Total War: WARHAMMER II

Total War: WARHAMMER II

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Mneu Jun 4, 2020 @ 7:03am
Mists of Yvresse attrition is redundant
All an enemy has to do to avoid it is go into raiding stance. It's really stupid.
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Showing 1-14 of 14 comments
Enelith Jun 4, 2020 @ 7:12am 
Well, it's same for most corruptions. It's unfortunate, but would be overpowered otherwise...
(but for example Chaos corruption should NOT be escapable through any way)
A.Pot Jun 4, 2020 @ 7:18am 
*Nervous Lizardmen noises*
Jack Jun 4, 2020 @ 7:19am 
I kind of wondered if they thought that trough. Your supposed to fight Greenskins.

After the patch Greenskins could not care less about corruption, as they can enter raid stance after full movment :p Only prevents them from Force Marching.
Last edited by Jack; Jun 4, 2020 @ 7:19am
Mneu Jun 4, 2020 @ 7:19am 
Sure but this is a large part of Yvresse's faction mechanic. They pay for the increased attrition via the rituals also.
Enelith Jun 4, 2020 @ 7:20am 
Originally posted by Mneumaniac:
Sure but this is a large part of Yvresse's faction mechanic. They pay for the increased attrition via the rituals also.
It's also part of VC and Chaos mechanics. But it's not as effective I wish it would be.
Aksolotli Jun 4, 2020 @ 9:30am 
HAHAHA!!!!!! Ofc it's. It's surprising only Rite of Sotek Attrition is only one that goes through Immunities.
Fendelphi Jun 4, 2020 @ 9:35am 
Well, if they try to siege anything, or for any reason is not ending their turn in a raiding stance, they start to take casualties.
In addition to that, you end up having more winds of magic to use while in the mist, as well as faster recruitment times.
All in all, it is not bad.
AVGAMER Jun 4, 2020 @ 9:36am 
forcing enemies to raid to avoid damage hinders their mobility though and lets you fight them tired so its still a benefit
them4pples Jun 4, 2020 @ 10:35am 
the main point of that is to prevent sieges i think
Dreagon Jun 4, 2020 @ 10:39am 
Originally posted by Fendelphi:
Well, if they try to siege anything, or for any reason is not ending their turn in a raiding stance, they start to take casualties.
In addition to that, you end up having more winds of magic to use while in the mist, as well as faster recruitment times.
All in all, it is not bad.
As far as I'm aware you don't take attrition damage when besieging something. Unless it's different for the mist I suppose.
Shau Jun 4, 2020 @ 11:57am 
Well, think about the vampire coast guy that spawns in the middle. The attrition is a joke. Tyrion lost like 1 /78 units per turn. And he needs 2 turns to get to the port.
JODEGAFUN Jun 4, 2020 @ 12:08pm 
Originally posted by Shau:
Well, think about the vampire coast guy that spawns in the middle. The attrition is a joke. Tyrion lost like 1 /78 units per turn. And he needs 2 turns to get to the port.
That is for the Ai, you lost much more if you go there without protection (ritual of Isha, priestess follower ore similar)
Mneu Jun 4, 2020 @ 12:23pm 
Originally posted by AVGAMER:
forcing enemies to raid to avoid damage hinders their mobility though and lets you fight them tired so its still a benefit

True but it breaks the whole idea of why the attrition is happening - little groups getting picked off as they are separated from the main army. Raiding in that respect should mean the enemy takes even more attrition because they have to separate a lot of their army to raid the entire region.
SeriousCCIE Jun 8, 2020 @ 5:30pm 
I have to admit that I didn't even notice the mists or corruption, I just went in with two armies and sacked everything and then took the stuff over.

I ran out of elven cities and was wondering why approaching units were seeing atrophication being afflicted upon them, and then realized oh it must be that strange plot gimmick, and sure enough, when I exited the city, I also was taking damage.

It seems like something applied to kind of force the DLC to take longer, as there is not a lot of content to go with the game mechanic of the Grom food buffs and soldier/unit buffs and additions.
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Date Posted: Jun 4, 2020 @ 7:03am
Posts: 14