Total War: WARHAMMER II

Total War: WARHAMMER II

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Best unit size to play in?
I'd like to know what you guys think the best unit size to play with is. i know some of you would say ultra, but i kinda can't help to feel like looking at a bunch of blobby mass is kinda ugly. But i also know that some unit size setting throw the balance off for some faction and could cause issue. Any thoughts?
Originally posted by Stormcrow:
Magic is balanced for large unit sizes and does not scale as far as I know. No problem for buffs and curses, but direct damage spells will have different impact. So unit size ultra means magic is a bit weaker on the battlefield, since the same amount of damage is done to units with more health. In return, playing with medium sized units means direct damage spells are more dangerous.

Another thing to consider is tactics. The ballte maps of Total War Warhammer are smaller than they used to be in Rome II and Attila. Bigger unit sizes makes it harder to flank or play guerilia tactics, since a full stack of units sized ultra stretches over mayor parts of the battlefield, giving you less space to maneuver.

Additional,biger unit sizes require a better rig to run smoothly. CPU, GPU, RAM...

I personally play mostly with large unit sizes, since it is a middle ground of the things mentioned above.
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Showing 1-15 of 24 comments
Garatgh Deloi May 29, 2020 @ 2:43am 
The game is balanced for large unit sizes.

Personally i find ultra unit sizes "fun".
Count D'Cinamon May 29, 2020 @ 2:48am 
Originally posted by Garatgh Deloi:
The game is balanced for large unit sizes.

Personally i find ultra unit sizes "fun".
i see, good to know
8-The-General-8 May 29, 2020 @ 2:50am 
lol... come on...

I stick to large usually. Even if rig can handle 'Ultra'.


The problem is SKaven factions etc., they just have huge number on a battlefield. I played maybe 12-15k the other evening and ... yeah.

I think this is why CA introduced the custom battle lab thing. They needed feedback on what different machines could handle.
A.Pot May 29, 2020 @ 3:25am 
I would recommend medium. The size is not too large to be a burden on your pc while feeling similar enough to Large.

If you do Small though, it certainly changes things can make the game more fast paced and intense.
Last edited by A.Pot; May 29, 2020 @ 3:42am
since i bought WH1 back in 2017 i don't think ive played it on anything other than ultra... so i can only recommend you do the same
Last edited by Ronald McDonald Trumpet; May 29, 2020 @ 3:41am
zefyris May 29, 2020 @ 3:41am 
Large. It's by far the one that feels the best. Game is balanced for that, too. lower count makes the map looks too empty.
Last edited by zefyris; May 29, 2020 @ 3:42am
The author of this thread has indicated that this post answers the original topic.
Stormcrow May 29, 2020 @ 3:43am 
Magic is balanced for large unit sizes and does not scale as far as I know. No problem for buffs and curses, but direct damage spells will have different impact. So unit size ultra means magic is a bit weaker on the battlefield, since the same amount of damage is done to units with more health. In return, playing with medium sized units means direct damage spells are more dangerous.

Another thing to consider is tactics. The ballte maps of Total War Warhammer are smaller than they used to be in Rome II and Attila. Bigger unit sizes makes it harder to flank or play guerilia tactics, since a full stack of units sized ultra stretches over mayor parts of the battlefield, giving you less space to maneuver.

Additional,biger unit sizes require a better rig to run smoothly. CPU, GPU, RAM...

I personally play mostly with large unit sizes, since it is a middle ground of the things mentioned above.
bearfieldlee May 29, 2020 @ 3:46am 
Medium gives you a reasonable size and isn't too demanding on performance. I read somewhere though that spells are a bit OP at this setting.
mweilbuchner May 29, 2020 @ 3:46am 
any issues you might run into performance-wise with ultra unit size can be compensated by using FXAA in stead of other filters / lower shadow quality / lowered texture quality, etc.

so i'd say: go for ultra!
gg May 29, 2020 @ 3:47am 
ultra
Hurricane (Banned) May 29, 2020 @ 3:47am 
Large is balanced but cav suck in large... ultra is more fun but mass enemy stacks are hard to deal with specially skaven slaves.... once you go ultra you cant go back to large it plays totally different. Some units in ultra are just amazing compared to large.

And by cav suck in large i mean even more so than ultra... in ultra they can actually survive a volley of arrows
Last edited by Hurricane; May 29, 2020 @ 3:48am
Ogami May 29, 2020 @ 3:50am 
Only played on ULTRA so far. Feels right to me.
Red Bat May 29, 2020 @ 7:15am 
Lower unit sizes leads to a very unbalanced game.
Witski May 29, 2020 @ 7:21am 
Originally posted by Red Bat Media:
Lower unit sizes leads to a very unbalanced game.
especially when using single entity monster or monsters in general,they do the same damage but take way less from the enemy..so in my opinion ultra size is the most balanced of them all
Yellowdragon May 29, 2020 @ 7:28am 
Ultra makes missile op, and aoe-dps magic weaker.
Because everyone in a unit shoot at the same time, while melee units only fight at the front row.
Melee units will have more chance to get melt by missiles before they come to contact.
Last edited by Yellowdragon; May 29, 2020 @ 7:33am
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Date Posted: May 29, 2020 @ 2:42am
Posts: 24