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But the difficulty can be turned down very low.
Also the learning curve is steep, but the curve of time invested to enjoyment is even more steep.
Edit: It's fun, is what I'm saying.
Easier, ranged focused - make sure that your ranged units don't go into melee, you're fine.
Harder, cav/hero focused - be sure to divide your attention properly between everything to constantly get chargebonuses and sweetspot magic hits.
The campaign can be boiled down to "can my numbers go bigger lol"
I know this sounds like it is advanced, but you can load a mod called "AI Spectator" from the workshop to help you learn the battles.
Play those High Elves -- not the leaders to the right of the row but all the way to the left.
It is a great game. And the carnage is spectacular.
The battles are where you'll have to learn. You don't need to click super fast or anything. It's just about tactics and general understanding. There's a triangle in Total War combat, like spears beat cav, cav beat archers, etc.
Warhammer adds more to that element and is therefore more complex in battle. You have flying units, and some units are so elite they don't give a damn about your pitiful spears. You'll get used to it in time.
I had a friend just get into Total War Warhammer. He never played any strategy games before, yet had a lot of fun and eventually got the hang of it.
My advice? Turn the difficulty to easy at first. Don't use any mods. Go through the tutorial. Play High Elves as Tyrion, or maybe Empire as Karl. This game is actually really simple when you get down to it. Oh, and try some basic small scale custom battles.
Here's a quick noob tutorial...
This game is turn based, not real time.
Each faction has various Leaders to choose from. If you want, you can purchase DLC for more factions or Leaders.
Each Leader has their own unique win conditions for a short or long campaign victory. Usually it's something like "destroy factions X, Y and Z. Occupy regions A, B, and C " etc.
You need certain buildings to recruit certain units for your armies. Each faction has different army units and buildings, just like Starcraft.
In order to raise an army you first need to recruit a Lord to command the army. More Lords and armies generally means it costs more money to pay the upkeep for them.
You can also recruit heroes. Heroes can embed in your armies and fight just like a unit, they can go solo and act as scouts, or perform a variety of 'actions' like assassination and other fun stuff.
Leaders, Lords and heroes gain levels and have a wide assortment of traits, skills, mounts, and 'quest items' they can gain. They can also gain gear and followers which provide even more bonuses on top of their skill levels.
You research tech upgrades for a variety of issues, not just army bonuses. Tech research is based on the turn timer, and some techs require money or other additional resources. Each faction has a unique tech tree.
The maps for the Vortex and Mortal Empires campaigns are premade. Unlike Starcraft, you dont build your bases at locations you want, nor do you need to mess with gathering resources. You can only capture and occupy the existing cities and settlements. Also, each faction has preset starting locations which never change. Many cities and settlements have special resources you can use for trade with other factions to increase your income.
Cities and settlements are grouped into Provinces. Each province has a 'capital' city and at least one, or up to three, smaller settlements. There are preset boundaries with neighboring provinces.
Managing cities and settlements confused me a bit when I first began playing TW Warhammer. It's significantly different than Starcraft...
The capital and settlements share resources for growing your cities, raising money and recruiting units. For example, you dont need a melee unit recruitment building in every city or settlement to recruit that unit - you only need a recruitment building in ONE of your cities or settlements in the province to recruit that unit. Another example is that 'growth' buildings in your cities and settlements all contribute to the overall growth pool of your province, not just independently.
Provincial cities and settlements also share 'corruption' and public Order. If public order decreases to -100, there's a revolt, meaning a small rebel army appears near your capital. If it's not destroyed it will will recruit more units and attack your capital.
Each city and settlement region has it's own climate, like Mountains, Temperate, Jungle, etc. Most factions have limitations regarding climate, and receive significant penalties for occupying regions in their non-preferred climate.
There are plenty of video guides for factions and Leaders. I've learned a lot by watching LegendofTotalWar on YouTube.
For example:
High Elves:
-Imrik, Eltharion and Teclis have hard starts and gameplay.
-Tyrion, Alarielle and Alith anar have easy starts and gameplay.