Total War: WARHAMMER II

Total War: WARHAMMER II

View Stats:
Migromul May 28, 2020 @ 1:16am
High Elven melee-units
Am I wrong, or are they simply useless? ALL my melee-units, even the new armored Spearmen, take so much casuality, that it's simply more usefull to just spam (shielded) Seaguards, which nearly can hold itself the same, and have the ability to shoot beforehand, so the enemy-units are weakend, until they arrive at the frontline. (and they even cost less upkeep.)

This includes the (only) melee-unit of the "fog-runners" of Yvresse (I don't know the englsh term for them). I rather spam the 1st tier ranged unit of those and (shielded) Seaguards as the front.

Perhaps, I do something wrong, but I just don't get used to them...
< >
Showing 1-15 of 137 comments
jonoliveira12 May 28, 2020 @ 1:18am 
Spearmen are the best Spear unit in the game, Silverin Guard can tank even T5 units, Phoenix Guards are amazing, and Lothern Sea Guard are a better hybrid between Spearmen and Archers.
A.Pot May 28, 2020 @ 1:21am 
You are most likely just using them wrong because the High Elves have some amazing infantry options. Can you describe how your battles are going?
Rack May 28, 2020 @ 1:29am 
Yeeeah, HE infantry is useless. I always disband them after first battle and recruit regular archers. Later i switch them to Sisters. HE doesnt need melee infantry units.

On higher difficulty there is even less reason to use them

My go to army with HE Is

Light Archmage with incendary trait

OR

Princess with punitive trait

1 Noble with big resistance

1 Handmaiden with resistant trait

14 archers/sisters

3 bolt throwers


In lategame sometimes i switch 2 sisters to Star dragons
Last edited by Rack; May 28, 2020 @ 1:37am
Yellowdragon May 28, 2020 @ 1:30am 
Lotern seaguard is better at higher difficulty for obvious reason, ai got melee bonus cheat.

And if you pit Silverine Guard against armor-piercing units they are gonna get their head chopped off just like normal spear units.

So yes spaming LS is better than SG. Or just play in normal battle diff.
Migromul May 28, 2020 @ 1:58am 
I only play normal difficulty, max. (and now and then easy with norsca or chaos, if I just want to rampage...)

I didn't reach Phoenix-guards, yet... But I tried the armored spearmen, mostly as flank-protection of my melee-line and the normal Spears, Seagurads and fog-runner-swordmen. In the back, I have the 1st tier fog-runner-hybrid-archers, and normally at least one of the artillery. (And I tend to forget to deactivate plankling, but I also play other factions, so I don't make that a standard in the options.)

Yet, I have a feeling, that the melees only stand dull in the area, if they don't constantly get an order to fight. (I have guard-stance as standard, because otherwise my units will get spread through the whole map...) But I have a feeling that the units - especially the melee-units - don't defend and let themselves get slaughtered, even from other melees.

The archers instead, normally shoot all in range with fire-at-will activated.

I didn't have much problems against the scaven and dark-elfs with Imrik. The new T1-swordsmen turned out to be usefull against them.

But if the enemy has strong melee (like the greenskins) the HE-melee suck, imho, even the armored.

LS?
zefyris May 28, 2020 @ 2:02am 
Yes, you're totally wrong.

-LSG have low model counts and low health per model, and low armour, so they melt super fast in melee. If you're going to assign to someone the job to hold the line, you want someone that won't flee after a few seconds against any t3+ melee opponent.

-Once passed half health your MD advantage will disappear, and guess what, that will come very quickly.

-low health+low model means a lot more damaged at the end of the battle than any other melee t3 option for HE will be so it will need turns to recover in comparison.

-LSG have both low charge and no expert charge defense and no bonus vs infantry. Meaning that against enemy infantry they have literally NO advantage and only inconveninents.

-LSG have got no armour piercing, both in melee and in ranged attack. So your 1-3 volees that they will fire before getting engaged, you think it make them worth it over melee only? Well,how about you test how much damage take a 80+ armour melee unit from an LSG firing at them until they reach them. They barely do more than scratching the armoured unit, especially if the armoured unit has some kind of shield or missile resistance.

-LSG melt against anti infantry damage dealer, even the fragile type, as their MD is simply not enough to compensate the bonus vs infantry and high MA of the opponent. Witch Elves are t3 and cheaper yet look at what a 25% damaged WE unit will do to a full health LSG once in contact. The LSG last barely more than a few seconds before breaking.

-LSG lose models very fast against anything and everything. an enemy missile unit firing at them (yes, despite the shields), magic, flank or rear charge, charge impact from a melee unit with good charge bonus, anything will make them get close of that 50% health so fast and once they go down below 50% they're useless in melee and will break in matter of seconds.



At t3 you want Silverin and White lions combo for your frontline. Both armoured, both lots of health, both being able to tank missile pretty well, Silverin having expert charge defense and anti large and good magic resistance make a very good core to it, and WL having AP and more mobility makes it more versatile.
... And they cost less than LSG too.
Last edited by zefyris; May 28, 2020 @ 2:16am
ArchAnge1LT May 28, 2020 @ 2:06am 
Spears are not there to kill things. If you want to kill infantry with melee, go for swordmasters.
Migromul May 28, 2020 @ 2:12am 
LSG?!?

If that is a Seaguard-unit, (but what stand that "L" for?) I don't have difficulties with them. It's my melee-only-units that melt away not my seaguards...

WL?!?

Sorry, but PLEASE write the full name of the unit at least once, I don't know the shorcuts. (Since I play in German-language. But if the name is only written once, I should, know what units is meant.
Molybdane May 28, 2020 @ 2:14am 
Originally posted by Migromul:
...

Yet, I have a feeling, that the melees only stand dull in the area, if they don't constantly get an order to fight. (I have guard-stance as standard, because otherwise my units will get spread through the whole map...) But I have a feeling that the units - especially the melee-units - don't defend and let themselves get slaughtered, even from other melees.

The archers instead, normally shoot all in range with fire-at-will activated.

Then I say guard causes this, or at least your expectations of guard. I never use it and while this causes problems with my spearmen running off after a fight is won, it does seem that spearmen pile in more and do more damage. But I expect to be corrected on this.

But you should want your spearmen to stand there 'dull' in the area. They're supposed to do that.

Originally posted by Migromul:
...

But if the enemy has strong melee (like the greenskins) the HE-melee suck, imho, even the armored. ...

The result of such a battle depends on a lot of things from the type of Orc unit, general bonusses to spearmen and whether or not your spearmen started on the defence. Even so, they should buy you enough time to win the battle alsewhere.
zefyris May 28, 2020 @ 2:15am 
Originally posted by Migromul:
LSG?!?

If that is a Seaguard-unit, (but what stand that "L" for?) I don't have difficulties with them. It's my melee-only-units that melt away not my seaguards...

WL?!?

Sorry, but PLEASE write the full name of the unit at least once, I don't know the shorcuts. (Since I play in German-language. But if the name is only written once, I should, know what units is meant.

L stands for Lothern, since the unit's name is "lothern seaguards".
WL is white lions.
Last edited by zefyris; May 28, 2020 @ 2:16am
Molybdane May 28, 2020 @ 2:16am 
Originally posted by Migromul:
LSG?!?

If that is a Seaguard-unit, (but what stand that "L" for?) I don't have difficulties with them. It's my melee-only-units that melt away not my seaguards...

WL?!?

Sorry, but PLEASE write the full name of the unit at least once, I don't know the shorcuts. (Since I play in German-language. But if the name is only written once, I should, know what units is meant.

Agreed it's a bad habit. LSG = Lother Sea Guard. WL? Got me there..
A.Pot May 28, 2020 @ 2:16am 
Originally posted by Migromul:
I only play normal difficulty, max. (and now and then easy with norsca or chaos, if I just want to rampage...)

I didn't reach Phoenix-guards, yet... But I tried the armored spearmen, mostly as flank-protection of my melee-line and the normal Spears, Seagurads and fog-runner-swordmen. In the back, I have the 1st tier fog-runner-hybrid-archers, and normally at least one of the artillery. (And I tend to forget to deactivate plankling, but I also play other factions, so I don't make that a standard in the options.)

Yet, I have a feeling, that the melees only stand dull in the area, if they don't constantly get an order to fight. (I have guard-stance as standard, because otherwise my units will get spread through the whole map...) But I have a feeling that the units - especially the melee-units - don't defend and let themselves get slaughtered, even from other melees.

The archers instead, normally shoot all in range with fire-at-will activated.

I didn't have much problems against the scaven and dark-elfs with Imrik. The new T1-swordsmen turned out to be usefull against them.

But if the enemy has strong melee (like the greenskins) the HE-melee suck, imho, even the armored.

LS?

I think you are using them wrong. Units like the Spearmen, Lothern Sea Guard and Silverin Guard are ideally for holding the line, not going on the attack while the Rangers, White Lions and Swordmasters are definitely for going on the attack. Ideally, they should have archers behind them to rain arrows down on the enemy.

In normal campaign difficulty, I have seen Spearmen be fully capable of taking a head on charge by Chaos Knights and then beating them back. I just did a custom battle of High Elves vs Warriors of Chaos where two units of Rangers absolutely annihilated two units of Chaos Marauders while a 3rd group of Rangers fought a unit of Chaos Warriors.

Those Rangers were able to hold the line long enough for the other rangers to flank and they just slaughtered the Chaos Warriors with minimal losses.
Last edited by A.Pot; May 28, 2020 @ 3:36am
HE's dedicated melee options are average-to-good, but melee infantry is frankly the slowest and least efficient method of killing that HE have (and in general, but I digress). Phoenix guards and swordsmasters both do a pretty good job of holding the line in the late game, even on legendary, while spearmen and silverin guard do a similarly good job of holding in the early game.

Where HE melee infantry has problems is split between rangers and white lions

Originally posted by zefyris:
wall of incorrect text

Seriously, Lanchester's Laws would like a word with you. The strength of melee troops increases linearly, while the strength of ranged troops increases exponentially with increasing numbers (basic N-square law says that the exponent is 2, but in practice it falls between 1.5-1.9).

LSG are only outperformed by any HE melee troops in smaller scales, whether by using low model count settings, or by trying to determine unit effectiveness in 1:1 regiment fights, which is improper methodology in this case.

As for the wall of spurious assertions regarding LSG stats:

https://www.youtube.com/watch?v=WrjwaqZfjIY
WhySoSalty May 28, 2020 @ 2:28am 
Originally posted by Rack:
Yeeeah, HE infantry is useless. I always disband them after first battle and recruit regular archers. Later i switch them to Sisters. HE doesnt need melee infantry units.

On higher difficulty there is even less reason to use them

My go to army with HE Is

Light Archmage with incendary trait

OR

Princess with punitive trait

1 Noble with big resistance

1 Handmaiden with resistant trait

14 archers/sisters

3 bolt throwers


In lategame sometimes i switch 2 sisters to Star dragons
Nice cheese. Use a tt cap mod and we will see how great youre "great strategy" will work then
Originally posted by WhySoSalty:
so much salt that Carthage sank a meter

Mods are irrelavent to this discussion.
High Elves are well ♥♥♥♥♥♥♥ known - and have been for three years - for the many flavors of cheese available to them.
< >
Showing 1-15 of 137 comments
Per page: 1530 50

Date Posted: May 28, 2020 @ 1:16am
Posts: 137