Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Gotcha thanks but my followup question is now, lets say I go through the event chain of siding with a higher fealty count and sort of forced that already lower fealty count like Middenland or Wissenland to rebel and I march in and destroy both counts. How does that affect my rule negatively I was in a defensive war. I now have -7 authority for destroying two counts that had >3 fealty to me. I also had confederated Tabecland too.
you can always revive them with Empire mechanic later down the track though.
NEVER declare war on another empire faction, but if they pick a fight, feel free to smash them
Pick the ones who are friendly to you, and back them up, working towards confederation. Avoid military/defensive alliance, they'll drag you into stupid wars.
The ones who are hostile, ignore them until they declare war on you, get eaten by vampires, whatever. Then crush them.