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There are a lot of anti-large units, but surprisingly compared to past games there aren't as many as you'd think as a surprising amount of units are geared towards countering infantry. On top of that cavalry tend to tank a lot of damage and hit harder than in most TW games. Compare to Shogun 2 (vanilla, not the expansions) where cavalry often gets countered by archers and tends to be disappointing even when you do manage that crucial crucial charge.
Oh just saying chariot is better at killing infantry. Cav is better for moral damage, anti-large and chasing.
I think Cav strategy is weak against Bretonnia because they have so many anti-large cavs.
And I didn't think about brettonia. The hard counter to my army would be a cav heavy faction... but I could always send a special army of phoenix guards and sisters to handle them. Otherwise, the cav army is gunna murder everyone else. Dawi aren't intrinsically weak to cav i dont think, they just are slow and have no real army counters to it.
Another issue is that certine units and damage types don't scale well in higher battle difficulty. What they forget, is the unit stats are ballaced around normal, and anything above that breaks that ballance; so again they claim "cav sucks".
Also people just prefer ranged fire power over cav, cause of a lot of sieges and cause range is easier to use.
Sounds like someone barely played M2, Shogun 2 or Attila. When it comes to friendly fire nothing really comes close to the latter, if you think its obscene in this then youre in for a real treat in Attila. And the AI will ♥♥♥♥ up your archers in a heartbeat in that too if not protected, WH doesnt even come close (the others have the morale-punishment but lack in battle AI).
Its really all what you are comparing too, and the high end-units are not really what you should measure cav with since they will mostly have the stats to push through anyway. Most people that know what they are talking about dont say cav are useless, they have some uses here & there, but they are just not very cost-effective and underperform in comparison to other kinds of units so they are simply not worth getting. Archers can also easily get 150 kills but cost way less in both recruitment & upkeep, so you can field many more of them
If I put swordmasters against low tier infantry, they could probally get 1000 kills or more. In the same way, chasing off weak and lower tier routing units get get massive kills for cav.
However in other cases cav can be weak, requiring lots of micro for small gains. Try even rear charging armered, infantry with decent moral with cav, and you won't really get much. Especially for light/unermered cav, if you leave them in melee with anything except the weakest units they don't trade very well.
It's just frustrating when you go out of your way to get a perfect rear charge, but then realize that your units took about the same damage as the enemy.
A dude on a horse isn't as scary as, say, a 700 pound humanoid dinosaur riding a T-rex.
Depends on what you want to do. Cav kills light skirmishers way faster than SE.
I'm not sure cav are particularly good vs skirmishers. Heavy cav often can't catch them, and light cav might actually lose the trade, especially after taking all the ranged fire.
I'm pretty sure dark riders would lose to pretty much any t1 skirmisher unit 1v1.
I wouldnt say stupidly strong tool, nor a weak tool.
Its a tool to be used for its purpose; One of which is charging their archers/artillary as you pointed out.
Any tool used for the wrong purpose will not work well; using an axe as a hammer for instance. If you keep using the back end of the axe head you will eventually deform it and cause it to fall off.
This is why you see Cav is weak threads. From idiots who just send them in, and keep them mired in the fight.