Scar Veteran, Skink Priest (Heavens), Skink Chief and 16 Stegadons. Heroes should have the Disciplined trait for +6 leadership and melee attack.

High Elves: Princess with Punitive trait, Light Mage, 2 Bolt Throwers and 16 Sisters of Avelorn. Or you go with the much more expensive Star Dragon doomstack. In that case you will need a Prince with the Dragon Willed trait. Throw in a Noble for extra replenishment if you want.
The Cure Jun 6, 2020 @ 7:27pm 
Grom and 19 Night Goblin archers with the explosive ammunition recipe + the scrap upgrade that gives them 400% AP damage. Long range AP grenade launcher army.

I don't use it since I like themed armies and it's too OP, but it's the most hilarious thing I've seen in game so far. It turns the entire battlefield into one big black smoke haze and tanks FPS.
Last edited by The Cure; Jun 6, 2020 @ 7:29pm
Ragnarok Jun 6, 2020 @ 7:54pm 
how the heck do you win with sixteen shades?

I couldn't beat Tyrion with shades, black guards, dragon and hydras D:
Xaphnir Jun 6, 2020 @ 8:12pm 
Originally posted by PanzerShrek:
how the heck do you win with sixteen shades?

I couldn't beat Tyrion with shades, black guards, dragon and hydras D:

Checkerboard formation. Or they have artillery I'll just take advantage of their ability to vanguard deploy and start with the enemy's deployment zone in their firing range so the enemy is under fire the moment the battle starts. Unless you mean Tyrion himself. Kill the rest of his army, or if he's unbreakable shoot him while tanking him with your lord or a hero. Just make sure you've got the right angle so your Shades aren't killing your own guy.

Originally posted by Malkor2:
Or you go with the much more expensive Star Dragon doomstack. In that case you will need a Prince with the Dragon Willed trait. Throw in a Noble for extra replenishment if you want.

I have an Avelorn save where I've reduced Dragon upkeep for one lord to the point that his Star Dragons cost around 100 gold in upkeep.
Last edited by Xaphnir; Jun 6, 2020 @ 8:13pm
Chaos as usual. 2 hellcannon on every army. 4 chosen.
5 army
Last edited by Just end trashbag.; Jun 6, 2020 @ 8:40pm
Xaphnir Jun 6, 2020 @ 8:46pm 
Originally posted by Spitfire:
Chaos as usual. 2 hellcannon on every army. 4 chosen.
5 army

What beyond 2 Hellcannons and 4 Chosen do you have? And what type of Chosen?
Last edited by Xaphnir; Jun 6, 2020 @ 8:46pm
Darth Wadewilson Jun 6, 2020 @ 8:59pm 
DE is my favorite faction so.

Shadow dart lord (preferably supreme sorceress - dark) on Black dragon + 2 hydras + 1 Kharybdiss + remaining shades with great swords.

For HE I like alarielle + 3 handmaidens + rest sisters of avelorn.

Mistwalker (tor yvress guards) doomstack with eltharion is also fun. They got unbreakable trait and has spears.

And the age old 16 chosen units + 3 hell cannons. Never gets old.
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Date Posted: Jun 6, 2020 @ 3:51pm
Posts: 44