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Ein Übersetzungsproblem melden
It's more obvious in VH difficulty as the units have a moral boost + often winning in melee = flank secure (cause other units are also alive due to moral & stats boost so they consider themselve winning/stronger than the opponent) + not much casualties so they retain high moral
A simple answer to this "problem" would have been to increase the moral drop from the loss of the general but for whatever reasons they never considered it.
Oh my, and after 500+ hours i was focusing on the heroes when fighting undead... XD
Do you guys hope for a rework of Vampires too ? Some things could be imrpoved.
Undead dont flee they begin to crumble and loose health insteed.
There are REALLY many factors that effect morale. Easiest way to learn is to hold mouse over morale and you can see what give + or - effects. Not on Legendary though.
If you time the leaders' deaths really badly wrong, you can potentially end up with a few undead monsters not dying quickly and massacring your units because they're incredibly powerful, such as Varghulfs in the early game (it has regeneration).
The problems here are mainly bonus given by the increased battle difficulty that screw the balance of the game, especialy around moral.
At least there's one lore-wise mechanic that works quite well : fire :D
Edit : All hail Zerkovitch (for his clear and interesting videos)
I pinned and killed Settra in the first 2 min, it would be too easy indeed. (Game of thrones anyone ? :P)
Being playing on normal with battle difficulty on very hard but thx for the tip. Vampires are all about buffs after all. The ethereals... what a bane they are!
Zerkovich is awesome, have to rewatch some of his videos. That video where he covered how damage works splash/cleave etc, blew my mind. It's all mathematics, thought they're just simplified animations for the sake of having no sync duels XD