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(but for example Chaos corruption should NOT be escapable through any way)
After the patch Greenskins could not care less about corruption, as they can enter raid stance after full movment :p Only prevents them from Force Marching.
In addition to that, you end up having more winds of magic to use while in the mist, as well as faster recruitment times.
All in all, it is not bad.
True but it breaks the whole idea of why the attrition is happening - little groups getting picked off as they are separated from the main army. Raiding in that respect should mean the enemy takes even more attrition because they have to separate a lot of their army to raid the entire region.
I ran out of elven cities and was wondering why approaching units were seeing atrophication being afflicted upon them, and then realized oh it must be that strange plot gimmick, and sure enough, when I exited the city, I also was taking damage.
It seems like something applied to kind of force the DLC to take longer, as there is not a lot of content to go with the game mechanic of the Grom food buffs and soldier/unit buffs and additions.